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consolidated:religion:homebrewpantheons:royalancestors

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consolidated:religion:homebrewpantheons:royalancestors [2025/07/15 05:26] – [Church] johnbconsolidated:religion:homebrewpantheons:royalancestors [2026/04/04 09:40] (current) – [Royal Ancestor Worship] johnb
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 The Royal Ancestors have the power to grant spells to their descendants, although (technically, according to the Pathfinder rules) they are Mythic Characters, rather than true deities. This faith is only available to members of House Shay. The Royal Ancestors have the power to grant spells to their descendants, although (technically, according to the Pathfinder rules) they are Mythic Characters, rather than true deities. This faith is only available to members of House Shay.
- + 
 +**This was not conceived as a faith for PC Clerics -  it only grants spells, from the Adepts Spells List, up to 3rd level.  \\ 
 +However, it might suit priests who with to multi-class.**
  
 ===== Background ===== ===== Background =====
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 ===== Church ===== ===== Church =====
  
-The Royal Ancestors have a very informal church, with no major temples and just a few small shrines. Every member of the family is encouraged to study for the priesthood, as acceptance confirms their position in the family and reinforces the message of family loyalty and advancement.  To qualify as a potential heir to the throne, a character must be a priest of The Royal Ancestors and a Dragon Blood Sorcerer.+{{:consolidated:religion:homebrewpantheons:houseofshay.png?100  |}}The Royal Ancestors have a very informal church, with no major temples and just a few small shrines. Every member of the family is encouraged to study for the priesthood, as acceptance confirms their position in the family and reinforces the message of family loyalty and advancement.  To qualify as a potential heir to the throne, a character must be a priest of The Royal Ancestors and a Dragon Blood Sorcerer.
  
 ==== Priests ==== ==== Priests ====
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 ==== Shrines ==== ==== Shrines ====
  
-Shrines are rarely more than a monumentprobably statue of a man armed with shield and spear, dedicated to those who have died in battle. +Shrines are personaland can be as little as single candle along with the Shay dragon symbol.
 ===== Powers ===== ===== Powers =====
  
-Yarma is a ++quasi-deity|a Pathfinder mythic character++  who can grant access to two domains, and can only grant spells up to Fifth Level, drawn from the Adept Spell list – any slots for higher level spells may be filled with lower level spells.  Nor does Yarma allow adepts to take a Familiar at Level 2 -  Instead, he grants them access to his domains.+The Royal Ancestors ares a ++quasi-deity|a Pathfinder mythic character++  who can grant access to two domains, and can only grant spells up to Fifth Level, drawn from the Adept Spell list – any slots for higher level spells may be filled with lower level spells.  Nor do the ancestors allow adepts to take a Familiar at Level 2 -  Instead, they are granted access to their domains.
  
-==== Law Domain ====+==== Protection Domain ====
  
-You are a protector, who believes in the rule of law and the benefits of an ordered and safe society. +Your faith is your greatest source of protection, and you can use that faith to defend othersIn addition, you receive +resistance bonus on saving throwsThis bonus increases by 1 for every levels you possess.
- +
-  * **Touch of Law** (Sp): You can touch a willing creature as a standard actioninfusing it with the power of divine order and allowing it to treat all attack rolls, skill checks, ability checks, and saving throws for 1 round as if the natural d20 roll resulted in an 11. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. +
-  * **Staff of Order** (Su): At 8th level, you can give weapon touched the axiomatic special weapon quality for a number of rounds equal to 1/2 your cleric levelYou can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th. +
-  * **Domain Spells**: 1st—protection from chaos, 2nd—align weapon (law only), 3rd—magic circle against chaos, 4th—order’s wrath, 5th—dispel chaos.+
  
 +  * **Resistant Touch (Sp)**: As a standard action, you can touch an ally to grant him your resistance bonus for 1 minute. When you use this ability, you lose your resistance bonus granted by the Protection domain for 1 minute. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
 +  * **Aura of Protection (Su)**: At 8th level, you can emit a 30-foot aura of protection for a number of rounds per day equal to your cleric level. You and your allies within this aura gain a +1 deflection bonus to AC and resistance 5 against all elements (acid, cold, electricity, fire, and sonic). The deflection bonus increases by +1 for every four cleric levels you possess beyond 8th. At 14th level, the resistance against all elements increases to 10. These rounds do not need to be consecutive.
 +  * **Domain Spells**: 1st—sanctuary, 2nd—shield other, 3rd—protection from energy, 4th—spell immunity, 5th—spell resistance. 
 ==== Ancestors Sub-Domain ==== ==== Ancestors Sub-Domain ====
  
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   * **Gentle Rest (Sp):** Your touch can fill a creature with lethargy, causing a living creature to become staggered for 1 round as a melee touch attack. If you touch a staggered living creature, that creature falls asleep for 1 round instead. Undead creatures touched are staggered for a number of rounds equal to your Wisdom modifier. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.   * **Gentle Rest (Sp):** Your touch can fill a creature with lethargy, causing a living creature to become staggered for 1 round as a melee touch attack. If you touch a staggered living creature, that creature falls asleep for 1 round instead. Undead creatures touched are staggered for a number of rounds equal to your Wisdom modifier. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
   * **Speak With Dead (Su):** At 8th level, as a standard action, you can ask one question of a dead creature as if using speak with dead. The dead creature you are questioning does not gain a Will saving throw if your alignments are different. You can use this ability for a number of times per day equal to your cleric level.   * **Speak With Dead (Su):** At 8th level, as a standard action, you can ask one question of a dead creature as if using speak with dead. The dead creature you are questioning does not gain a Will saving throw if your alignments are different. You can use this ability for a number of times per day equal to your cleric level.
-  * **Domain Spells:** 1st—deathwatch, 2nd—gentle repose, 3rd—speak with dead, 4th—rest eternal, 5th—slay living, 6th—geas/quest, 7th—destruction, 8th—waves of exhaustion, 9th—wail of the banshee.+  * **Domain Spells:** 1st—deathwatch, 2nd—gentle repose, 3rd—speak with dead.
  
  
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 ==== Spell List ==== ==== Spell List ====
  
-Priests of Yarma may choose their spells from the following list:+Priests may choose their spells from the following list:
  
   * **0th Level**: create water, detect magic, ghost sound, guidance, light, mending, purify food and drink, read magic, stabilize, touch of fatigue, vigor.   * **0th Level**: create water, detect magic, ghost sound, guidance, light, mending, purify food and drink, read magic, stabilize, touch of fatigue, vigor.
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   * **2nd Level**: aid, animal trance, bear’s endurance, bull’s strength, cat’s grace, cure moderate wounds, darkness, delay poison, enemy’s heart, inner focus, invisibility, mirror image, resist energy, rumbling fury, scorching ray, see invisibility, tremor blast, web.   * **2nd Level**: aid, animal trance, bear’s endurance, bull’s strength, cat’s grace, cure moderate wounds, darkness, delay poison, enemy’s heart, inner focus, invisibility, mirror image, resist energy, rumbling fury, scorching ray, see invisibility, tremor blast, web.
   * **3rd Level**: animate dead, bestow curse, blood rage, contagion, continual flame, cure serious wounds, daylight, deeper darkness, [[http://rp.baileymail.net/doku.php?id=pathfinder:spells:start|Heroes Grave]], lightning bolt, neutralize poison, remove curse, remove disease, tongues.   * **3rd Level**: animate dead, bestow curse, blood rage, contagion, continual flame, cure serious wounds, daylight, deeper darkness, [[http://rp.baileymail.net/doku.php?id=pathfinder:spells:start|Heroes Grave]], lightning bolt, neutralize poison, remove curse, remove disease, tongues.
-  * **4th Level**: cure critical wounds, minor creation, polymorph, restoration, stoneskin, wall of fire. +
-  * **5th Level**: baleful polymorph, break enchantment, commune, heal, major creation, raise dead, true seeing, wall of stone.+
  
  
consolidated/religion/homebrewpantheons/royalancestors.1752557195.txt.gz · Last modified: by johnb