pathfinder:campaign_systems:strongholds:start
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| - | ====== Strongholds ====== | ||
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| - | ===== Introduction ===== | ||
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| - | A stronghold is your personal land holdings - the land you own, manage and (in some cases) rule over. It could be a wilderness domain patrolled by rangers, a traditional Barony, a city state or even a massive kingdom. | ||
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| - | Your stronghold is defined by four key properties: | ||
| - | * **Economy: | ||
| - | * **Loyalty: | ||
| - | * **Stability: | ||
| - | * **Defence: | ||
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| - | If you keep Economy, Loyalty and Stability in ++balance|no more than one point difference++ as you build your stronghold things will probably go smoothly. | ||
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| - | Defence does not need to be in balance with the other three. | ||
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| - | ===== Development ===== | ||
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| - | ==== Getting Started ==== | ||
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| - | Some sorts of terrain are easier, and therefore cheaper, to develop than others. | ||
| - | * **Plains** | ||
| - | * **Hills** and **Forests** are less flexible and slightly more expensive. | ||
| - | * **Mountains**, | ||
| - | * **Water** such as rivers or lakes add flexibility to all terrain types. | ||
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| - | Having seen the lay of the land, you should consider how you are going to communicate with the outside world - what [[Transport Links]] will you need? | ||
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| - | Once you have decided where you want to build, you need to [[Claiming Land|Claim the Land.]] | ||
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| - | ==== Building the Stronghold ==== | ||
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| - | There are three different phases of Stronghold development. | ||
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| - | === Wilderness === | ||
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| - | Most land start out as Wilderness and there a number of ways that you can develop wilderness land without changing it too much. Natural Wilderness has no developments at all and doesn' | ||
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| - | * [[Wilderness Developments]] | ||
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| - | === Rural Land === | ||
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| - | Rural land can be developed from wilderness, and provides the natural resources that your stronghold needs to survive and grow. It could have a combination of village, farms, ranches, mines, fisheries or Logging operations. | ||
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| - | * [[Rural Developments]] | ||
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| - | === Urban Developments === | ||
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| - | Urban developments are the most developed areas – it includes towns, cities and the hinterland that surround them. | ||
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| - | * [[Urban Developments]] | ||
| - | * [[Civic| Urban Civic Developments List]] | ||
| - | * [[Military| Urban Military Developments List]] | ||
| - | * [[District| Urban District Upgrades]] | ||
| - | * [[Hinterland| Urban Hinterland Developments]] | ||
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| - | ++ Costs | Economy 700, Loyalty 500, stability 600, Minor 500 + 200, Med 1500 + 500, Major 3000 + 1500 (first cost for first item plus second cost for (per unit) for subsequent items.) Defence 1000.++ | ||
| - | ===== Trade Benefits ===== | ||
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| - | Trade is good for any settlement - it brings in extra goods, new people, new ideas and boosts your economy generally. | ||
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| - | You benefit if your Stronghold, Town or City is ++connected to a external trade route |(This means a merchant house with a local, town or city base in your stronghold, and a base in an external settlement. | ||
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| - | Every Town or City Base brings benefits to Economy, Stability and Loyalty as well - although they are recorded against the merchant rather than the town. However, the town benefits from extra taxes, while the Loyalty and Stability benefits cancel out the effects of the economic gains without taking up space in the district. | ||
| - | ===== Running a Stronghold ===== | ||
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| - | * [[Stewardship]] | ||
| - | * [[Process]] | ||
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| - | ===== Rewards ===== | ||
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| - | * [[campaign_systems_kingdombuilding: | ||
| - | * Standard of Living | ||
pathfinder/campaign_systems/strongholds/start.1688464653.txt.gz · Last modified: by johnb
