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consolidated:religion:homebrewdeities:yarma

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consolidated:religion:homebrewdeities:yarma [2023/12/12 23:47] – [Yarma] johnbconsolidated:religion:homebrewdeities:yarma [2025/05/04 19:48] (current) – [Church] johnb
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 ====== Yarma ====== ====== Yarma ======
  
-__Quasi-deity, patron of Guards and Soldiers (LN) (M)__ +__Quasi-deity, Psychopomp and patron of Guards and Soldiers (LN) (M)__ 
  
-Yarma has the power to grant spells to his followers, although (technically, according to the Pathfinder rules) he is a Mythic Character, rather than a true deity. He is a patron of remembrance, guards and warriors, and his priests teach that that combats should be honourable and remembered. Most importantly, remember those who have fallen in the conflict and the effect itt has on their families and communities. Fight when you have to, defend your people and property, but don't take pleasure from killing or maiming your opponents and take surrender, when it is offered honestly. His priests are, generally, drawn from those followers who multi-class a few divine levels with their previous class. +Yarma has the power to grant spells to his followers, although (technically, according to the Pathfinder rules) he is a Mythic Character, rather than a true deity. He is a patron of remembrance, guards and warriors, and his priests teach that that combats should be honourable and remembered. Most importantly, remember those who have fallen in the conflict and the effect it has on their families and communities. Fight when you have to, defend your people and property, but don't take pleasure from killing or maiming your opponents, nor desecrating the bodies of your enemies. Take surrender, when it is offered honestly. His priests are, generally, drawn from those followers who multi-class a few divine levels with their previous class. 
  
-**However, make sure that you read the Powers section at the bottom of the page, if you ever consider Yarma as a deity for a Prietly Character.**+**However, make sure that you read the Powers section at the bottom of the page, if you ever consider Yarma as a deity for a Priestly Character.**
  
 ===== Background ===== ===== Background =====
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 At the last moment, as the power of the Rock Spirit was reduced by the calling, Yarma came to his senses - and fought against the Rock Spirit/  pitting his will against the rock's wantonness, Yarma finally prevailed and tried to stop the cataclysm - but it was too much for his human body to endure, and it cost him his mortal life. At the last moment, as the power of the Rock Spirit was reduced by the calling, Yarma came to his senses - and fought against the Rock Spirit/  pitting his will against the rock's wantonness, Yarma finally prevailed and tried to stop the cataclysm - but it was too much for his human body to endure, and it cost him his mortal life.
  
-However, that wasn’t the end of Yarma. With the power of the ancient immortal in his soul, Yarma couldn’t die, and a few days later, he reincarnated, and armed with his spear and shieldset out to protect the people that Arth had saved.   Now he is seen as a patron of Guards and Soldiers, wherever they might be.  +However, that wasn’t the end of Yarma. With the power of the ancient immortal in his soul, Yarma couldn’t die but he could make recompense for the harm he hadunwittinglydone. First he collected the dead, and laid them to rest properlya task that took years, even for a minor divinity.   Now he is seen as a the local psychopomp  caring for the souls of the dead and departed - although his military prowess is also recognised and he is seen as a patron of Guards and Soldiers, wherever they might be.  
-Arth and Yarma are often seen as related deities - and many people will say a single prayer to both deities at the same time. + 
 +Arth and Yarma are often seen as related deities - and many people in Porters Bar will say a single prayer to both deities at the same time. 
  
 {{ :deities:yama.png?100|}} His symbol is a spearhead. {{ :deities:yama.png?100|}} His symbol is a spearhead.
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 ===== Church ===== ===== Church =====
  
-Yarma doesn't have a formal church, as such.  There is a temple in Porters Bar, but just a few shrines outside that city.  Yarma is respected in his 'home' cityand by soldiers, town guards, caravan guards, marines, and other troops who have to defend their community +Yarma doesn't have much a formal church, as such.  There is a temple in Porters Bar, that deals with funerals for the population, but just a few shrines outside that city.  Most of his prayers to Yarma are made at shrines dedicated to The Cult of The Small Godsthat are scattered around the Hann Sea.
  
 ==== Priests ==== ==== Priests ====
  
-The vast majority of Priests are marines, who have a single level of a divine class (often Adept) who are capable of leading a brief prayer just before their ship is attacked.  However, there are higher level priests to serve his few shrines, while there are also a few adventuring priests, who dedicate their lives to protective duties.  Yarma's Priests also have access to two new spells:  Summon Psycopomp (L1) & Hero's Grave (L3) - both of which can be found [[pathfinder:spells:start|here]].  These are not bonus, or domain spells, but must be learned in the same way as any other spell.+The vast majority of Priests are warriors, who have a single level of a divine class (often Adept) who are capable of leading a brief prayer just before conflict.  However, there are higher level priests to serve his few shrines, while there are also a few adventuring priests, who dedicate their lives to protective duties.  Yarma's Priests also have access to two new spells:  Summon Psycopomp (L1) & Hero's Grave (L3) - both of which can be found [[pathfinder:spells:start|here]].  These are not bonus, or domain spells, but must be learned in the same way as any other spell.
  
 ==== Shrines ==== ==== Shrines ====
consolidated/religion/homebrewdeities/yarma.1702424865.txt.gz · Last modified: by johnb