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netherworld:netherworld_buildings [2024/08/15 13:39] – [Comfortable homes] johnbnetherworld:netherworld_buildings [2025/12/07 18:27] (current) – [Large Homes] johnb
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 ===== Overview ===== ===== Overview =====
  
-Everyone in Netherworld has somewhere to live. The ordinary folk live in tenement blocks on the East Wing. The crafters have their own small cottages behind their craft workshops, the NSA has a barracks block, while Esmeralda has a small farm. Liliana has a caster's tower, as does Nishka (although hers is much larger), the Librarian has quarters somewhere in the library and the Keeper, has whatever he wants. And our greatest heroes, the adventurers and defenders of Netherworld, have a room at the Inn. Now there is space for them to build their homes, be it a country cottage or a fully developed military stronghold - in Heroes Field, or Heroes Wood. +Everyone in Netherworld has somewhere to live. The ordinary folk live in tenement blocks on the East Wing. The crafters have their own small cottages behind their craft workshops, the NSA has a barracks block, while Esmeralda has a small farm. Lilliane has a caster's tower, as does Nishka (although hers is much larger), the Librarian has quarters somewhere in the library and the Keeper, has whatever he wants. And our greatest heroes, the adventurers and defenders of Netherworld, can choose to have a room at the Inn, or build homes, be it a country cottage or a fully developed military stronghold - in Heroes Field, or Heroes Wood. 
  
 Housing in The Netherworld is ‘built’ differently.  Rather than importing materials and hiring labour, The Keeper constructs the building one night as he sleeps.  While the materials are always magically constructed, external walls are red brick, with minor decoration in yellow and blue bricks, roofs are made of glazed tile while internal walls are of a lighter construction, gardens come with a few flowers along with fruit trees and bushes.  Smaller properties come with ‘live out’ servants, while larger properties can accommodate ‘live-in’ servants.  Any building with a Craft workshop (choose one type of Craft Workshop) comes with MW tools and an assistant who can make an 'Aid Another', in that craft, automatically. All in all, they are nice places to live. Housing in The Netherworld is ‘built’ differently.  Rather than importing materials and hiring labour, The Keeper constructs the building one night as he sleeps.  While the materials are always magically constructed, external walls are red brick, with minor decoration in yellow and blue bricks, roofs are made of glazed tile while internal walls are of a lighter construction, gardens come with a few flowers along with fruit trees and bushes.  Smaller properties come with ‘live out’ servants, while larger properties can accommodate ‘live-in’ servants.  Any building with a Craft workshop (choose one type of Craft Workshop) comes with MW tools and an assistant who can make an 'Aid Another', in that craft, automatically. All in all, they are nice places to live.
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 {{ :pathfinder:campaignsystemii:countrycottage.png?75|}}**Country Cottage** - Price 1370.  Based on the //House// however, the sewer access has been swapped out for a garden.  Makes a decent small home for one or two people.     Living room and kitchen on the ground floor, lavatory outside in the small garden.  Staircase up to the second floor, which is set into the roof (and therefore smaller) where you will find a bedroom and a reasonably sized storage area. {{ :pathfinder:campaignsystemii:countrycottage.png?75|}}**Country Cottage** - Price 1370.  Based on the //House// however, the sewer access has been swapped out for a garden.  Makes a decent small home for one or two people.     Living room and kitchen on the ground floor, lavatory outside in the small garden.  Staircase up to the second floor, which is set into the roof (and therefore smaller) where you will find a bedroom and a reasonably sized storage area.
  
-**Priest's Cottage(*)</color>** - Price 1450gp - Based on the //++Exotic Artisan|(but without a storefront, and the workstation swapped for an altar)++//, it makes a good home for anyone who wants worship their deity privately.  The Altar counts as a permanent fixture dedicated to your deity for the purpose of consecrate and similar spells.+**Priest's Cottage** - Price 1450gp - Based on the //++Exotic Artisan|(but without a storefront, and the workstation swapped for an altar)++//, it makes a good home for anyone who wants worship their deity privately.  The Altar counts as a permanent fixture dedicated to your deity for the purpose of consecrate and similar spells.
  
 **Crafter's Cottage <color #ed1c24>(*)</color>** - Price 1540gp - Based on the //++Exotic Artisan|(but without a storefront)++//, it makes a good home for any crafting or professional character, who wants to practice their craft, without selling to the public.  It counts as masterwork artisan’s tools for one Craft or Profession skill. **Crafter's Cottage <color #ed1c24>(*)</color>** - Price 1540gp - Based on the //++Exotic Artisan|(but without a storefront)++//, it makes a good home for any crafting or professional character, who wants to practice their craft, without selling to the public.  It counts as masterwork artisan’s tools for one Craft or Profession skill.
  
-**Caster's Cottage <color #ed1c24>** - Price 1560gp - Based on the //++Exotic Artisan|(without a storefront, and the workstation swapped for a Scriptorum)++// It makes a good home for anyone creating scroll and potions.  It counts as masterwork artisan’s tools for any writing skill.+**Caster's Cottage <color #ed1c24>(*)</color>** - Price 1560gp - Based on the //++Exotic Artisan|(without a storefront, and the workstation swapped for a Scriptorum)++// It makes a good home for anyone creating scroll and potions.  It counts as masterwork artisan’s tools for any writing skill.
  
 ===== Medium Homes ===== ===== Medium Homes =====
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 {{ :pathfinder:campaignsystemii:small_tower_house.png?100|}}**Tower House** - Price 1910gp.  Based on a floor plan by Dyson Logos, the tower house has a common room, kitchen and store on the ground floor, lodgings for the servants on the middle floor, and a nice apartment with a bedroom, sitting room, lavatory and balcony for the PC.  It comes with five ++servants|(Commoner-1)++ to cook and clean for you, and a unit of five house-guards, although you will have to buy their equipment separately.  It works as a stand-alone house or could be used as part of a small castle. {{ :pathfinder:campaignsystemii:small_tower_house.png?100|}}**Tower House** - Price 1910gp.  Based on a floor plan by Dyson Logos, the tower house has a common room, kitchen and store on the ground floor, lodgings for the servants on the middle floor, and a nice apartment with a bedroom, sitting room, lavatory and balcony for the PC.  It comes with five ++servants|(Commoner-1)++ to cook and clean for you, and a unit of five house-guards, although you will have to buy their equipment separately.  It works as a stand-alone house or could be used as part of a small castle.
  
-{{ :pathfinder:campaignsystemii:smallmilitaryschool.png?100|}}**Monk School** Price 2450gp.  This was designed as a home for low-level Monk character who lives in a small cell-like room. It is based on the standard //School// ++build|(bell tower, one classroom, some storage and the workstation, removed:   Book Repository, a Dojo and Lodgings added)++. The monk lives in a small room, and there is space for up to eight ++'followers'|(Commoner-1)++. Followers are often trained as [[pathfinder:campaignsystemii:hiring_troops#experienced_troops|Bodyguards]] The grounds are surrounded by a low wall, but you can upgrade this by adding 2x ++Defensive Walls|(masonry in Netherworld, palisade anywhere else)++ for 520gp.+{{ :pathfinder:campaignsystemii:smallmilitaryschool.png?100|}}**Monk School<color #ed1c24>(*)</color>** Price 2450gp.  This was designed as a home for low-level Monk character who lives in a small cell-like room. It is based on the standard //School// ++build|(bell tower, one classroom, some storage and the workstation, removed:   Book Repository, a Dojo and Lodgings added)++. The monk lives in a small room, and there is space for up to eight ++'followers'|(Expert-1)++. Followers start as Footmen and are trained as [[pathfinder:campaignsystemii:hiring_troops#experienced_troops|Bodyguards]] The grounds are surrounded by a low wall, but you can upgrade this by adding 2x ++Defensive Walls|(masonry in Netherworld, palisade anywhere else)++ for 520gp.
  
-**Military School** Price 2650gp. - It is based on the standard //School// ++build|(bell tower, one classroom, some storage and the workstation, removed:   Bedroom, Dojo, bunks and armory added)++.  Using the same basic area plan as the Monk School, this would make a home for a PC who wanted to run a small military school with up to ten ++recruits|(commoner-1)++.  The grounds are surrounded by a low wall, but you can upgrade this by adding 2x ++Defensive Walls|(masonry in Netherworld, palisade anywhere else)++ for 520gp.  You can also upgrade to a //Military Academy// for 3450gp.+**Military School <color #ed1c24>(*)</color>** Price 2650gp. - It is based on the standard //School// ++build|(bell tower, one classroom, some storage and the workstation, removed:   Bedroom, Dojo, bunks and armory added)++.  Using the same basic area plan as the Monk School, this would make a home for a PC who wanted to run a small military school with up to ten ++recruits|(commoner-1)++.  The grounds are surrounded by a low wall, but you can upgrade this by adding 2x ++Defensive Walls|(masonry in Netherworld, palisade anywhere else)++ for 520gp.  You can also upgrade to a //Military Academy// for 3450gp.
  
 **Small Barracks** Price 3010gp.  Based on the standard //Barracks//, this has been ++cut down|(Removed 1x bunks, 1x armory)++ so that it holds ten troops instead of twenty.  It makes a reasonable home for anyone who wants to start a military stronghold.  The price include ten ++Guards|(Warrior-1)++,  It is a suitable home for a melee based PC, and can be upgraded to a standard //Barracks//, which can support twenty troops, for 790gp.   However, it can also be used as an Upgrade to any other development, however, if  your PC does not have a Mêlée Class, you will need to hire a Lieutenant to manage it for you. **Small Barracks** Price 3010gp.  Based on the standard //Barracks//, this has been ++cut down|(Removed 1x bunks, 1x armory)++ so that it holds ten troops instead of twenty.  It makes a reasonable home for anyone who wants to start a military stronghold.  The price include ten ++Guards|(Warrior-1)++,  It is a suitable home for a melee based PC, and can be upgraded to a standard //Barracks//, which can support twenty troops, for 790gp.   However, it can also be used as an Upgrade to any other development, however, if  your PC does not have a Mêlée Class, you will need to hire a Lieutenant to manage it for you.
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 Homes that are suitable for an aristocrat or noble, with space for guests, apprentices and family members.  These homes have space for live-in servants and a few house guards, and you get these for free. However, all of these 'employees' are commoner-1 NPCs and come with minimal equipment, they are capable of performing their duties at a basic level, but nothing beyond that.  Homes that are suitable for an aristocrat or noble, with space for guests, apprentices and family members.  These homes have space for live-in servants and a few house guards, and you get these for free. However, all of these 'employees' are commoner-1 NPCs and come with minimal equipment, they are capable of performing their duties at a basic level, but nothing beyond that. 
  
-**NOTE:** House-Guards have the 'Watch' profile [[http://rp.baileymail.net/doku.php?id=pathfinder:campaignsystemii:hiring_troops#basic_troops|found on this page]].+**NOTE:** House-Guards are Warrior-1 with leather armour, small wooden shield and hand axe (or something equally inexpensive)
  
 {{ :pathfinder:campaignsystemii:mansion2.png?100|}}  **Mansion** Price 5160gp - Again, this is a fairly standard build, although the bar and one of the sitting rooms has been merged to make a Great Hall.  There are is no Animal Stall, although there is a bit of extra storage.  It comes with five live-in servants, and five house-guards.  {{ :pathfinder:campaignsystemii:mansion2.png?100|}}  **Mansion** Price 5160gp - Again, this is a fairly standard build, although the bar and one of the sitting rooms has been merged to make a Great Hall.  There are is no Animal Stall, although there is a bit of extra storage.  It comes with five live-in servants, and five house-guards. 
netherworld/netherworld_buildings.1723729167.txt.gz · Last modified: by johnb