skull_shacklesrpol:shackles_politics
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| skull_shacklesrpol:shackles_politics [2025/12/01 21:59] – [Shackles Politics] johnb | skull_shacklesrpol:shackles_politics [2025/12/10 11:34] (current) – [Other Players] johnb | ||
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| - | ====== Shackles Politics ====== | ||
| ====== Shackles Politics ====== | ====== Shackles Politics ====== | ||
| - | The Shackles is a chaotic region, there is no consistent law, no elections and no outright leader. | + | The Shackles is a chaotic region, there is no consistent law, no elections and no outright leader. |
| - | **The Shackles Pirates** operate like a massive rogues guild on steroids. | + | ===== The Free Captains ===== |
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| + | **The Free Captains** of the Shackles | ||
| * The Hurricane King – Top Pirate who rules Port Peril. | * The Hurricane King – Top Pirate who rules Port Peril. | ||
| - | * Pirate Lords – The Hurricane King’s Council of Advisors. The more powerful Pirate Lords rule independent cities and have the loyalty of quite large fleets - and are almost as powerful as the Hurricane King. Other might just control a town or a few ships in their fleet. | + | * Pirate Lords – The Hurricane King’s Council of Advisors. The more powerful Pirate Lords rule independent cities and have the loyalty of quite large fleets - and are almost as powerful as the Hurricane King. Others |
| - | * Free Captains – Many associate themselves with Pirate Lords, forming the cliques and internal power groups | + | * Free Captains – Many associate themselves with Pirate Lords, forming the cliques and internal power groups |
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| + | ===== Other Pirate Groups ===== | ||
| + | |||
| + | **Other Pirates** can live in some sort of harmony with the Shackles Pirates, but you need to be strong to survive. | ||
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| + | Some ' | ||
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| + | The Bandu Fleet, a group of exiled hobgoblins who roam the high seas and offer their services as naval mercenaries to those who can afford them. They function as a mercenary navy for hire, willing to work for or with anyone who can pay them, | ||
| - | **Other Pirates** can live in some sort of harmony with the Shackles Pirates, but you need to be strong to Compete. | + | Independent Pirate Vessels, and their Captains, without the protection of one of the larger players, are seen as fair game by other pirates in the area – unless they are strong enough to hold their own, but then, other pirates are rarely worth it - it will probably |
| - | Some Pirate Lordships exist independently of the Hurricane King’s | + | |
| - | The Bandu Fleet, a group of exiled hobgoblins who roam the high seas and offer their services as naval mercenaries to those who can afford them. They functions as a mercenary navy for hire, willing to work for or with anyone who can pay them, | + | ===== Other Players ===== |
| - | Independent Pirate Vessels, and their Captains, without the protection of one of the larger players, can be seen as fair game by other pirates in the area – unless they are strong enough to hold their own. The is no ‘Brotherhood of the Sea’. | ||
| - | **Other Lords**, who aren’t necessarily pirates, rule islands as well. These include: The elven port of Alendruan Harbor | + | **Other Lords**, who aren’t necessarily pirates, rule islands as well. These include: The elven port of Alendruan Harbor |
| - | **Other** powerful groups and indivuals | + | **Other** powerful groups and individuals |
| - | The Viridian Cartel is a group of unscrupulous merchants based out of Port Peril in the pirate islands of the Shackles. Led by the Katapeshi merchant Zeru Faizel, the Viridian Cartel | + | |
| - | The great wyrm red dragon1 Aashaq is a priestess of the draconic god Dahak, and makes her home on the island of Dahak' | + | |
| - | **Humanoids**, | + | **Humanoids**, |
skull_shacklesrpol/shackles_politics.1764626378.txt.gz · Last modified: by johnb
