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pathfinder:campaignsystemii:customizedbuildings

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pathfinder:campaignsystemii:customizedbuildings [2024/06/03 23:35] – [Military] johnbpathfinder:campaignsystemii:customizedbuildings [2024/06/11 17:49] (current) – [Houses] johnb
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 {{ :pathfinder:campaignsystemii:noble_villa.png?100|}}  **Noble Villa** Price 8920gp - A fairly standard build, however, the labyrinth and the garden have been merged to give a long winding walkway through the Villa's grounds. It comes with five servants, and there is enough accommodation (in the lodging) to accommodate five house guards -  although you will have to pay for those.  The normal building will be constructed of light materials, in Netherworld, you get a free upgrade to masonry construction. {{ :pathfinder:campaignsystemii:noble_villa.png?100|}}  **Noble Villa** Price 8920gp - A fairly standard build, however, the labyrinth and the garden have been merged to give a long winding walkway through the Villa's grounds. It comes with five servants, and there is enough accommodation (in the lodging) to accommodate five house guards -  although you will have to pay for those.  The normal building will be constructed of light materials, in Netherworld, you get a free upgrade to masonry construction.
  
 +{{ :pathfinder:campaignsystemii:mansion2.png?100|}}  **Mansion** Price 5160gp - Again, this is a fairly standard build, although the bar and one of the sitting rooms has been merged to make a Great Hall.  There are is no Animal Stall, although there is a bit of extra storage.  It comes with five servants, and there is enough accommodation (in the lodging) to accommodate five house guards -  although you will have to pay for those.  The normal building will be constructed of light materials, in Netherworld, you get a free upgrade to masonry construction.
 ===== Bespoke Buildings ===== ===== Bespoke Buildings =====
 +
 +**Cave House** - Price 500gp.  A simple one-room house carved into the rock, it is based on a //++Grotto|(found in the rooms list)++//  There is space for one or two people to live comfortably, although it can fit ten people in an emergency.  Rather than just being a small cave, it has been 'shaped' to make it a convenient space, with a door, window, and small fireplace.  It can be developed by cutting access to natural caves (if they exist) or builing a second, adjoining, //grotto// It could make a good home for a hermit or anyone who wants to live alone.  Adding an altar (210gp) makes it ideal for an anchorite or (perhaps) a druid who doesn't have their own grove.
  
 **Simple Cottage** - Price 710gp. A basic starter home that consists of Lodgings, Kitchen and Lavatory.   You won't live in great comfort, but you will have all the basic facilities that you need.  Its main advantage is that you can upgrade it to any of the buildings in this list - and claim a 710gp discount on the listed price.  **Simple Cottage** - Price 710gp. A basic starter home that consists of Lodgings, Kitchen and Lavatory.   You won't live in great comfort, but you will have all the basic facilities that you need.  Its main advantage is that you can upgrade it to any of the buildings in this list - and claim a 710gp discount on the listed price. 
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-**Country Cottage** - Price 1370.  Based on the //House// however, the sewer access has been swapped out for a garden.  Makes a decent small home for one or two people.   +{{ :pathfinder:campaignsystemii:countrycottage.png?75|}}**Country Cottage** - Price 1370.  Based on the //House// however, the sewer access has been swapped out for a garden.  Makes a decent small home for one or two people.     Living room and kitchen on the ground floor, lavatory outside in the small garden.  Staircase up to the second floor, which is set into the roof (and therefore smaller) where you will find a bedroom and a reasonably sized storage area.
  
 **Crafter's Cottage** - Price 1540gp - Based on the //Exotic Artisan// -  but without a storefront.  It makes a good home for any crafting or professional character, who wants to practice their craft, without selling to the public. The normal building will be constructed of light materials, in Netherworld, you get a free upgrade to masonry construction.  It counts as masterwork artisan’s tools for one Craft or Profession skill. **Crafter's Cottage** - Price 1540gp - Based on the //Exotic Artisan// -  but without a storefront.  It makes a good home for any crafting or professional character, who wants to practice their craft, without selling to the public. The normal building will be constructed of light materials, in Netherworld, you get a free upgrade to masonry construction.  It counts as masterwork artisan’s tools for one Craft or Profession skill.
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 **Military School** Price 2650gp. - It is based on the standard //School// ++build|(bell tower, one  classroom, some storage and the workstation, removed:   Bedroom, Dojo, bunks and armory added)++.  Using the same basic area plan as the Monk School, this would make a home for a PC who wanted to run a small military school with up to ten trainees.  Including their weapons, it would cost 200gp to recruit ten Warrior-1 guards.  Soldiers, or higher level troops, cost more.  The grounds are surrounded by a low wall, but you can upgrade this by adding 2x ++Defensive Walls|(masonry in Netherworld, palisade anywhere else)++ for 520gp.  You can also upgrade to a //Military Academy// for 3450gp. **Military School** Price 2650gp. - It is based on the standard //School// ++build|(bell tower, one  classroom, some storage and the workstation, removed:   Bedroom, Dojo, bunks and armory added)++.  Using the same basic area plan as the Monk School, this would make a home for a PC who wanted to run a small military school with up to ten trainees.  Including their weapons, it would cost 200gp to recruit ten Warrior-1 guards.  Soldiers, or higher level troops, cost more.  The grounds are surrounded by a low wall, but you can upgrade this by adding 2x ++Defensive Walls|(masonry in Netherworld, palisade anywhere else)++ for 520gp.  You can also upgrade to a //Military Academy// for 3450gp.
  
-**Mercenary Barracks** Price 2910gp.  Based on the standard //Barracks//, this has been ++cut down|(Removed 1x bunks, 1x armory)++ so that it holds ten troops instead of twenty.  It makes a reasonable home for anyone who wants to start a military stronghold.  The Price does not include any troops, but you can recruit those separately - the cost of recruit varies, according to the troops, but they come fully equipped because of the armory. It is a suitable home for a melee based PC, and can be upgraded to a standard //barracks//, that can support twenty troops, for 790gp.  +**Mercenary Barracks** Price 2910gp.  Based on the standard //Barracks//, this has been ++cut down|(Removed 1x bunks, 1x armory)++ so that it holds ten troops instead of twenty.  It makes a reasonable home for anyone who wants to start a military stronghold.  The Price does not include any troops, but you can recruit those separately - the cost of recruit varies, according to the troops, but they come fully equipped because of the armory. It is a suitable home for a melee based PC, and can be upgraded to a standard //Barracks//, that can support twenty troops, for 790gp.  
pathfinder/campaignsystemii/customizedbuildings.1717450549.txt.gz · Last modified: 2024/06/03 23:35 by johnb