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pathfinder:campaignsystemii:hiring_troops [2025/07/22 14:09] – [Guards] johnbpathfinder:campaignsystemii:hiring_troops [2025/07/25 18:15] (current) – [Hiring Troops] johnb
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 ====== Hiring Troops ====== ====== Hiring Troops ======
  
 +<color #ed1c24>This page is getting replaced in the Building:NPCs section of The Consolidated World</color>
 ===== Overview ===== ===== Overview =====
  
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 ==== Wages ==== ==== Wages ====
  
-Troops need paying!  If they are employed in a successful and viable business, or by a ruler who collects taxes, they are pay for by the business or the taxes.  If not, you have to make regular payments to cover their wages.  For example, a well run town guard, a toll booth in the right place or city museum can cover the cost of their guards.  However, if you employ house guards or any sort of private army -  YOU have to cover their wages.  However, if you pay 100gp/month in Cost of Living expenses, you might be able to negotiate a discount with your DM :) +Troops need paying!  If they are employed in a successful and viable business, or by a ruler who collects taxes, they are pay for by the business or the taxes.  If not, you have to make regular payments to cover their wages.  For example, a well run town guard, a toll booth in the right place or the city bank can cover the cost of their guards.  
  
-Each troop type has a note of the minimum daily, and monthly, wage for a five-person unit.  This assumes they are based in a safe area with small risk (even Military troops). However, the further you get into the wilderness, the nearer you get to a border, the more lawless your town -  the risk increases, and the troops want higher pay.  Your DM will be able to tell you what each  troop type costs, in a particular circumstance - check with them before you start recruiting!+However, if you employ house guards or any sort of private army -  YOU have to cover their wages - and they can be expensive.  However, if you make a regular Cost of Living payment, you might be able to negotiate a discount with your DM :)  
 + 
 +Each troop type has a note of the minimum daily, and monthly, wage for a five-person unit.  This assumes they are based in a safe area, in or close to a town, with small risk (even Military troops). However, the further you get into the wilderness, the more lawless your town, the greater the risk and the troops want higher pay.  Your DM will be able to tell you what each troop type costs, in a particular circumstance - check with them before you start recruiting!
  
 ==== Armory ==== ==== Armory ====
  
-An armoury costs 390gp and can provide weapons and armour for up to ten troops - and for guards and soldiers it is much cheaper than buying equipment for the troops separately.   However, some types of guard (mainly based on Commoners or Experts) are cheaper to equip individually, and have the cost of basic gear included in their entries.  +An armoury costs 390gp and can provide weapons and armour for up to ten troops - and for guards and soldiers it is much cheaper than buying equipment for the troops separately.   However, some types of guard (mainly based on Commoners or Experts) are cheaper to equip individually.  
  
-If you wish to employ more than ten troops, you need more armouries. An armoury can serve different troops and, for example, a single armoury might serve a unit of Experienced Guards and a unit of Experienced Archers at the same time. +If you wish to employ more than ten troops, you need more armouries. An armoury can serve different troops and, for example, a single armoury might serve a unit of Elite Guards and a unit of Archers at the same time. 
    
  
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 ^Name^Class^Description| ^Name^Class^Description|
-|Watch|Commoner-1 |It costs 70gp (DC12) to recruit a unit of 5x Watchmen, although one unit comes free with buildings that include a //Gatehouse// or a //Guard Post// They wear a uniform and might carry a truncheon (club), although that is for their personal defence rather than anything else. They do not have any profession or craft skills.  This profile can be used for a Town Watch, private security guards, footmen or other such NPCs.  Their main role is to scare intruders and call for the guard. \\ Wages:  Live Out  - 10sp/day, 30gp/month.  Live in - 2.5sp/day, 7.5gp/month| +|Watch|Commoner-1 |It costs 70gp (DC12) to recruit a unit of 5x Watchmen, although one unit comes free with buildings that include a //Gatehouse// or a //Guard Post// They wear a uniform and might carry a truncheon (club), although that is for their personal defence rather than anything else. They do not have any profession or craft skills.  This profile can be used for a Town Watch, private security guards, footmen or other such NPCs.  Their main role is to scare intruders and call for the guard. \\ Wages:  Live Out  - 10sp/day, 30gp/month.  Live in - 2sp/day, 6gp/month| 
-|Watch (Trained) |Expert-1|It costs 125gp (DC14) to recruit trained members of the watch Experienced member of the Watch are equipped with (and can use) Padded Armour, Truncheon (club) & Sling.  This profile can be used for a Town Watchprivate security guards, footmen or other such NPCs.  Their main role is to scare intruders and call for the guard. \\ Wages:  Live Out  - 20sp/day, 60gp/month.  Live in - 5sp/day, 15gp/month | +|Security Guards |Expert-1|It costs 85gp (DC14) to recruit security guards.They wear a uniform and might carry a truncheon (club), although that is for their personal defence rather than anything else.  This profile can be used for a Town Watch, private security guards, footmen or other such NPCs.  Their they can try to defuse problem situations, but call for the guard if they can't.  Security guards can wear light armour and carry simple weapons, if you want more prestigious looking presencehowever, those incur extra costs. \\ Wages:  Live Out  - 10sp/day30gp/month.  Live in - 3.5sp/day, 10.5gp/month 
- +|House Guards|Warrior-1 |It costs 100gp (DC12) to recruit a unit of 5x house guards.  Plus an extra 100gp to buy them the most basic of equipment (Leather Armour and Short Sword).  They provide basic security and guarding services for homes, shops and the like. You can buy better gear (at your own expense) or equip them from an armoury as an upgrade.  Note: L1 warriors expect to be equipped with arms and armour costing about 60gp. \\ Wages:  Live Out  - 1.5gp/day, 45gp/month.  Live in - 5sp/day, 15gp/month
-|Attendant|Expert-1  \\ 6.5sp/day\\ 20gp/month|It costs 90gp to recruit a unit of 5x attendants.  They are household servants, who serve at dinner, answer the door, run messages, accompany family members on shopping trips and provide limited personal protection.  They are among the best trained of the junior servants and can hope to progress into the role of Bodyguard, Valet or even Butler.  They are often skilled boxers and may be provided with a club, should a weapon be required.  They wear your house livery, rather than armour.| +^ **The troops described below are costed as if you have an armoury to supply their gear.** If not, you have to pay for the for their gear as an extra cost.  Generally, an armoury is cheaper.  L1 Guards expect gear worth about 60gp.  L3 Guards expect gear worth about 200gp. ||| 
-|Watch (Trained) |Commoner-2  \\ 1gp/day \\ 30gp/month|It costs 125gp (DC14) to recruit trained members of the watch.  Experienced member of the Watch are equipped with (and can use) Padded Armour, Truncheon (club) & Sling.  This profile can be used for a Town Watch, private security guards, footmen or other such NPCs.  Their main role is to scare intruders and call for the guard. \\  [[http://rp.baileymail.net/doku.php?id=pathfinder:fst:commoner_traits#house_ruled_military_traits| See The Watch, Commoner Trait]] \\ | +|Town Guards|Warrior-1 |It costs 100gp (DC12) to recruit a unit of 5x guards,** BUT, they expect to be equipped with scale mail and either a glaive or a heavy wooden shield and shortspear from an armoury.**  Guards can only be used to defend a town, patrol the walls and deal with low-level policing actions, but does not cover serious fights or large brawls.  \\ Wages:  Live Out  - 1.5gp/day, 45gp/month.  Live in - 5sp/day, 15gp/month
-|Bodyguards|Expert-2 \\ 1gp/day \\ 30gp/month|It costs 120gp (DC14) to recruit a team of five bodyguards.  Bodyguards are equipped with a Reinforced Tunic, Brass Knuckles and club.   They work in a variety of settings, and all have a skill point in Prof:Soldier, Sense Motive, and Perception.   They can provide unobtrusive personal protection, if required. \\ **Note:**  Bodyguards have simple weapon and light armour proficiencies, and it might be worth upgrading their gear, via an Armoury, if you want obvious, and more effectiveprotection.+|Elite Guards|Warrior-3 |It costs 170gp (DC16) to recruit a unit of elite guards,** BUT, they expect to be equipped with  chain shirt or banded mail and a heavy steel shield and shortspear, a guisarme, or a halberd from an armoury.**  They can be deployed as wall guards, gate guards, civic guards or to assist a street patrol with difficult policing actions. \\ Wages:  Live Out  - 4.5gp/day, 195gp/month.  Live in - 2.5/day, 135gp/month  |
-|Auxiliary (Trained) |Commoner-2 \\ 1gp/day \\ 30gp/month|It costs 130gp (DC14) to recruit Auxiliaries.  Auxiliaries are equipped with (and can use) Leather Armour, Truncheon (club) & Darts.   They work in military bases,  and all have skill point in Prof:Soldier and a useful craft or profession.   They do a lot of the basic work in military bases cook, stable hand, odd jobs, etc -  and assist with guard duties \\  [[http://rp.baileymail.net/doku.php?id=pathfinder:fst:commoner_traits#house_ruled_military_traits| See The Auxiliary 1, Commoner Trait]] +
-|House Guards|Warrior-1 \\ 1.5gp/day \\ 45gp/month|It costs 200gp (DC12) to recruit a unit of 5x house guards.  This includes buying them the most basic of equipment (Leather Armour and Short Sword).  They provide basic security and guarding services for homes, shops and the like. You can buy better gear (at your own expense) or equip them from an armoury as an upgrade.| +
-^ **The troops described below are costed as if you have an armoury to supply their gear. If not, you have to pay for the for their gear as an extra cost.  Generally, an armoury is cheaper.**||| +
-|Town Guards|Warrior-1 \\ 1.5gp/day \\ 45gp/month|It costs 100gp (DC12) to recruit a unit of 5x guards,** BUT, they expect to be equipped with scale mail and either a glaive or a heavy wooden shield and shortspear from an armoury.**  Guards can only be used to defend a town, patrol the walls and deal with low-level policing actions, but does not cover serious fights or large brawls. +
-|Elite Guards|Warrior-3 \\ 2gp/day \\ 60gp/month|It costs 560gp (DC16) to recruit a unit of elite guards,** BUT, they expect to be equipped with  chain shirt or banded mail and  a heavy steel shield and shortspear, a guisarme, or a halberd from an armoury.**  They can be deployed as wall guards, gate guards, civic guards or to assist a street patrol with difficult policing actions.  |+
  
  
pathfinder/campaignsystemii/hiring_troops.1753193386.txt.gz · Last modified: by johnb