consolidated:religion:homebrewpantheons:royalancestors
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| consolidated:religion:homebrewpantheons:royalancestors [2025/07/15 05:26] – [Church] johnb | consolidated:religion:homebrewpantheons:royalancestors [2026/04/04 09:40] (current) – [Royal Ancestor Worship] johnb | ||
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| The Royal Ancestors have the power to grant spells to their descendants, | The Royal Ancestors have the power to grant spells to their descendants, | ||
| - | + | ||
| + | **This was not conceived as a faith for PC Clerics - it only grants spells, from the Adepts Spells List, up to 3rd level. | ||
| + | However, it might suit priests who with to multi-class.** | ||
| ===== Background ===== | ===== Background ===== | ||
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| ===== Church ===== | ===== Church ===== | ||
| - | The Royal Ancestors have a very informal church, with no major temples and just a few small shrines. Every member of the family is encouraged to study for the priesthood, as acceptance confirms their position in the family and reinforces the message of family loyalty and advancement. | + | {{: |
| ==== Priests ==== | ==== Priests ==== | ||
| Line 27: | Line 29: | ||
| ==== Shrines ==== | ==== Shrines ==== | ||
| - | Shrines are rarely more than a monument, probably | + | Shrines are personal, and can be as little as a single candle along with the Shay dragon symbol. |
| ===== Powers ===== | ===== Powers ===== | ||
| - | Yarma is a ++quasi-deity|a Pathfinder mythic character++ | + | The Royal Ancestors ares a ++quasi-deity|a Pathfinder mythic character++ |
| - | ==== Law Domain ==== | + | ==== Protection |
| - | You are a protector, who believes in the rule of law and the benefits of an ordered and safe society. | + | Your faith is your greatest source |
| - | + | ||
| - | * **Touch of Law** (Sp): You can touch a willing creature as a standard action, infusing it with the power of divine order and allowing it to treat all attack rolls, skill checks, ability checks, and saving throws for 1 round as if the natural d20 roll resulted in an 11. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. | + | |
| - | * **Staff of Order** (Su): At 8th level, you can give a weapon touched the axiomatic special weapon quality for a number of rounds equal to 1/2 your cleric level. You can use this ability once per day at 8th level, and an additional time per day for every four levels | + | |
| - | * **Domain Spells**: 1st—protection from chaos, 2nd—align weapon (law only), 3rd—magic circle against chaos, 4th—order’s wrath, 5th—dispel chaos. | + | |
| + | * **Resistant Touch (Sp)**: As a standard action, you can touch an ally to grant him your resistance bonus for 1 minute. When you use this ability, you lose your resistance bonus granted by the Protection domain for 1 minute. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. | ||
| + | * **Aura of Protection (Su)**: At 8th level, you can emit a 30-foot aura of protection for a number of rounds per day equal to your cleric level. You and your allies within this aura gain a +1 deflection bonus to AC and resistance 5 against all elements (acid, cold, electricity, | ||
| + | * **Domain Spells**: 1st—sanctuary, | ||
| ==== Ancestors Sub-Domain ==== | ==== Ancestors Sub-Domain ==== | ||
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| * **Gentle Rest (Sp):** Your touch can fill a creature with lethargy, causing a living creature to become staggered for 1 round as a melee touch attack. If you touch a staggered living creature, that creature falls asleep for 1 round instead. Undead creatures touched are staggered for a number of rounds equal to your Wisdom modifier. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. | * **Gentle Rest (Sp):** Your touch can fill a creature with lethargy, causing a living creature to become staggered for 1 round as a melee touch attack. If you touch a staggered living creature, that creature falls asleep for 1 round instead. Undead creatures touched are staggered for a number of rounds equal to your Wisdom modifier. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. | ||
| * **Speak With Dead (Su):** At 8th level, as a standard action, you can ask one question of a dead creature as if using speak with dead. The dead creature you are questioning does not gain a Will saving throw if your alignments are different. You can use this ability for a number of times per day equal to your cleric level. | * **Speak With Dead (Su):** At 8th level, as a standard action, you can ask one question of a dead creature as if using speak with dead. The dead creature you are questioning does not gain a Will saving throw if your alignments are different. You can use this ability for a number of times per day equal to your cleric level. | ||
| - | * **Domain Spells:** 1st—deathwatch, | + | * **Domain Spells:** 1st—deathwatch, |
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| ==== Spell List ==== | ==== Spell List ==== | ||
| - | Priests | + | Priests may choose their spells from the following list: |
| * **0th Level**: create water, detect magic, ghost sound, guidance, light, mending, purify food and drink, read magic, stabilize, touch of fatigue, vigor. | * **0th Level**: create water, detect magic, ghost sound, guidance, light, mending, purify food and drink, read magic, stabilize, touch of fatigue, vigor. | ||
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| * **2nd Level**: aid, animal trance, bear’s endurance, bull’s strength, cat’s grace, cure moderate wounds, darkness, delay poison, enemy’s heart, inner focus, | * **2nd Level**: aid, animal trance, bear’s endurance, bull’s strength, cat’s grace, cure moderate wounds, darkness, delay poison, enemy’s heart, inner focus, | ||
| * **3rd Level**: animate dead, bestow curse, blood rage, | * **3rd Level**: animate dead, bestow curse, blood rage, | ||
| - | * **4th Level**: cure critical wounds, minor creation, polymorph, restoration, | + | |
| - | * **5th Level**: baleful polymorph, break enchantment, | + | |
consolidated/religion/homebrewpantheons/royalancestors.1752557195.txt.gz · Last modified: by johnb
