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pathfinder:fst:commoner_traits

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pathfinder:fst:commoner_traits [2025/06/19 07:26] johnbpathfinder:fst:commoner_traits [2026/04/05 08:50] (current) – [House Ruled Non-Military Traits] johnb
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 You will notice that there are a lot of free, or very cheap, simple weapons listed as proficiencies in these tables. They aren't meant to replicate the skills of properly trained warriors, but give the NPC a bit of assistance as they do their job. You will notice that there are a lot of free, or very cheap, simple weapons listed as proficiencies in these tables. They aren't meant to replicate the skills of properly trained warriors, but give the NPC a bit of assistance as they do their job.
  
-===== House Ruled Military Traits =====+===== Military Roles =====
  
-Military traits mean commoners can take a very minor military role.  Auxiliaries work in military bases or vessels  they are trained to support the defence of their site/vessel.  Militia are trained to help defend their town or village and take an active role in chasing away  small predatory animals and scavengers.  The Watch might serve the town or a private employer, and their job is to raise the alarm  (perhaps with an alarm whistle) rather than to deal with an intruder personally +Military traits mean commoners can take a very minor military role.  See this page for **[[pathfinder:off-the-shelf:military:civilian-troops#security_guards|full-time military roles for commoners]]**\\
  
-^Trait ^Weapon ^Military Bonus^Skill^Note| +**The Watch** might serve the town or a private employer, and their job is to raise the alarm  (perhaps with an alarm whistlerather than to deal with an intruder personally.  
-|Auxiliary 1 |Spear|Proficient with Darts|Prof(Soldier)|Military Assistant | +**Auxiliaries** work in military bases or vessels  they are trained to support the defence of their site/vessel \\ 
-|Auxiliary 2 |Boarding Pike|Proficient with Buckler (only |Prof(Soldier)|Naval Support | +  
-|Militia|Long Spear|Proficient with Sling  |Prof(Soldier)|Local defence group | +
-|The Watch|Truncheon (Club)|Proficient with Sling |Perception|Truncheon for self-defence, sling to scare animals and thieves.|+
  
-  * **Weapon** represents the single weapon that any commoner can learn. 
-  * **Military Bonus** is an extra weapon/armour proficiency. 
-  * **Skill** is a Skill that the commoner must take as they progress to L2 - and represents their training in the field. 
  
-===== House Ruled Non-Military Traits ===== 
  
-These Occupational Traits normally come from experience -  two or three years doing the same job regularly,   can give a commoner a basic skill in just about any field.  These are just a few of the most obvious one.+===== House Ruled Traits ===== 
 + 
 +These Occupational Traits come from experience -  two or three years doing the same job regularly or training with the militia, can give a commoner a basic skill in just about any field.  These are just a few of the most obvious one.
  
 ^Trait ^Weapon ^Bonus^Skill^Note| ^Trait ^Weapon ^Bonus^Skill^Note|
 +|Militia|Spear|Proficient with Sling  |Prof(Soldier)|Local defence group |
 |Trapper|Club|Survival is a class skill |Survival|Small game trapping | |Trapper|Club|Survival is a class skill |Survival|Small game trapping |
 +|Poacher |Sling|Survival is a class skill  |Survival|Illicit small game hunting |
 |Shepherd|Quarter Staff|Proficient with Sling |Perception|sling scares predators| |Shepherd|Quarter Staff|Proficient with Sling |Perception|sling scares predators|
-|Poacher |Sling|Proficient with Dagger  |Survival|Illicit small game hunting | +|Thug |Club|Intimidate is a class skill |Intimidate| - | 
-|Thug |Club|Proficient with Dagger |Intimidate| - | +|Street Guide| Quarter Staff |Know(Local) is a class skill |Know(Local)  | - | 
-|Street Guide| |Know(Local) is a class skill |Know(Local)  | - | +
-|Craft Assistant| Note 1 |Craft(X) is a class skill |Craft(X)  | - | +
-|Housekeeper | - | [[https://www.d20pfsrd.com/traits/regional-traits/fixer/|Fixer]] |Craft(Cook) & Craft(Clothes)|Fixer only works on Household items |+
  
   * **Weapon** represents the single weapon that any commoner can learn.   * **Weapon** represents the single weapon that any commoner can learn.
pathfinder/fst/commoner_traits.1750318001.txt.gz · Last modified: by johnb