consolidated:westtelida:the_old_frontier:the_quarry
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| consolidated:westtelida:the_old_frontier:the_quarry [2025/08/18 13:19] – ↷ Page moved from consolidated:hann_empire:the_old_frontier:the_quarry to consolidated:westtelida:the_old_frontier:the_quarry johnb | consolidated:westtelida:the_old_frontier:the_quarry [2026/08/24 21:46] (current) – [Overview] johnb | ||
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| ====== The Quarry ====== | ====== The Quarry ====== | ||
| - | {{ : | ||
| - | It is set in a forest clearing, dominated by a pair of limestone escarpments, | + | ===== Overview ===== |
| - | The Quarry is outside the formal frontier structures. | + | {{: |
| - | - **The Quarry** - the largest single operation in the village, with stables for the donkeys and a stone cutting yard, as well as accommodation for the dwarves. | + | The Quarry |
| - | - **The Tannery** - cures hides and skins, collected by the hunters and trappers who live in the village. | + | |
| - | - **The Shop & Jetty** - House Yitis, it has a small dock attached which is used by the Yitis Ferry, with rooms for Fabien above. | + | |
| - | - **The Tavern** - doesn' | + | |
| - | - **The Shrine** - A large standing stone, surrounded by water, and carved with indecipherable runes, was badly neglected and a mystery. | + | |
| - | - **The Priest' | + | |
| - | - **The Bridge** - a simple wooden bridge, that gives easy access to the Ironkeep trail on the other side of the river. | + | |
| - | - **The Village Well** - The main source of fresh water. | + | |
| - | - **The Huts** - some of which are owned by ?????, are rented out to hunter, trapper | + | |
| - | ===== Trade ===== | + | ===== The Quarry |
| + | |||
| + | The Quarry is the largest operation in the village. | ||
| + | Thorhilda is a Warrior/ | ||
| - | The Dwarves export limestone, occasionally find agate nodules and, very occasionally, | + | ===== Other Buildings ===== |
| - | Rafion sends forest herbs to Edgemoor. | + | |
| - | The Tannery is a source of skins and hides that are transported south. | + | |
| - | ===== Game ===== | + | None of the other buildings are particularly significant, |
| + | * **//The shop//** is run by a Halfling called Fabien. | ||
| + | * **//Happy Hall (Ale House)//** - sells cheap country wine and ale, as well as simple meals (Bre4ad and Stew, and is operated by Robin Lampe and his brother, Gary. Both are commoners. | ||
| + | * **//Priests House//** - Rafrion Qinel, (male, 1/2Elf, Bard 2) acts as the local priest. | ||
| + | * **//The Huts//** are home to hunters, trappers and foresters. | ||
| - | Badgers, Boar, Deer, Donkey Rat and Wolves make up the majority of the game taken from the forest, with the occasional giant beetle added to the list. | + | ===== Backstory |
| - | Turtles, Ducks and Eels are the main creatures taken along the river. | + | An association of ex-pat dwarves want to colonise an area for themselves, they have their eye on a mountain range further into the wilderness, Iron Keep, Dverg Tower (a small lookout post) and Quarry |
| + | ===== Defence ===== | ||
| + | |||
| + | Just in case you should need it … On average, The Quarry can turn out: | ||
| + | * 2x Dwarves with medium armour and weapons | ||
| + | * 4x warriors with light armour and weapons | ||
| + | * 4x Experts and a bard with light armour and weapons | ||
| + | * 6x Commoners with club, sling or other minor weapons. | ||
consolidated/westtelida/the_old_frontier/the_quarry.1755523186.txt.gz · Last modified: by johnb
