pathfinder:fst:commoner_traits
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pathfinder:fst:commoner_traits [2023/12/31 10:21] – johnb | pathfinder:fst:commoner_traits [2024/05/21 23:43] (current) – johnb | ||
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====== Commoner Occupation Traits ====== | ====== Commoner Occupation Traits ====== | ||
- | After gaining some experience in a specific role, a commoner might gain a trait to represent that life experience and basic training. | + | After gaining some experience in a specific role, a commoner might gain a trait to represent that life experience and basic training, as the NPC advances to Commoner-2. Not every commoner gains an occupational Trait, a few might gain a second trait at level three, however, they can never gain more than two traits in this way. |
+ | |||
+ | You will notice that (apart from The Hunter) there are a lot of free, or very cheap, simple weapons listed as proficiencies in these tables. They aren't meant to replicate the skills of properly trained warriors, but give the NPC a bit of assistance as they do their job. | ||
===== House Ruled Military Traits ===== | ===== House Ruled Military Traits ===== | ||
- | Military traits mean commoners can take a very minor military role. Auxiliaries work in military bases or vessels - they are trained to support the defence of their site/ | + | Military traits mean commoners can take a very minor military role. Auxiliaries work in military bases or vessels - they are trained to support the defence of their site/ |
- | ^Trait ^Weapon ^Bonus^Skill | + | ^Trait ^Weapon ^Military |
- | |Auxiliary 1 |Long Spear|Proficient with Javelin|Prof(Soldier) | + | |Auxiliary 1 |Spear|Proficient with Darts|Prof(Soldier)|Military Assistant | |
- | |Auxiliary 2 |Boarding Pike|Proficient with Buckler (only) | + | |Auxiliary 2 |Boarding Pike|Proficient with Buckler (only) |
- | |Militia|Long Spear|Proficient with Darts |Prof(Soldier) | + | |Militia|Long Spear|Proficient with Darts |Prof(Soldier)|Local |
- | |The Watch|Club|Proficient with Sling |Perception | + | |The Watch|Truncheon (Club)|Proficient with Sling |Perception|Truncheon |
- | ===== House Ruled Non-Military | + | * **Weapon** represents the single weapon that any commoner can learn. |
+ | * **Military | ||
+ | * **Skill** is a Skill that the commoner must take as they progress to L2 - and represents their training in the field. | ||
- | These house ruled traits are specific to Commoners, and are designed to help make Commoner NPCs a bit more rounded. | + | ===== House Ruled Non-Military Traits ===== |
- | ^Trait ^Weapon ^Bonus^Skill Bonus^Note| | + | These Occupational Traits normally come from experience - two or three years doing the same job regularly, |
- | |Hunter |Dagger|Proficient with Light Crossbow |Survival +1 |Small game hunting | | + | |
- | |Shepherd|Club|Proficient with Sling |Perception +1|sling scares predators| | + | |
- | |Poacher |Club|Proficient with Sling |Survival +1 |Illicit small game hunting | | + | |
- | |Thug (Commoner)|Club|Proficient with Dagger |Intimidate +1|- | | + | |
- | |Street Guide| - |Know(Local) is a class skill |Know(Local) | + | |
- | |Craft Assistant| Note 1 |Craft(X) is a class skill and Craft(X) | + | |
- | |Housekeeper | - | - |Craft(Cook)+1 \\ Craft(Clothes) +1|Servant or homemaker (based on River Folk above) | | + | |
+ | ^Trait ^Weapon ^Bonus^Skill^Note| | ||
+ | |Hunter |Dagger|Proficient with Light Crossbow |Survival|Small game hunting | | ||
+ | |Trapper|Club|Survival is a class skill |Survival|Small game trapping | | ||
+ | |Shepherd|Club|Proficient with Sling |Perception|sling scares predators| | ||
+ | |Poacher |Club|Proficient with Sling |Survival|Illicit small game hunting | | ||
+ | |Thug |Club|Proficient with Dagger |Intimidate| - | | ||
+ | |Street Guide| - |Know(Local) is a class skill |Know(Local) | ||
+ | |Craft Assistant| Note 1 |Craft(X) is a class skill |Craft(X) | ||
+ | |Housekeeper | - | [[https:// | ||
- | * Weapon | + | |
- | * Bonus might be a weapon/ | + | |
- | * Skill Bonus is a Trait Bonus to the skill modifier | + | |
Note 1: Weapon skill appropriate to their craft. | Note 1: Weapon skill appropriate to their craft. | ||
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|Suspicious|Sense Motive is a class skill and Sense Motive | |Suspicious|Sense Motive is a class skill and Sense Motive | ||
|Miner|Appraise is a class skill and Appraise | |Miner|Appraise is a class skill and Appraise | ||
- | |River Folk|Profession (sailor) +2 and +2 on any skill checks involving ropes | | ||
|Smuggler|Bluff +1 and Sleight of Hand +1 | | |Smuggler|Bluff +1 and Sleight of Hand +1 | | ||
pathfinder/fst/commoner_traits.1704014487.txt.gz · Last modified: 2023/12/31 10:21 by johnb