pathfinder:fst:commoner_traits
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pathfinder:fst:commoner_traits [2023/12/28 15:36] – [House Ruled Traits] johnb | pathfinder:fst:commoner_traits [2024/05/21 23:43] (current) – johnb | ||
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====== Commoner Occupation Traits ====== | ====== Commoner Occupation Traits ====== | ||
- | After gaining some experience in a specific role, a commoner might gain a trait to represent that life experience and basic training. | + | After gaining some experience in a specific role, a commoner might gain a trait to represent that life experience and basic training, as the NPC advances to Commoner-2. Not every commoner gains an occupational Trait, a few might gain a second trait at level three, however, they can never gain more than two traits in this way. These house ruled traits are specific to Commoners, and are designed to help make Commoner NPCs a bit more rounded. |
+ | |||
+ | You will notice that (apart from The Hunter) there are a lot of free, or very cheap, simple weapons listed as proficiencies in these tables. They aren't meant to replicate the skills of properly trained warriors, but give the NPC a bit of assistance as they do their job. | ||
+ | |||
+ | ===== House Ruled Military Traits ===== | ||
+ | |||
+ | Military traits mean commoners can take a very minor military role. Auxiliaries work in military bases or vessels - they are trained to support the defence of their site/ | ||
+ | |||
+ | ^Trait ^Weapon ^Military Bonus^Skill^Note| | ||
+ | |Auxiliary 1 |Spear|Proficient with Darts|Prof(Soldier)|Military Assistant | | ||
+ | |Auxiliary 2 |Boarding Pike|Proficient with Buckler (only) | ||
+ | |Militia|Long Spear|Proficient with Darts |Prof(Soldier)|Local defence group | | ||
+ | |The Watch|Truncheon (Club)|Proficient with Sling |Perception|Truncheon for self-defence, | ||
+ | |||
+ | * **Weapon** represents the single weapon that any commoner can learn. | ||
+ | * **Military Bonus** is an extra weapon/ | ||
+ | * **Skill** is a Skill that the commoner must take as they progress to L2 - and represents their training in the field. | ||
+ | |||
+ | ===== House Ruled Non-Military Traits ===== | ||
+ | |||
+ | These Occupational Traits normally come from experience - two or three years doing the same job regularly, | ||
+ | |||
+ | ^Trait ^Weapon ^Bonus^Skill^Note| | ||
+ | |Hunter |Dagger|Proficient with Light Crossbow |Survival|Small game hunting | | ||
+ | |Trapper|Club|Survival is a class skill |Survival|Small game trapping | | ||
+ | |Shepherd|Club|Proficient with Sling |Perception|sling scares predators| | ||
+ | |Poacher |Club|Proficient with Sling |Survival|Illicit small game hunting | | ||
+ | |Thug |Club|Proficient with Dagger |Intimidate| - | | ||
+ | |Street Guide| - |Know(Local) is a class skill |Know(Local) | ||
+ | |Craft Assistant| Note 1 |Craft(X) is a class skill |Craft(X) | ||
+ | |Housekeeper | - | [[https:// | ||
+ | |||
+ | * **Weapon** represents the single weapon that any commoner can learn. | ||
+ | * **Bonus** might be an extra weapon/ | ||
+ | * **Skill** is a Skill that the commoner must take as they progress to L2 - and represents their training in the field. | ||
+ | |||
+ | Note 1: Weapon skill appropriate to their craft. | ||
===== Paizo Traits ===== | ===== Paizo Traits ===== | ||
- | These are conventional traits available to anyone, that can (in the right circumstances) | + | These are conventional traits available to anyone, that can (in the right circumstances) |
^ Trait ^ Advantage | | ^ Trait ^ Advantage | | ||
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|Suspicious|Sense Motive is a class skill and Sense Motive | |Suspicious|Sense Motive is a class skill and Sense Motive | ||
|Miner|Appraise is a class skill and Appraise | |Miner|Appraise is a class skill and Appraise | ||
- | |River Folk|Profession (sailor) +2 and +2 on any skill checks involving ropes | | ||
|Smuggler|Bluff +1 and Sleight of Hand +1 | | |Smuggler|Bluff +1 and Sleight of Hand +1 | | ||
- | |||
- | ===== House Ruled Traits ===== | ||
- | |||
- | These house ruled traits are specific to Commoners, and are designed to help make Commoner NPCs a bit more rounded. | ||
- | |||
- | ^Trait ^Weapon ^Bonus^Skill Bonus^Note| | ||
- | |Auxiliary 1 |Long Spear|Proficient with Javelin|Prof(Soldier) +1|Military Assistant / Missile Support | | ||
- | |Auxiliary 2 |Boarding Pike|Proficient with Buckler (only) | ||
- | |Militia|Long Spear|Proficient with Darts |Prof(Soldier) +1|Local Posse | | ||
- | |Hunter |Dagger|Proficient with Light Crossbow |Survival +1 |Small game hunting | | ||
- | |Town Watch|Club|Proficient with Sling |Perception +1|sling scares intruders | | ||
- | |Shepherd|Club|Proficient with Sling |Perception +1|sling scares predators| | ||
- | |Poacher |Club|Proficient with Sling |Survival +1 |Illicit small game hunting | | ||
- | |Bandit (Commoner)|Club|Proficient with & Light Crossbow: |Intimidate +1| - | | ||
- | |Street Guide| - |Knowl Local is a class skill |Know(Local) | ||
- | |Housekeeper | - | - |Craft(Cook)+1 \\ Craft(Clothes) +1|Servant or homemaker | | ||
- | |||
- | * Weapon is the single weapon that a commoner can learn. | ||
- | * Bonus might be a weapon/ | ||
- | * Skill Bonus is a Trait Bonus to the skill modifier | ||
pathfinder/fst/commoner_traits.1703774176.txt.gz · Last modified: 2023/12/28 15:36 by johnb