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pathfinder:fst:commoner_traits

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pathfinder:fst:commoner_traits [2024/07/08 20:27] – [House Ruled Military Traits] johnbpathfinder:fst:commoner_traits [2026/04/05 08:50] (current) – [House Ruled Non-Military Traits] johnb
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 After gaining some experience in a specific role, a commoner might gain a trait to represent that life experience and basic training, as the NPC advances to Commoner-2.  Not every commoner gains an occupational Trait, a few might gain a second trait at level three, however, they can never gain more than two traits in this way.  These house ruled traits are specific to Commoners, and are designed to help make Commoner NPCs a bit more rounded.  They are not available to characters of other classes.  After gaining some experience in a specific role, a commoner might gain a trait to represent that life experience and basic training, as the NPC advances to Commoner-2.  Not every commoner gains an occupational Trait, a few might gain a second trait at level three, however, they can never gain more than two traits in this way.  These house ruled traits are specific to Commoners, and are designed to help make Commoner NPCs a bit more rounded.  They are not available to characters of other classes. 
  
-You will notice that (apart from The Hunter) there are a lot of free, or very cheap, simple weapons listed as proficiencies in these tables. They aren't meant to replicate the skills of properly trained warriors, but give the NPC a bit of assistance as they do their job.+You will notice that there are a lot of free, or very cheap, simple weapons listed as proficiencies in these tables. They aren't meant to replicate the skills of properly trained warriors, but give the NPC a bit of assistance as they do their job.
  
-===== House Ruled Military Traits =====+===== Military Roles =====
  
-Military traits mean commoners can take a very minor military role.  Auxiliaries work in military bases or vessels  they are trained to support the defence of their site/vessel.  Militia are trained to help defend their town or village and take an active role in chasing away  small predatory animals and scavengers.  The Watch might serve the town or a private employer, and their job is to raise the alarm  (perhaps with an alarm whistle) rather than to deal with an intruder personally +Military traits mean commoners can take a very minor military role.  See this page for **[[pathfinder:off-the-shelf:military:civilian-troops#security_guards|full-time military roles for commoners]]**\\
  
-^Trait ^Weapon ^Military Bonus^Skill^Note| +**The Watch** might serve the town or a private employer, and their job is to raise the alarm  (perhaps with an alarm whistlerather than to deal with an intruder personally.  
-|Auxiliary 1 |Spear|Proficient with Darts|Prof(Soldier)|Military Assistant | +**Auxiliaries** work in military bases or vessels -  they are trained to support the defence of their site/vessel.  \\ 
-|Auxiliary 2 |Boarding Pike|Proficient with Buckler (only)  |Prof(Soldier)|Naval Support | +  
-|Militia|Long Spear|Proficient with Sling  |Prof(Soldier)|Local defence group | +
-|The Watch|Truncheon (Club)|Proficient with Sling |Perception|Truncheon for self-defence, sling for Missile Support|+
  
-  * **Weapon** represents the single weapon that any commoner can learn. 
-  * **Military Bonus** is an extra weapon/armour proficiency. 
-  * **Skill** is a Skill that the commoner must take as they progress to L2 - and represents their training in the field. 
  
-===== House Ruled Non-Military Traits ===== 
  
-These Occupational Traits normally come from experience -  two or three years doing the same job regularly,   can give a commoner a basic skill in just about any field.  These are just a few of the most obvious one.+===== House Ruled Traits ===== 
 + 
 +These Occupational Traits come from experience -  two or three years doing the same job regularly or training with the militia, can give a commoner a basic skill in just about any field.  These are just a few of the most obvious one.
  
 ^Trait ^Weapon ^Bonus^Skill^Note| ^Trait ^Weapon ^Bonus^Skill^Note|
 +|Militia|Spear|Proficient with Sling  |Prof(Soldier)|Local defence group |
 |Trapper|Club|Survival is a class skill |Survival|Small game trapping | |Trapper|Club|Survival is a class skill |Survival|Small game trapping |
 +|Poacher |Sling|Survival is a class skill  |Survival|Illicit small game hunting |
 |Shepherd|Quarter Staff|Proficient with Sling |Perception|sling scares predators| |Shepherd|Quarter Staff|Proficient with Sling |Perception|sling scares predators|
-|Poacher |Sling|Proficient with Dagger  |Survival|Illicit small game hunting | +|Thug |Club|Intimidate is a class skill |Intimidate| - | 
-|Thug |Club|Proficient with Dagger |Intimidate| - | +|Street Guide| Quarter Staff |Know(Local) is a class skill |Know(Local)  | - | 
-|Street Guide| |Know(Local) is a class skill |Know(Local)  | - | +
-|Craft Assistant| Note 1 |Craft(X) is a class skill |Craft(X)  | - | +
-|Housekeeper | - | [[https://www.d20pfsrd.com/traits/regional-traits/fixer/|Fixer]] |Craft(Cook) & Craft(Clothes)|Fixer only works on Household items |+
  
   * **Weapon** represents the single weapon that any commoner can learn.   * **Weapon** represents the single weapon that any commoner can learn.
-  * **Bonus** might be an extra weapon/armour proficiency, or a class skill.+  * **Bonus** might be an extra weapon proficiency, or a class skill.
   * **Skill** is a Skill that the commoner must take as they progress to L2 - and represents their training in the field.   * **Skill** is a Skill that the commoner must take as they progress to L2 - and represents their training in the field.
  
pathfinder/fst/commoner_traits.1720470473.txt.gz · Last modified: by johnb