skull_shacklesrpol:shackles_politics
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| skull_shacklesrpol:shackles_politics [2025/12/10 11:28] – johnb | skull_shacklesrpol:shackles_politics [2025/12/10 11:34] (current) – [Other Players] johnb | ||
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| The Shackles is a chaotic region, there is no consistent law, no elections and no outright leader. | The Shackles is a chaotic region, there is no consistent law, no elections and no outright leader. | ||
| - | **The Shackles Pirates** operate like a massive rogues guild on steroids. | + | ===== The Free Captains ===== |
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| + | **The Free Captains** of the Shackles | ||
| * The Hurricane King – Top Pirate who rules Port Peril. | * The Hurricane King – Top Pirate who rules Port Peril. | ||
| * Pirate Lords – The Hurricane King’s Council of Advisors. The more powerful Pirate Lords rule independent cities and have the loyalty of quite large fleets - and are almost as powerful as the Hurricane King. | * Pirate Lords – The Hurricane King’s Council of Advisors. The more powerful Pirate Lords rule independent cities and have the loyalty of quite large fleets - and are almost as powerful as the Hurricane King. | ||
| - | * Free Captains – Many associate themselves with Pirate Lords, forming the cliques and internal power groups within the Shackles Pirate organisation (If you can call it that). | + | * Free Captains – Many associate themselves with Pirate Lords, forming the cliques and internal power groups within the Shackles Pirate organisation (If you can call it that). |
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| + | ===== Other Pirate Groups ===== | ||
| **Other Pirates** can live in some sort of harmony with the Shackles Pirates, but you need to be strong to survive. | **Other Pirates** can live in some sort of harmony with the Shackles Pirates, but you need to be strong to survive. | ||
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| Independent Pirate Vessels, and their Captains, without the protection of one of the larger players, are seen as fair game by other pirates in the area – unless they are strong enough to hold their own, but then, other pirates are rarely worth it - it will probably be a tough fight for little reward. | Independent Pirate Vessels, and their Captains, without the protection of one of the larger players, are seen as fair game by other pirates in the area – unless they are strong enough to hold their own, but then, other pirates are rarely worth it - it will probably be a tough fight for little reward. | ||
| - | **Other Lords**, who aren’t necessarily pirates, rule islands as well. These include: The elven port of Alendruan Harbor | + | ===== Other Players ===== |
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| + | **Other Lords**, who aren’t necessarily pirates, rule islands as well. These include: The elven port of Alendruan Harbor | ||
| - | **Other** powerful groups and indivuals | + | **Other** powerful groups and individuals |
| - | The Viridian Cartel is a group of unscrupulous merchants based out of Port Peril in the pirate islands of the Shackles. Led by the Katapeshi merchant Zeru Faizel, the Viridian Cartel is powerful enough to be able to negotiate directly with the Hurricane King. The great red dragon1 Aashaq is a priestess of the draconic god Dahak, and makes her home on the island of Dahak' | + | |
| **Humanoids**, | **Humanoids**, | ||
skull_shacklesrpol/shackles_politics.1765366099.txt.gz · Last modified: by johnb
