JohnB's Games

Role-Playing, my way.

User Tools

Site Tools


consolidated:start

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
consolidated:start [2026/08/04 04:43] – old revision restored (2024/05/18 08:23) johnbconsolidated:start [2026/08/04 04:44] (current) johnb
Line 1: Line 1:
-====== House Rules ======+====== Consolidated World ======
  
-Over the years I have developed a number of house rulesthen refined them until I like them.  These are the current versions :)+  * [[consolidated:hann_sea|Overview]] - set around the Hann sea, game areas that I have written come together in one large, consolidated, game world. 
 +  * [[consolidated:hann_empire:start| The Hann Empire]] - A disparate trading empire, with three strong nations and their smaller compatriots - spread over thousands of miles. 
 +  * [[consolidated:neighbours:start| Neighbours]] - Smaller states that aren't part of any of the other groupings, but who have trade and familial links with Imperial States, Sakhar or East Telida.  This includes some Dwarf and Elf enclaves. 
 +  * [[consolidated:sakar:start|Sakar]] - Al Qadim / Fantasy Arabia / Lankhamar -  in a pseudo North African setting.  My Long Standing 'competition' for Hann.  Not developed in detail, it trades with some parts of The Hann Empire, but also acts as an adversary. 
 +  * [[consolidated:easttelida:start|East Telida]] - Much less organized, less of state and more of a 'less civilized' regionwith a few small, and independent, states.  Not developed in detail, it trades with some parts of The Hann Empire, but could also act as an adversary. 
 +  * [[consolidated:sinon:start|Sinon]] - A mash-up of oriental cultures, that now acts as a very distant, and almost unknown, opposition.  Set in the far west!   
 +  
 +  * [[consolidated:AdventureAreas|Adventuring areas]] - good places to start adventures -  most are a part of documented and mapped regions with access to wilderness and unmapped space -  suitable for 'Big Baddies'
 + 
 +  *  [[consolidated:races:start|Races]] - Some races, such as Dwarves, Elves, Orcs and Hobgoblins have their own independent states - others, such as halflings, half-elves and half-orcs just fit in where ever they can. 
 +  * [[consolidated:history:start| History]] - a broad brushstrokes overview of the consolidated history of the region. 
 +  * [[consolidated:religion:start| Religion]] - The Mythology, Pantheons and Deities of the world. 
 + 
 +  * [[consolidated:CampaignSystem:start|Campaign System]] - Status, Property, Business, Castles ...  
 + 
 +  * [[consolidated:building:start|Settling Down]]  Homes, starting a business, building a castle - etc.
  
-  * Character Creation  (PCs, Cohorts and lesser characters) 
-  * Regional Traits 
  
-  * [[consolidated:merchant_rules:start|Merchant Rules]] - Merchants 
  
-  * Off The Shelf NPCs 
consolidated/start.txt · Last modified: by johnb