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pathfinder:npc_classes:start [2023/12/28 19:50] johnbpathfinder:npc_classes:start [2026/05/17 11:55] (current) johnb
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 As a world designer, I have never been very happy with the way that NPCs were handled as D&D developed, and that has run through into Pathfinder, and there have been too many hangovers from earlier editions, that don't quite work anymore. Instead, I use an overall of demographic of (roughly)  60% commoners, 30% other NPC classes and about 5-10% PC classes when I am world building.  However, the proportions vary according to the area.   As a world designer, I have never been very happy with the way that NPCs were handled as D&D developed, and that has run through into Pathfinder, and there have been too many hangovers from earlier editions, that don't quite work anymore. Instead, I use an overall of demographic of (roughly)  60% commoners, 30% other NPC classes and about 5-10% PC classes when I am world building.  However, the proportions vary according to the area.  
  
-Most NPCs are Level 1, Level 2 characters are supervisors while established NPCs, with good training in a 'proper' career, are generally level 3.  Soldiers, Town Guards, Clergy, Managers and Leaders all fall into this category. Higher level NPCs probably need to be a recurring  character with both a name and a character sheet.+Most NPCs are Level 1, Level 2 characters are supervisors while established NPCs, with good training in a 'proper' career, are generally level 3.  Soldiers, Town Guards, Clergy, Managers and Leaders all fall into this category. Higher level NPCs probably need to be a recurring character with both a name and a character sheet.
  
 These pages describe the way I use NPC Classes. These pages describe the way I use NPC Classes.
 +
 +[[NPC Training]] - How NPC Training and education works in my games.  Includes some guidance for parties wanting to train up NPCs.
  
 [[Commoners]] - Never //quite// fitted in.   They are just good enough that they almost make Experts redundant on a day-to-day basis.  So a slight rework, but without too many changes.   [[Commoners]] - Never //quite// fitted in.   They are just good enough that they almost make Experts redundant on a day-to-day basis.  So a slight rework, but without too many changes.  
pathfinder/npc_classes/start.txt · Last modified: by johnb