pathfinder:campaign_systems:business:start
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| pathfinder:campaign_systems:business:start [2020/05/24 16:38] – ↷ Links adapted because of a move operation johnb | pathfinder:campaign_systems:business:start [2026/08/25 07:45] (current) – ↷ Links adapted because of a move operation johnb | ||
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| - | ====== Business ====== | ||
| - | ===== Overview ===== | ||
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| - | A business is just a collection of building that you purchase to produce an income for you, personally. The basic Capitalist set up - you pay to set the business up, and reap a regular reward in return for your investment. | ||
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| - | As you build a business empire you will find that there are economies of size – the larger your business empire the higher your return. | ||
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| - | ===== Business Types ===== | ||
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| - | There are < | ||
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| - | * [[commercial| Commercial Developments]] - Professional and Service Industry | ||
| - | * [[manufacturing| Manufacturing]] - Craft based businesses | ||
| - | * [[magical| Magic Businesses]] - Businesses based in magic | ||
| - | * [[residential| Residential Developments]] - Every town needs somewhere for the people to live | ||
| - | * [[hospitality| Hospitality developments]] - Pubs, Clubs, Bars, Inns, Hotels ... | ||
| - | * [[..merchant: | ||
| - | * [[..organisations: | ||
| - | * [[..organisations: | ||
| - | * [[..organisations: | ||
| - | * - | ||
| - | * [[..: | ||
| - | * [[..House Guards]] - or your own private army. | ||
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| - | * [[commercial]] - Commercial businesses concentrate of providing the day-to-day services that make the world go around. | ||
| - | * [[manufacturing]] - Manufacturing businesses take raw materials and turn them into something more useful. | ||
| - | * [[residential]] - If you want to be a land Lord this is the business for you. | ||
| - | * [[hospitality]] - Pubs, Clubs, Hotels, Dens of Iniquity, Entertainment. | ||
| - | * [[..merchant: | ||
| - | * [[..organisations: | ||
| - | * [[..organisations: | ||
| - | * [[..: | ||
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| - | ===== Management Process ===== | ||
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| - | **Phase 1 – Incomes** | ||
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| - | This is how many BP you generate from buildings and teams in your business. | ||
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| - | * **Core Economy** - | ||
| - | * +1BP for every 2 points of economy on buildings that you own. | ||
| - | * +1BP for every point of economy on vessels, Mule Trains and Caravans that you own. | ||
| - | * **Magic Economy** - //One of these per building.// | ||
| - | * +1BP for every building owned by your business that produces Minor Magical Items | ||
| - | * +1BP for every building owned by your business that produces Medium Magical Items | ||
| - | * +1BP for every building owned by your business that produces Major Magical Items | ||
| - | * **Size Bonus** - //all of these that apply//. | ||
| - | * +1BP for every 10 Points of Economy that comes from buildings with the same Classification (ie Commercial, Residential, | ||
| - | * +1BP for every 10 Points of Economy, that comes from buildings in the same town or city. | ||
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| - | __Acts of DM:__ Sometimes Kingdom Event Rolls, or other similar things, will affect income. Particularly good weather might mean that trade is boosted across the land, while a flood or famine might mean extra costs for everyone. It might just be one area, or it might be the whole region … | ||
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| - | **Phase 2 - Costs** | ||
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| - | * There are no regular business costs that you need to meet. Developments are priced to include startup costs, ongoing costs and taxes. | ||
| - | * However you will find that Stronghold Owners will ask you to make extra Donations (of BP) to the town when you want to develop new parts of your business. | ||
| - | * Payback outstanding debts. | ||
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| - | __Acts of DM:__ Sometimes Kingdom Event Rolls, or other similar things, will affect your costs. Particularly good weather might mean that trade is boosted across the land, while a flood or famine might mean extra costs for everyone. It might just be one area, or it might be the whole region … | ||
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| - | **Phase 3 - Developments** | ||
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| - | This is when you change things, if you want to. Once everything is settled up for the turn, you know how many BP you have to play with. You could :- | ||
| - | * Build something New (with permission from a Stronghold Owner) | ||
| - | * Upgrade an existing Development (with permission from a Stronghold Owner) | ||
| - | * Buy a boat, ship, caravan or Mule Train (if you have Jetty/ | ||
| - | * Make a voluntary gift to another player, stronghold or the state. | ||
| - | * Do a good deed (Build a Shrine, Graveyard, Orphanage etc although you still need to get permission from the Stronghold Owner.) | ||
| - | * Lend one (or more) BP to a different Business, Stronghold or Organisation. | ||
| - | * Save BP until next turn so you have more to spend. | ||
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| - | ===== Restricted ===== | ||
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| - | [[admin: | ||
pathfinder/campaign_systems/business/start.1590338310.txt.gz · Last modified: by johnb
