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rules_background_and_cultures:factions:start

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rules_background_and_cultures:factions:start [2023/07/16 08:57] – ↷ Page moved from finaroka:colonization_game:factions:start to rules_background_and_cultures:factions:start johnbrules_background_and_cultures:factions:start [2024/05/17 20:52] (current) – [Gnome Families] johnb
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 **The Pipwhistle Family** tracing their heritage back to a gnome called Inky who spent much of his life with a travelling circus as a ventriloquist and itinerant crafter.  The Pipwhistles all have an overwhelming urge to travel.  Bonus:  Knowledge Geography is always a class skill for you, and you get a +2 trait bonus when you make a Know:Geog check. **The Pipwhistle Family** tracing their heritage back to a gnome called Inky who spent much of his life with a travelling circus as a ventriloquist and itinerant crafter.  The Pipwhistles all have an overwhelming urge to travel.  Bonus:  Knowledge Geography is always a class skill for you, and you get a +2 trait bonus when you make a Know:Geog check.
  
-**The Smiggles Family** trace their origin back to the Matriarch, Ellywick Piggles, who ran a successful jeweller in Hapsburg, in the strongholds.  Every member of the family has an afinity for gemstones, and Craft Gemstones is always a class skill for you.  You get a +2 trait bonus whenever you use the skill.+**The Smiggles Family** trace their origin back to the Matriarch, Ellywick Smiggles, who ran a successful jeweller in Hapsburg, in the strongholds.  Every member of the family has an afinity for gemstones, and Craft Gemstones is always a class skill for you.  You get a +2 trait bonus whenever you use the skill.
  
 ==== Halfling Families ==== ==== Halfling Families ====
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 [[FFTC]] - The Far Flung Trading Company - A group of adventurous traders and their allies, intent on establishing a viable trading network in the region. [[FFTC]] - The Far Flung Trading Company - A group of adventurous traders and their allies, intent on establishing a viable trading network in the region.
  
-[[finaroka:colonization_game:factions:the_imperial_faction]] - intent on securing and control land, secure  precious metals for the Empire, and happy to exploit the natives.+[[The Imperial Faction]] - intent on securing and control land, secure  precious metals for the Empire, and happy to exploit the natives.
  
-[[finaroka:colonization_game:factions:the_independents]] -  If you are fed up with the Empire, and/or can't see any future there for you - this might be the faction for you.+[[The Independents]] -  If you are fed up with the Empire, and/or can't see any future there for you - this might be the faction for you.
  
  
  
rules_background_and_cultures/factions/start.txt · Last modified: 2024/05/17 20:52 by johnb