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pathfinder:fst:commoner_traits

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pathfinder:fst:commoner_traits [2025/06/19 08:05] – [House Ruled Military Traits] johnbpathfinder:fst:commoner_traits [2026/04/05 08:50] (current) – [House Ruled Non-Military Traits] johnb
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 You will notice that there are a lot of free, or very cheap, simple weapons listed as proficiencies in these tables. They aren't meant to replicate the skills of properly trained warriors, but give the NPC a bit of assistance as they do their job. You will notice that there are a lot of free, or very cheap, simple weapons listed as proficiencies in these tables. They aren't meant to replicate the skills of properly trained warriors, but give the NPC a bit of assistance as they do their job.
  
-===== House Ruled Military Traits =====+===== Military Roles =====
  
 Military traits mean commoners can take a very minor military role.  See this page for **[[pathfinder:off-the-shelf:military:civilian-troops#security_guards|full-time military roles for commoners]]**. \\ Military traits mean commoners can take a very minor military role.  See this page for **[[pathfinder:off-the-shelf:military:civilian-troops#security_guards|full-time military roles for commoners]]**. \\
 +
 +**The Watch** might serve the town or a private employer, and their job is to raise the alarm  (perhaps with an alarm whistle) rather than to deal with an intruder personally. 
 **Auxiliaries** work in military bases or vessels -  they are trained to support the defence of their site/vessel.  \\ **Auxiliaries** work in military bases or vessels -  they are trained to support the defence of their site/vessel.  \\
-**The Watch** might serve the town or a private employer, and their job is to raise the alarm  (perhaps with an alarm whistle) rather than to deal with an intruder personally.  +  
  
-However, part-time military training is available 
  
-^Trait ^Weapon ^Military Bonus^Skill^Note| 
-|Reservist |Truncheon (Club)|Proficient with Javelins|Prof(Soldier)|Auxiliary Reservist | 
-|Militia|Long Spear|Proficient with Sling  |Prof(Soldier)|Local defence group | 
-|Posse|Truncheon (Club)|Proficient with Sling |Perception|More of a local search group than chase the bandit for miles| 
  
-  * **Weapon** represents the single weapon that any commoner can learn. +===== House Ruled Traits =====
-  * **Military Bonus** is an extra weapon/armour proficiency. +
-  * **Skill** is a Skill that the commoner must take as they progress to L2 - and represents their training in the field.+
  
-===== House Ruled Non-Military Traits ===== +These Occupational Traits come from experience -  two or three years doing the same job regularly or training with the militia, can give a commoner a basic skill in just about any field.  These are just a few of the most obvious one.
- +
-These Occupational Traits normally come from experience -  two or three years doing the same job regularly,   can give a commoner a basic skill in just about any field.  These are just a few of the most obvious one.+
  
 ^Trait ^Weapon ^Bonus^Skill^Note| ^Trait ^Weapon ^Bonus^Skill^Note|
 +|Militia|Spear|Proficient with Sling  |Prof(Soldier)|Local defence group |
 |Trapper|Club|Survival is a class skill |Survival|Small game trapping | |Trapper|Club|Survival is a class skill |Survival|Small game trapping |
 +|Poacher |Sling|Survival is a class skill  |Survival|Illicit small game hunting |
 |Shepherd|Quarter Staff|Proficient with Sling |Perception|sling scares predators| |Shepherd|Quarter Staff|Proficient with Sling |Perception|sling scares predators|
-|Poacher |Sling|Proficient with Dagger  |Survival|Illicit small game hunting | +|Thug |Club|Intimidate is a class skill |Intimidate| - | 
-|Thug |Club|Proficient with Dagger |Intimidate| - | +|Street Guide| Quarter Staff |Know(Local) is a class skill |Know(Local)  | - | 
-|Street Guide| |Know(Local) is a class skill |Know(Local)  | - | +
-|Craft Assistant| Note 1 |Craft(X) is a class skill |Craft(X)  | - | +
-|Housekeeper | - | [[https://www.d20pfsrd.com/traits/regional-traits/fixer/|Fixer]] |Craft(Cook) & Craft(Clothes)|Fixer only works on Household items |+
  
   * **Weapon** represents the single weapon that any commoner can learn.   * **Weapon** represents the single weapon that any commoner can learn.
pathfinder/fst/commoner_traits.1750320317.txt.gz · Last modified: by johnb