pathfinder:npc_classes:adepts
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| pathfinder:npc_classes:adepts [2026/08/25 07:45] – ↷ Links adapted because of a move operation johnb | pathfinder:npc_classes:adepts [2026/08/29 12:42] (current) – old revision restored (2026/06/07 20:34) johnb | ||
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| + | ====== Adept Archetypes ====== | ||
| + | |||
| + | ===== Overview ===== | ||
| + | |||
| + | Adept is by far the most disappointing NPC class. | ||
| + | |||
| + | While NPCs can progress in my campaign worlds, they don't progress quickly or easily. | ||
| + | |||
| + | Most adepts fall into the [[consolidated: | ||
| + | ===== Character Creation ===== | ||
| + | |||
| + | I like players to run some NPCs for me. It gives you another opportunity to RP, and helps me add diversity to the NPCs. Generally these will be Adepts, Experts or Warriors. Use a 10 point build, full HP at first level, 35gp starting money and 1x trait. At least one ability must be greater than 12, with no abilities lower than 8 or more than 14 (after racial adjustments). | ||
| + | |||
| + | If an NPC can raise an ability to 15 or greater, they might be able to retrain or multi-class into a PC class. | ||
| + | |||
| + | ------ | ||
| + | ===== The Divine Adept ===== | ||
| + | |||
| + | It seemed a shame just to have one Divine Archetype, considering there is such a wide range of clerical classes and that non Clerics can be priests of some gods as well. I have settled for a selection that (I think) gives me a lot of flexibility in the way I use them. Most Divine Adepts take Brother or Sister as a personal ' | ||
| + | |||
| + | All divine adepts have the ability to ' | ||
| + | |||
| + | All Divine Adepts use the following spell list. | ||
| + | |||
| + | ++++ Spell Lists | | ||
| + | |||
| + | ^Level 0| | ||
| + | |Create Water| | ||
| + | |Detect Magic| | ||
| + | |Guidance| | ||
| + | |Light| | ||
| + | |Mending| | ||
| + | |Purify Food and Drink| | ||
| + | |Read Magic| | ||
| + | |Resistance| | ||
| + | |Stabilize| | ||
| + | |Virtue| | ||
| + | ^Level 1| | ||
| + | |Aspect of the Nightingale| | ||
| + | |Cure Light Wounds| | ||
| + | |Endure Elements| | ||
| + | |Hairline Fractures| | ||
| + | |Magic Stone| | ||
| + | |Obscuring Mist| | ||
| + | |Read Weather| | ||
| + | |Rite of Bodily Purity| | ||
| + | |Rite of Centered Mind| | ||
| + | |Summon | ||
| + | ^Level 2| | ||
| + | |Amplify Stench| | ||
| + | |Bear’s Endurance| | ||
| + | |Bull’s Strength| | ||
| + | |Consecrate| | ||
| + | |Curse Terrain, Lesser| | ||
| + | |Delay Poison| | ||
| + | |Detect Magic, Greater| | ||
| + | |Fear the Sun| | ||
| + | |Owl’s Wisdom| | ||
| + | |Sense Fear| | ||
| + | |Summon | ||
| + | |Visualization of the Body| | ||
| + | |Web Shelter| | ||
| + | ^Level 3| | ||
| + | |Air Breathing| | ||
| + | |Cure Serious Wounds| | ||
| + | |Daylight| | ||
| + | |Planar Inquiry| | ||
| + | |Protection from Energy| | ||
| + | |Shadowmind| | ||
| + | |Sky Swim| | ||
| + | |Spotlight| | ||
| + | |Stone Shape| | ||
| + | |Summon | ||
| + | |Transfer Regeneration| | ||
| + | |Water Breathing| | ||
| + | |Waters of Maddening| | ||
| + | |Wind Wall| | ||
| + | ^Level 4| | ||
| + | |Borrow Corruption| | ||
| + | |Bountiful Banquet| | ||
| + | |Control Water| | ||
| + | |Cure Serious Wounds| | ||
| + | |Dispel Magic| | ||
| + | |Giant Vermin| | ||
| + | |Instant Restoration| | ||
| + | |Repel Vermin| | ||
| + | |Ride the Waves| | ||
| + | |Summon | ||
| + | ^Level 5| | ||
| + | |Blood Ties| | ||
| + | |Cure Critical Wounds| | ||
| + | |Darkvault| | ||
| + | |Insect Plague| | ||
| + | |Soulswitch| | ||
| + | |Summon | ||
| + | |Touch of Slumber| | ||
| + | |Vile Dog Transformation| | ||
| + | |||
| + | ++++ | ||
| + | |||
| + | ++++ New Spell - Summon Ally| | ||
| + | |||
| + | This list contains summonses that are on both the Summon Monster and Summon Nature' | ||
| + | |||
| + | ^1st Level| | ||
| + | |Dire rat| | ||
| + | |Dog| | ||
| + | |Dolphin| | ||
| + | |Eagle| | ||
| + | |Fire beetle| | ||
| + | |Poisonous frog| | ||
| + | |Pony (horse)| | ||
| + | |Viper (snake)| | ||
| + | ^2nd Level| | ||
| + | |Ant, giant (worker)| | ||
| + | |Elemental (small)| | ||
| + | |Giant frog| | ||
| + | |Giant spider| | ||
| + | |Goblin dog| | ||
| + | |Horse| | ||
| + | |Hyena| | ||
| + | |Octopus| | ||
| + | |Squid| | ||
| + | |Wolf| | ||
| + | ^3rd Level| | ||
| + | |Ant, giant (soldier)| | ||
| + | |Ape| | ||
| + | |Aurochs (herd animal)| | ||
| + | |Boar| | ||
| + | |Cheetah| | ||
| + | |Constrictor snake| | ||
| + | |Crocodile| | ||
| + | |Dire bat| | ||
| + | |Electric eel| | ||
| + | |Leopard (cat)| | ||
| + | |Monitor lizard| | ||
| + | |Shark| | ||
| + | |Wolverine| | ||
| + | ^4th Level| | ||
| + | |Ant, giant (drone)| | ||
| + | |Bison (herd animal)| | ||
| + | |Deinonychus (dinosaur)| | ||
| + | |Dire ape| | ||
| + | |Dire boar| | ||
| + | |Dire wolf| | ||
| + | |Elemental (medium)| | ||
| + | |Giant scorpion| | ||
| + | |Giant wasp| | ||
| + | |Grizzly bear| | ||
| + | |Lion| | ||
| + | |Mephit (any)| | ||
| + | |Pteranodon (dinosaur)| | ||
| + | |Rhinoceros| | ||
| + | ^5th Level| | ||
| + | |Ankylosaurus (dinosaur)| | ||
| + | |Dire lion| | ||
| + | |Elemental (large)| | ||
| + | |Giant moray eel| | ||
| + | |Orca (dolphin)| | ||
| + | |Woolly rhinoceros| | ||
| + | |||
| + | ++++ | ||
| + | |||
| + | |||
| + | |||
| + | ==== Collegiate Priests ==== | ||
| + | |||
| + | In the real world most monastics were not clerics but laymen, however | ||
| + | |||
| + | Level 1 Canons are the vast majority of religious people in any monastery, abbey or collegiate church. | ||
| + | |||
| + | A Level 3 canon may oversee a small temple or monastery. | ||
| + | |||
| + | //Primary Ability:// | ||
| + | //Special Ability: Gained at L1 -// Feat: Ritualistic Casting. (This replaces: Familiar) | ||
| + | |||
| + | ++++ New Feat - Ritualistic Casting| | ||
| + | You have trained with your Brothers (and sisters) so that you can use a ritual to improve your lead priest’s caster level. | ||
| + | |||
| + | **Prerequisite: | ||
| + | |||
| + | **Benefit: | ||
| + | |||
| + | This feat not allow the Ritual Leader to learn higher level spells, however it does improve their chances to cast from scrolls and it means that saves, duration, damage, etc all increase. | ||
| + | |||
| + | **Intention: | ||
| + | |||
| + | |||
| + | This is based on the Coven Caster feat. | ||
| + | ++++ | ||
| + | |||
| + | |||
| + | |||
| + | ==== Chaplains ==== | ||
| + | |||
| + | Are recognised are priests by churches and religious orders, but they do not serve in mainstream temples, abbeys or monasteries. | ||
| + | |||
| + | |||
| + | === Private Chaplains === | ||
| + | |||
| + | These adepts work in their community, away from a formal church or monastery and might be multi-classed. | ||
| + | |||
| + | //Primary Ability:// | ||
| + | //Special Ability: Gained at L1 -// One Domain - spells and abilities. | ||
| + | |||
| + | === Military Chaplains === | ||
| + | |||
| + | |||
| + | Military Chaplains are trained by many of the world' | ||
| + | |||
| + | //Primary Ability:// | ||
| + | //Special Ability: Gained at L1 -// Feat: Light Armour | ||
| + | |||
| + | ==== The Green ==== | ||
| + | |||
| + | Adepts dedicated to a faith of nature | ||
| + | |||
| + | //Primary Ability:// | ||
| + | //Special Ability: Gained at L2 - // Animal Familiar. | ||
| + | |||
| + | ++++ These make good familiars for Adepts of Nature Gods | | ||
| + | |||
| + | A Dog is probably best as they are a more common ' | ||
| + | |||
| + | ^Familiar^Special Ability^Source| | ||
| + | |++Dog|(Use stats for Common Dog)++|Master gains a +3 bonus on Survival checks|++New|Homebrew)++| | ||
| + | |Bat|Master gains a +3 bonus on Fly checks|CRB| | ||
| + | |Cat|Master gains a +3 bonus on Stealth checks|CRB| | ||
| + | |Fox|Master gains a +2 bonus on Reflex saves|UM| | ||
| + | |Hare|Master gains a +4 bonus on Initiative checks|RWPG| | ||
| + | |Hedgehog|Master gains a +2 bonus on Will saves|UM| | ||
| + | |Otter|Master gains a +3 bonus on Swim checks|B3| | ||
| + | |Raccoon|Master gains a +3 bonus on Sleight of Hand checks|B3| | ||
| + | |Rat|Master gains a +2 bonus on Fortitude saves|CRB| | ||
| + | |Squirrel|Master gains a +3 bonus on Sleight of Hand checks|AnA| | ||
| + | |Weasel|Master gains a +2 bonus on Reflex saves|CRB| | ||
| + | |||
| + | ++++ | ||
| + | |||
| + | ==== Lay Preachers ==== | ||
| + | |||
| + | The Lay Preacher is not ordained, nor part of a church structure - however, they might be found preaching at shrines, travelling, or even in a very minor role in a temple. | ||
| + | |||
| + | Lay Preachers are Charismatic Spell Casters, they don't pray for their spells in the same way as a conventional priest, but still gain spells through their devotions. They are, by far, the weakest and least able divine casters. | ||
| + | |||
| + | //Primary Ability:// | ||
| + | //Special Ability: Gained at L2 - // Feat: | ||
| + | |||
| + | ++++Spell List| | ||
| + | This list is compiled from spells that appear on the spells lists for Oracles, Paladins and Omduras, three Paizo Charismatic Divine casters. | ||
| + | |||
| + | * **Level 0** | ||
| + | * Bleed | ||
| + | * Create Water | ||
| + | * Detect Magic | ||
| + | * Detect Poison | ||
| + | * Guidance | ||
| + | * Light | ||
| + | * Read Magic | ||
| + | * Resistance | ||
| + | * Stabilize | ||
| + | * Virtue | ||
| + | * **Level 1** | ||
| + | * Bless | ||
| + | * Bless Water | ||
| + | * Cure Light Wounds | ||
| + | * Detect Demon | ||
| + | * Detect the Faithful | ||
| + | * Detect Undead | ||
| + | * Know the Enemy | ||
| + | * Positive Pulse | ||
| + | * Sanctify Corpse | ||
| + | * **Level 2** | ||
| + | * Delay Disease | ||
| + | * Delay Poison | ||
| + | * Daylight | ||
| + | * Remove Paralysis | ||
| + | * Resist Energy | ||
| + | * Sense Madness | ||
| + | * Soothing Word | ||
| + | * Zone of Truth | ||
| + | * **Level 3** | ||
| + | * Dispel Magic | ||
| + | * Mantle of Calm | ||
| + | * Prayer | ||
| + | ++++ | ||
| + | |||
| + | ++++ Spells Known| | ||
| + | |||
| + | ^Level^0th^1st^2nd^3rd| | ||
| + | |1st|3|1|—|—| | ||
| + | |2nd|3|2|—|—| | ||
| + | |3rd|4|2|—|—| | ||
| + | |4th|4|3|0|—| | ||
| + | |5th|5|3|1|—| | ||
| + | |6th|5|4|2|—| | ||
| + | |7th|6|4|2|0| | ||
| + | |8th|6|5|3|1| | ||
| + | |9th|6|5|3|2| | ||
| + | |||
| + | ++++ | ||
| + | ------ | ||
| + | |||
| + | ===== The Arcane Adept ===== | ||
| + | |||
| + | Think of all of those guys who dropped out of Wizard School. | ||
| + | |||
| + | Arcane Adepts use a spell book, in exactly the same way as universalist wizards do. They have the same of starting spells, gain the same number of spells when they level up, and copy spells into their spell book using the normal rules. | ||
| + | |||
| + | //Primary Ability:// | ||
| + | //Special Ability: Gained at L2 - // Scribe Scroll. | ||
| + | |||
| + | [[Arcane Adept Spell List]] | ||
| + | |||
| + | ------ | ||
| + | |||
| + | ===== The Spontaneous Adept ===== | ||
| + | |||
| + | They haven’t got the blood benefits of a sorcerer or the vocation of a bard, but they do have a bit of magic going for them. They may be among the least gifted of casters, but their other abilities go some way to making up for that. They often do well as merchants, storekeepers, | ||
| + | |||
| + | //Primary Ability:// | ||
| + | //Special Ability: Gained at L1 - // Gifted - Bonus Feats, as below (This replaces: Familiar) | ||
| + | * Additional Traits: | ||
| + | * Eshew materials:- Cast many spells without material components. | ||
| + | * Magical Aptitude: | ||
| + | |||
| + | ++++ Spell List| | ||
| + | |||
| + | CRB spells available to both Sorcerers and Bards, at the same spell level. | ||
| + | |||
| + | ^L0 Spells| | ||
| + | |Dancing Lights| | ||
| + | |Daze| | ||
| + | |Detect Magic| | ||
| + | |Flare| | ||
| + | |Ghost Sound| | ||
| + | |Light| | ||
| + | |Mage Hand| | ||
| + | |Mending| | ||
| + | |Message| | ||
| + | |Open/ | ||
| + | |Prestidigitation| | ||
| + | |Read Magic| | ||
| + | |Resistance| | ||
| + | ^L1 Spells| | ||
| + | |Alarm| | ||
| + | |Animate Rope| | ||
| + | |Charm Person| | ||
| + | |Comprehend Languages| | ||
| + | |Detect Secret Doors| | ||
| + | |Disguise Self| | ||
| + | |Erase| | ||
| + | |Expeditious Retreat| | ||
| + | |Feather Fall| | ||
| + | |Grease| | ||
| + | |Hypnotism| | ||
| + | |Identify| | ||
| + | |Magic Aura| | ||
| + | |Magic Mouth| | ||
| + | |Silent Image| | ||
| + | |Sleep| | ||
| + | |Summon Monster I| | ||
| + | |Unseen Servant| | ||
| + | |Ventriloquism| | ||
| + | ^L2 Spells| | ||
| + | |Blur| | ||
| + | |Cat’s Grace| | ||
| + | |Darkness| | ||
| + | |Daze Monster| | ||
| + | |Detect Thoughts| | ||
| + | |Eagle’s Splendor| | ||
| + | |Fox’s Cunning| | ||
| + | |Glitterdust| | ||
| + | |Hypnotic Pattern| | ||
| + | |Invisibility| | ||
| + | |Minor Image| | ||
| + | |Mirror Image| | ||
| + | |Misdirection| | ||
| + | |Pyrotechnics| | ||
| + | |Scare| | ||
| + | |Shatter| | ||
| + | |Summon Monster II| | ||
| + | |Summon Swarm| | ||
| + | ^L3 Spells| | ||
| + | |Blink| | ||
| + | |Clairaudience/ | ||
| + | |Daylight| | ||
| + | |Deep Slumber| | ||
| + | |Dispel Magic| | ||
| + | |Gaseous Form| | ||
| + | |Haste| | ||
| + | |Illusory Script| | ||
| + | |Invisibility Sphere| | ||
| + | |Major Image| | ||
| + | |Phantom Steed| | ||
| + | |Secret Page| | ||
| + | |Sepia Snake Sigil| | ||
| + | |Slow| | ||
| + | |Summon Monster III| | ||
| + | |Tiny Hut| | ||
| + | ^L4 Spells| | ||
| + | |Detect Scrying| | ||
| + | |Dimension Door| | ||
| + | |Locate Creature| | ||
| + | |Secure Shelter| | ||
| + | |Shout| | ||
| + | |Summon Monster IV| | ||
| + | ^L5 Spells| | ||
| + | |Dream| | ||
| + | |False Vision| | ||
| + | |Mind Fog| | ||
| + | |Mirage Arcana| | ||
| + | |Nightmare| | ||
| + | |Persistent Image| | ||
| + | |Seeming| | ||
| + | |Shadow Evocation| | ||
| + | |Summon Monster V| | ||
| + | |||
| + | ++++ | ||
| + | |||
| + | ++++ Spells Known| | ||
| + | |||
| + | ^Level^0th^1st^2nd^3rd^4th^5th^-^Tot| | ||
| + | |1st|3|1|—|—|—|—|-|4| | ||
| + | |2nd|3|2|—|—|—|—|-|5| | ||
| + | |3rd|4|2|—|—|—|—|-|6| | ||
| + | |4th|4|3|0|—|—|—|-|7| | ||
| + | |5th|5|3|1|—|—|—|-|9| | ||
| + | |6th|5|4|2|—|—|—|-|11| | ||
| + | |7th|6|4|2|0|—|—|-|12| | ||
| + | |8th|6|5|3|1|—|—|-|15| | ||
| + | |9th|6|5|3|2|0|—|-|16| | ||
| + | |10th|6|5|4|3|1|—|-|19| | ||
| + | |11th|6|5|4|3|2|—|-|20| | ||
| + | |12th|6|5|5|4|2|—|-|22| | ||
| + | |13th|7|5|5|4|2|0|-|23| | ||
| + | |14th|7|6|5|4|2|1|-|24| | ||
| + | |15th|7|6|5|4|2|1|-|25| | ||
| + | |16th|7|6|5|4|3|1|-|26| | ||
| + | |17th|7|6|5|4|3|2|-|27| | ||
| + | |18th|8|6|5|4|3|2|-|28| | ||
| + | |19th|8|6|5|4|3|3|-|29| | ||
| + | |20th|8|7|6|4|3|3|-|30| | ||
| + | |||
| + | |||
| + | |||
| + | ++++ | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
pathfinder/npc_classes/adepts.1787643909.txt.gz · Last modified: by johnb
