JohnB's Games

Role-Playing, my way.

User Tools

Site Tools


pathfinder:campaignsystemii:borders_wildernes:frontier_buildings:strong_keep

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
pathfinder:campaignsystemii:borders_wildernes:frontier_buildings:strong_keep [2024/06/10 14:08] – created johnbpathfinder:campaignsystemii:borders_wildernes:frontier_buildings:strong_keep [2024/06/10 23:46] (current) johnb
Line 1: Line 1:
 ====== Strong Keep ====== ====== Strong Keep ======
  
-Based on a classic Shell Keep, although drawn as a square to make drawing it easier, it perhaps the most iconic, and conventional, of all the castles and fortifications listed here.  While you can start with simple wooden construction, your eventual aim should be 20’ stone walls with walkways and a parapet, with the third floor peaked roofs peaking over the top.  It comes with a gatehouse, murder holes and three sets of solid gates and is an excellent defensive ability.  Inner walls can be wooden (as per the floorplan), although upgrading to stone should be a longer-term objective.  +{{ :pathfinder:campaignsystemii:borders_wildernes:frontier_buildings:shellkeep2.png?200|}}Based on a classic Shell Keep, although drawn as a square to make drawing it easier, it perhaps the most iconic, and conventional, of all the castles and fortifications listed here.  While you can start with simple wooden construction, your eventual aim should be 20’ stone walls with walkways and a parapet, with the third floor peaked roofs peaking over the top.  It comes with a gatehouse, murder holes and three sets of solid gates and is an excellent defensive ability.  Inner walls can be wooden (as per the floorplan), although upgrading to stone should be a longer-term objective.  
 + 
 It has a nice set of chambers for the Lord, three guest rooms and accommodation for servants and a garrison of ten foot troops, five cavalry and their officers.  There is space for a few more troops, but you would need to equip them separately, as there in no more available armoury space. It has a nice set of chambers for the Lord, three guest rooms and accommodation for servants and a garrison of ten foot troops, five cavalry and their officers.  There is space for a few more troops, but you would need to equip them separately, as there in no more available armoury space.
 +
 +With Stone Walls, a Strong Keep costs, 10630gp.
  
 **Room Lists** **Room Lists**
Line 11: Line 14:
  
 **Staff** **Staff**
-  * You automatically get 5x Servants to provide basic services and 25x Commoner-1 guards – which also fills all of your accommodation.  You might want to dedicate one barracks and Armouirty to cavalry troops, and the other to either soldiers or guards.   This leaves space for five more staff in the lodging -  they can be  servants or troops (although you will have to provide equipment for then seperatey). +  * You automatically get 5x Servants to provide basic services and 25x Commoner-1 guards – which also fills all of your accommodation.  You might want to dedicate one barracks and Armoury to cavalry troops, and the other to either soldiers or guards.   This leaves space for five more staff in the lodging -  they can be  servants or troops (although you will have to provide equipment for then separately). 
-  * If you are content with 5 servants, I would be tempted to have my 5x cavalry move into the Lodging space, and then use the barrack initial assigned to them for 10x Warrior-1 Guards with minimal equipment  (ie Leather, Spear & Darts) for internal guard duties.  I would the use the other barracks for a unit of soldier or scouts tasked with patrolling the wider area.  The cavalry troops would patrol roads and act as messengers.+  * If you are content with 5 servants, I would be tempted to have my 5x cavalry move into the Lodging space, and then use the barrack initial assigned to them for 10x Warrior-1 Guards with minimal equipment  (ie Leather, Spear & Darts) for internal guard duties.  I would the use the other barracks for a unit of higher level soldiers or scoutstasked with patrolling the wider area.  The cavalry troops patrol roads and act as messengers, etc.
  
pathfinder/campaignsystemii/borders_wildernes/frontier_buildings/strong_keep.1718021287.txt.gz · Last modified: 2024/06/10 14:08 by johnb