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pathfinder:npc_classes:adepts [2023/12/27 12:22] – [The Spontaneous Adept] johnbpathfinder:npc_classes:adepts [2025/03/03 10:52] (current) – [Overview] johnb
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 Adept is by far the most disappointing NPC class.  The other NPC classes have a clear place in the game, while the poor old adept is some sort of strange mix of arcane and divine casting abilities. I use these archetypes to fix that.  Apart from the notes below, these Adept Archetypes conform to the published class specification. Adept is by far the most disappointing NPC class.  The other NPC classes have a clear place in the game, while the poor old adept is some sort of strange mix of arcane and divine casting abilities. I use these archetypes to fix that.  Apart from the notes below, these Adept Archetypes conform to the published class specification.
  
-While NPCs can progress in my games worlds they don't progress quickly or easily.  L1 Adepts are usually in  training somewhere, L2 are normally assistants completing their training and Level 3 is the base level for an adept running an establishment or business (such as a Chapel, LibrarySchool) although you may occasionally find L4 and L5 adepts.  After that they are very rare ...+While NPCs can progress in my campaign worldsthey don't progress quickly or easily.  L1 NPCs are usually apprentices, L2 are normally assistants completing their training and Level 3 is the base level for an adept running an establishment or businesssuch as a Craft Workshop, Chapel, Library or School.  You may very occasionally find L4 adepts, but after that they are very rare.
  
 +Most adepts fall into the [[consolidated:economy:start#the_silver_economy|Silver Economy]] bracket and have a reasonably comfortable life.  They eat regularly and may even have a very small room to call their own.  However, Adepts are a diverse group -  some have a standard of living similar to commoners, others have a much more comfortable life.
 ===== Character Creation ===== ===== Character Creation =====
  
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 ===== The Divine Adept ===== ===== The Divine Adept =====
  
-It seemed a shame just to have one Divine Archetype, considering there is such a wide range of clerical classes and that non Clerics can be priests of some gods as well.  I have settled for three that (I think) gives me a lot of flexibility in the way I use them.  Most Divine Adepts take Brother or Sister as a personal 'title'.+It seemed a shame just to have one Divine Archetype, considering there is such a wide range of clerical classes and that non Clerics can be priests of some gods as well.  I have settled for a selection that (I think) gives me a lot of flexibility in the way I use them.  Most Divine Adepts take Brother or Sister as a personal 'title'.
  
-All divine adepts have the ability to 'activate' a shrine or an altar for 24 hours, by praying for their spells at that location.  Shrines and graveyards might just have a single clergyman (low level adept) to look after the shrine and and pray there.  Other religious buildings will have a group of clerics assigned to them to hold regular program of payer meetings and ceremonies, to ensure that the altar stays permanent dedicated to the deity.  A shrine or an altar with these daily prayers becomes inactive and loses many of its benefits.+All divine adepts have the ability to 'activate' a shrine or an altar for 24 hours, by praying for their spells at that location.  Shrines and graveyards might just have a single clergyman (low level adept) to look after the shrine and pray there.  Other religious buildings might have a group of adepts assigned to them to hold regular program of payer meetings and ceremonies, to ensure that the altar stays permanent dedicated to the deity.  A shrine or an altar without these daily prayers becomes inactive and loses many of its benefits.
  
 All Divine Adepts use the following spell list. All Divine Adepts use the following spell list.
  
-++++ New Spell Lists |+++++ Spell Lists |
  
 ^Level 0| ^Level 0|
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-++++ Old Spell List| 
-__//Spells//__ 
-  * //0th Level//: create water, detect magic, guidance, light, mending, purify food and drink, read magic, stabilize, touch of fatigue. 
-  * //1st Level//: bless, cause fear, command, comprehend languages, cure light wounds, detect Alignment, endure elements, obscuring mist, protection from alignment, 
-  * //2nd Level//: aid, bear's endurance, bull's strength, cure moderate wounds, darkness, delay poison, resist energy, tremor blast, 
-  * //3rd Level//: animate dead, bestow curse, contagion, continual flame, cure serious wounds, daylight, deeper darkness, neutralize poison, remove curse, remove disease, tongues., 
-  * //4th Level//: cure critical wounds, restoration, 
-  * //5th Level//: break enchantment, commune, heal, raise dead, true seeing, wall of stone. 
  
-++++ 
 ==== Collegiate Adepts (Canons Regular) ==== ==== Collegiate Adepts (Canons Regular) ====
 [[https://en.wikipedia.org/wiki/Canons_Regular | Canons Regular]] [[https://en.wikipedia.org/wiki/Canons_Regular | Canons Regular]]
  
-In the real world most monastics were not clerics  but laymen, however  that doesn't work very well in a fantasy world where the characters who adhere to a Deity actually get spells to prove it.  However, many Collegiate style churches had/have  [[https://en.wikipedia.org/wiki/Canons_Regular | Canons Regular]] who are often mistaken for monks, and these are represented by adepts.  In my game worlds you will find this Divine Adept Archetype filling the junior roles in Monasteries, Abbeys, temples, Cathedrals etc -  where they make up the bulk of the junior priests.  Known officially as Canons, they generally take the 'title' brother or Sister.  Level 1 Canons generally carry out mundane work around the church or monastery.  Level 2 Canons  might take responsibility for a ++shrine| Such as the shine within the graveyard, or a specific shrine within the temple/monastery++, run prayer meetings and undertake basic religious duties.  A Level 3 canon may serve as a Sub-Prior or sub-deacon responsible for a ++chapel| This may be chapel inside a church/monastery or a daughter chapel in an adjoining village++, ++function| Chief almoner, novice master etc ++  or monastic house attached to a larger monastery, and lead minor ceremonies as required.  Monastic Adepts rarely rise beyond third level.+In the real world most monastics were not clerics  but laymen, however  that doesn't work very well in a fantasy world where the characters who adhere to a Deity actually get spells to prove it.  However, many Collegiate style churches had/have  [[https://en.wikipedia.org/wiki/Canons_Regular | Canons Regular]] who are often mistaken for monks, and these are represented by adepts.  In my game worlds you will find this Divine Adept Archetype filling the junior roles in Monasteries, Abbeys, temples, Cathedrals etc -  where they make up the bulk of the junior priests.  Known officially as Canons, they generally take the 'title' brother or Sister.   
 + 
 +Level 1 Canons generally carry out mundane work around the church or monastery or take responsibility for a shrine, they can run prayer meetings and undertake basic religious duties.   
 + 
 +A Level 3 canon may oversee a local temple or serve as the Abbot of small monastery.  However, they may also serve as dean in large temple or cathedral run by cleric.
  
 //Primary Ability://  Wisdom \\ //Primary Ability://  Wisdom \\
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 [[https://en.wikipedia.org/wiki/Chaplain|Chaplain]] [[https://en.wikipedia.org/wiki/Chaplain|Chaplain]]
  
-These adepts work in their community, away from a formal church or monastery and are often multi-classed.  Chaplains might act as Clerk and Religious Advisor to a noble House  (Adept / Expert), serve as a Military Padre (Adept/Warrior), or tends to a Village Shrine  (Adept/Commoner).  Chaplains may (occasionally) lead minor religious services, although they are more likely to lead prayer meetings and offer simple religious advice.  +These adepts work in their community, away from a formal church or monastery and might be multi-classed.  Chaplains might act as Clerk and Religious Advisor to a Noble House, serve as a Military Padre, or tends to a Village Shrine  (Adept/Commoner).  Chaplains may (occasionally) lead minor religious services, although they are more likely to lead prayer meetings and offer simple religious advice.  
  
 //Primary Ability://  Wisdom \\ //Primary Ability://  Wisdom \\
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 ++++ Spell List| ++++ Spell List|
 +
 +CRB spells available to both Sorcerers and Bards, at the same spell level. 
  
 ^L0 Spells| ^L0 Spells|
 +|Dancing Lights|
 |Daze| |Daze|
 |Detect Magic| |Detect Magic|
 +|Flare|
 +|Ghost Sound|
 |Light| |Light|
 |Mage Hand| |Mage Hand|
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 |Message| |Message|
 |Open/Close| |Open/Close|
 +|Prestidigitation|
 |Read Magic| |Read Magic|
 |Resistance| |Resistance|
 ^L1 Spells| ^L1 Spells|
-|Blurred Movement+|Alarm| 
-|Detect Metal|+|Animate Rope| 
 +|Charm Person| 
 +|Comprehend Languages
 +|Detect Secret Doors| 
 +|Disguise Self| 
 +|Erase|
 |Expeditious Retreat| |Expeditious Retreat|
 |Feather Fall| |Feather Fall|
-|Glue Seal|+|Grease| 
 +|Hypnotism|
 |Identify| |Identify|
-|Jury-Rig+|Magic Aura
-|Lighten Object+|Magic Mouth
-|Summon Minor Monster|+|Silent Image| 
 +|Sleep|
 |Summon Monster I| |Summon Monster I|
 |Unseen Servant| |Unseen Servant|
 |Ventriloquism| |Ventriloquism|
 ^L2 Spells| ^L2 Spells|
-|Alter Self| 
-|Alter Summoned Monster| 
-|Anti-Summoning Shield| 
 |Blur| |Blur|
 |Cat’s Grace| |Cat’s Grace|
-|Detect Magic, Greater|+|Darkness| 
 +|Daze Monster|
 |Detect Thoughts| |Detect Thoughts|
 |Eagle’s Splendor| |Eagle’s Splendor|
 |Fox’s Cunning| |Fox’s Cunning|
 |Glitterdust| |Glitterdust|
-|Hidden Blades|+|Hypnotic Pattern|
 |Invisibility| |Invisibility|
 +|Minor Image|
 +|Mirror Image|
 |Misdirection| |Misdirection|
-|Quick Change|+|Pyrotechnics| 
 +|Scare| 
 +|Shatter|
 |Summon Monster II| |Summon Monster II|
 |Summon Swarm| |Summon Swarm|
-|Whip of Spiders| 
 ^L3 Spells| ^L3 Spells|
-|Conjure Carriage+|Blink
-|Deft Digits|+|Clairaudience/Clairvoyance| 
 +|Daylight| 
 +|Deep Slumber|
 |Dispel Magic| |Dispel Magic|
-|Displacement+|Gaseous Form
-|Mad Monkeys+|Haste
-|Rain of Frogs+|Illusory Script
-|Seek Thoughts|+|Invisibility Sphere| 
 +|Major Image| 
 +|Phantom Steed| 
 +|Secret Page| 
 +|Sepia Snake Sigil| 
 +|Slow|
 |Summon Monster III| |Summon Monster III|
-|Tongues|+|Tiny Hut|
 ^L4 Spells| ^L4 Spells|
-|Daze, Mass+|Detect Scrying
-|Summon Accuser|+|Dimension Door| 
 +|Locate Creature| 
 +|Secure Shelter| 
 +|Shout|
 |Summon Monster IV| |Summon Monster IV|
 ^L5 Spells| ^L5 Spells|
-|Release The Hounds+|Dream
-|Summon Infernal Host|+|False Vision| 
 +|Mind Fog| 
 +|Mirage Arcana| 
 +|Nightmare| 
 +|Persistent Image| 
 +|Seeming| 
 +|Shadow Evocation|
 |Summon Monster V| |Summon Monster V|
-|Whip of Centipedes|+
 ++++ ++++
  
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 ++++ ++++
  
-++Methodology | This is a list of spells that all appear in the Summoner, Bard and Sorcerer spell lists.  I suspect there are a couple missing, because they appear at different levels on different class lists.+++
  
  
pathfinder/npc_classes/adepts.1703679730.txt.gz · Last modified: by johnb