pathfinder:fst:commoner_traits
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| pathfinder:fst:commoner_traits [2024/07/08 20:57] – [Commoner Occupation Traits] johnb | pathfinder:fst:commoner_traits [2026/04/05 08:50] (current) – [House Ruled Non-Military Traits] johnb | ||
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| You will notice that there are a lot of free, or very cheap, simple weapons listed as proficiencies in these tables. They aren't meant to replicate the skills of properly trained warriors, but give the NPC a bit of assistance as they do their job. | You will notice that there are a lot of free, or very cheap, simple weapons listed as proficiencies in these tables. They aren't meant to replicate the skills of properly trained warriors, but give the NPC a bit of assistance as they do their job. | ||
| - | ===== House Ruled Military | + | ===== Military |
| - | Military traits mean commoners can take a very minor military role. | + | Military traits mean commoners can take a very minor military role. |
| - | ^Trait ^Weapon ^Military Bonus^Skill^Note| | + | **The Watch** might serve the town or a private employer, and their job is to raise the alarm (perhaps |
| - | |Auxiliary 1 |Spear|Proficient | + | **Auxiliaries** work in military bases or vessels - they are trained to support the defence |
| - | |Auxiliary 2 |Boarding Pike|Proficient | + | |
| - | |Militia|Long Spear|Proficient with Sling |Prof(Soldier)|Local | + | |
| - | |The Watch|Truncheon (Club)|Proficient with Sling |Perception|Truncheon for self-defence, | + | |
| - | * **Weapon** represents the single weapon that any commoner can learn. | ||
| - | * **Military Bonus** is an extra weapon/ | ||
| - | * **Skill** is a Skill that the commoner must take as they progress to L2 - and represents their training in the field. | ||
| - | ===== House Ruled Non-Military Traits ===== | ||
| - | These Occupational Traits | + | ===== House Ruled Traits ===== |
| + | |||
| + | These Occupational Traits come from experience - two or three years doing the same job regularly | ||
| ^Trait ^Weapon ^Bonus^Skill^Note| | ^Trait ^Weapon ^Bonus^Skill^Note| | ||
| + | |Militia|Spear|Proficient with Sling |Prof(Soldier)|Local defence group | | ||
| |Trapper|Club|Survival is a class skill |Survival|Small game trapping | | |Trapper|Club|Survival is a class skill |Survival|Small game trapping | | ||
| + | |Poacher |Sling|Survival is a class skill |Survival|Illicit small game hunting | | ||
| |Shepherd|Quarter Staff|Proficient with Sling |Perception|sling scares predators| | |Shepherd|Quarter Staff|Proficient with Sling |Perception|sling scares predators| | ||
| - | |Poacher |Sling|Proficient with Dagger | + | |Thug |Club|Intimidate is a class skill |Intimidate| - | |
| - | |Thug |Club|Proficient with Dagger | + | |Street Guide| |
| - | |Street Guide| | + | |
| - | |Craft Assistant| Note 1 |Craft(X) is a class skill |Craft(X) | + | |
| - | |Housekeeper | - | [[https:// | + | |
| * **Weapon** represents the single weapon that any commoner can learn. | * **Weapon** represents the single weapon that any commoner can learn. | ||
| - | * **Bonus** might be an extra weapon/ | + | * **Bonus** might be an extra weapon proficiency, |
| * **Skill** is a Skill that the commoner must take as they progress to L2 - and represents their training in the field. | * **Skill** is a Skill that the commoner must take as they progress to L2 - and represents their training in the field. | ||
pathfinder/fst/commoner_traits.1720472252.txt.gz · Last modified: by johnb
