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pathfinder:fst:commoner_traits

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pathfinder:fst:commoner_traits [2026/04/05 08:17] – [House Ruled Non-Military Traits] johnbpathfinder:fst:commoner_traits [2026/04/05 08:50] (current) – [House Ruled Non-Military Traits] johnb
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 You will notice that there are a lot of free, or very cheap, simple weapons listed as proficiencies in these tables. They aren't meant to replicate the skills of properly trained warriors, but give the NPC a bit of assistance as they do their job. You will notice that there are a lot of free, or very cheap, simple weapons listed as proficiencies in these tables. They aren't meant to replicate the skills of properly trained warriors, but give the NPC a bit of assistance as they do their job.
  
-===== House Ruled Military Traits =====+===== Military Roles =====
  
 Military traits mean commoners can take a very minor military role.  See this page for **[[pathfinder:off-the-shelf:military:civilian-troops#security_guards|full-time military roles for commoners]]**. \\ Military traits mean commoners can take a very minor military role.  See this page for **[[pathfinder:off-the-shelf:military:civilian-troops#security_guards|full-time military roles for commoners]]**. \\
 +
 +**The Watch** might serve the town or a private employer, and their job is to raise the alarm  (perhaps with an alarm whistle) rather than to deal with an intruder personally. 
 **Auxiliaries** work in military bases or vessels -  they are trained to support the defence of their site/vessel.  \\ **Auxiliaries** work in military bases or vessels -  they are trained to support the defence of their site/vessel.  \\
-**The Watch** might serve the town or a private employer, and their job is to raise the alarm  (perhaps with an alarm whistle) rather than to deal with an intruder personally.    +  
- +
-^Trait ^ Advantage  ^ Note | +
-|Auxiliary 1 |Proficient with Light Crossbow & Dagger: Prof(Soldier) +1 |Military Assistant / Missile Support | +
-|Auxiliary 2 |Proficient with Buckler (only) & Boarding Pike: Prof(Soldier) +1 |Naval Support | +
-|House Guard |Proficient with Light Crossbow & Long Spear: Prof(Soldier) +1 | House Guard | +
-|Hunter | Proficient with Light Crossbow & Dagger: Survival +1  | Game Warden etc | +
- +
-However, part-time military training is available+
  
-^Trait ^Weapon ^Military Bonus^Skill^Note| 
-|Reservist |Truncheon (Club)|Proficient with Javelins|Prof(Soldier)|Auxiliary Reservist | 
-|Militia|Long Spear|Proficient with Sling  |Prof(Soldier)|Local defence group | 
-|Posse|Truncheon (Club)|Proficient with Sling |Perception|More of a local search group than chase the bandit for miles| 
  
-  * **Weapon** represents the single weapon that any commoner can learn. 
-  * **Military Bonus** is an extra weapon/armour proficiency. 
-  * **Skill** is a Skill that the commoner must take as they progress to L2 - and represents their training in the field. 
  
-===== House Ruled Non-Military Traits =====+===== House Ruled Traits =====
  
-These Occupational Traits normally come from experience -  two or three years doing the same job regularly,   can give a commoner a basic skill in just about any field.  These are just a few of the most obvious one.+These Occupational Traits come from experience -  two or three years doing the same job regularly or training with the militia, can give a commoner a basic skill in just about any field.  These are just a few of the most obvious one.
  
 ^Trait ^Weapon ^Bonus^Skill^Note| ^Trait ^Weapon ^Bonus^Skill^Note|
 +|Militia|Spear|Proficient with Sling  |Prof(Soldier)|Local defence group |
 |Trapper|Club|Survival is a class skill |Survival|Small game trapping | |Trapper|Club|Survival is a class skill |Survival|Small game trapping |
 |Poacher |Sling|Survival is a class skill  |Survival|Illicit small game hunting | |Poacher |Sling|Survival is a class skill  |Survival|Illicit small game hunting |
pathfinder/fst/commoner_traits.1775377025.txt.gz · Last modified: by johnb