consolidated:religion:homebrewdeities:yarma
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| consolidated:religion:homebrewdeities:yarma [2023/11/19 07:32] – [Priests] johnb | consolidated:religion:homebrewdeities:yarma [2025/05/04 19:48] (current) – [Church] johnb | ||
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| ====== Yarma ====== | ====== Yarma ====== | ||
| + | __Quasi-deity, | ||
| - | Yarma, | + | Yarma has the power to grant spells to his followers, although (technically, according to the Pathfinder rules) he is a Mythic Character, rather than a true deity. He is a patron of remembrance, |
| - | Yarma has the power to grant spells to his followers, although (technically, | + | **However, make sure that you read the Powers section at the bottom of the page, if you ever consider Yarma as a deity for a Priestly |
| - | + | ||
| - | **However, make sure that you read the Powers section at the bottom of the page, if you ever consider Yarma as a deity for a Prietly | + | |
| ===== Background ===== | ===== Background ===== | ||
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| At the last moment, as the power of the Rock Spirit was reduced by the calling, Yarma came to his senses - and fought against the Rock Spirit/ | At the last moment, as the power of the Rock Spirit was reduced by the calling, Yarma came to his senses - and fought against the Rock Spirit/ | ||
| - | However, that wasn’t the end of Yarma. With the power of the ancient immortal in his soul, Yarma couldn’t die, and a few days later, he reincarnated, and armed with his spear and shield, set out to protect the people | + | However, that wasn’t the end of Yarma. With the power of the ancient immortal in his soul, Yarma couldn’t die but he could make recompense for the harm he had, unwittingly, done. First he collected the dead, and laid them to rest properly, a task that took years, even for a minor divinity. |
| - | Arth and Yarma are often seen as related deities - and many people will say a single prayer to both deities at the same time. | + | |
| + | Arth and Yarma are often seen as related deities - and many people | ||
| {{ : | {{ : | ||
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| ===== Church ===== | ===== Church ===== | ||
| - | Yarma doesn' | + | Yarma doesn' |
| ==== Priests ==== | ==== Priests ==== | ||
| - | The vast majority of Priests are marines, who have a single level of a divine class (often Adept) who are capable of leading a brief prayer just before | + | The vast majority of Priests are warriors, who have a single level of a divine class (often Adept) who are capable of leading a brief prayer just before |
| ==== Shrines ==== | ==== Shrines ==== | ||
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| * **0th Level**: create water, detect magic, ghost sound, guidance, light, mending, purify food and drink, read magic, stabilize, touch of fatigue, vigor. | * **0th Level**: create water, detect magic, ghost sound, guidance, light, mending, purify food and drink, read magic, stabilize, touch of fatigue, vigor. | ||
| - | * **1st Level**: bless, burning hands, cause fear, command, comprehend languages, cure light wounds, detect chaos, detect evil, detect good, detect law, endure elements, face of the devourer, | + | * **1st Level**: bless, burning hands, cause fear, command, comprehend languages, cure light wounds, detect chaos, detect evil, detect good, detect law, endure elements, face of the devourer, |
| * **2nd Level**: aid, animal trance, bear’s endurance, bull’s strength, cat’s grace, cure moderate wounds, darkness, delay poison, enemy’s heart, inner focus, | * **2nd Level**: aid, animal trance, bear’s endurance, bull’s strength, cat’s grace, cure moderate wounds, darkness, delay poison, enemy’s heart, inner focus, | ||
| - | * **3rd Level**: animate dead, bestow curse, blood rage, | + | * **3rd Level**: animate dead, bestow curse, blood rage, |
| * **4th Level**: cure critical wounds, minor creation, polymorph, restoration, | * **4th Level**: cure critical wounds, minor creation, polymorph, restoration, | ||
| * **5th Level**: baleful polymorph, break enchantment, | * **5th Level**: baleful polymorph, break enchantment, | ||
consolidated/religion/homebrewdeities/yarma.1700379150.txt.gz · Last modified: by johnb
