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skull_shacklesrpol:shackles_politics

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skull_shacklesrpol:shackles_politics [2025/12/10 11:30] johnbskull_shacklesrpol:shackles_politics [2025/12/10 11:34] (current) – [Other Players] johnb
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 ===== The Free Captains ===== ===== The Free Captains =====
  
-**The Free Captains** of the Shackles operate like a massive rogues guild on steroids.  They are, by far, the largest, most influential and feared of all the power groups, and control many of the ‘best’ islands.   However, they are a collection of smaller, often ambitious, power groups.   They have a simple hierarchy, and few rules and often vie with each other for prestige and position.+**The Free Captains** of the Shackles operate like a massive rogues guild on steroids.  They are, by far, the largest, most influential and feared of all the power groups, and control many of the ‘best’ islands.   However, they are a collection of smaller, often ambitious, power groups who feud and vie for power and wealth.   They have a simple hierarchy, and few rules and often vie with each other for prestige and position.
   * The Hurricane King – Top Pirate who rules Port Peril.   * The Hurricane King – Top Pirate who rules Port Peril.
   * Pirate Lords – The Hurricane King’s Council of Advisors. The more powerful Pirate Lords rule independent cities and have the loyalty of quite large fleets -  and are almost as powerful as the Hurricane King.   Others might just control a town or a few ships in their fleet.   * Pirate Lords – The Hurricane King’s Council of Advisors. The more powerful Pirate Lords rule independent cities and have the loyalty of quite large fleets -  and are almost as powerful as the Hurricane King.   Others might just control a town or a few ships in their fleet.
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-**Other Lords**, who aren’t necessarily pirates, rule islands as well.  These include: The elven port of Alendruan Harbor  ruled by "Queen Kaala of the Veil" and Sai Riang's Refuge where a monastery hosts pirates who have grown weary of their pirate lives.  Again, they aren't worth attacking in force, although they may well be raided occasionally.+**Other Lords**, who aren’t necessarily pirates, rule islands as well.  These include: The elven port of Alendruan Harbor  ruled by "Queen Kaala of the Veil" and Sai Riang's Refuge where a monastery hosts pirates who have grown weary of their pirate lives.  Again, they aren't worth attacking in force, although they may well be raided occasionally. And there are others.
  
-**Other** powerful groups and individuals exist as well.  The Viridian Cartel is a group of unscrupulous merchants based out of Port Peril in the pirate islands of the Shackles. Led by the Katapeshi merchant Zeru Faizel, the Viridian Cartel is powerful enough to be able to negotiate directly with the Hurricane King.  The great red dragon1 Aashaq is a priestess of the draconic god Dahak, and makes her home on the island of Dahak's Teeth in the Shackles.+**Other** powerful groups and individuals exist too.  The Viridian Cartel is a group of unscrupulous merchants based out of Port Peril in the pirate islands of the Shackles. Led by the Katapeshi merchant Zeru Faizel, the Viridian Cartel is powerful enough to be able to negotiate directly with the Hurricane King.  The great red dragon1 Aashaq is a priestess of the draconic god Dahak, and makes her home on the island of Dahak's Teeth in the Shackles.  And there are others.
  
 **Humanoids**, such as Goblins, Cyclopes, Cannibals and Harpies control many 'uninhabited' islands - and they are always good for raiding, although you might not get much from them. **Humanoids**, such as Goblins, Cyclopes, Cannibals and Harpies control many 'uninhabited' islands - and they are always good for raiding, although you might not get much from them.
  
skull_shacklesrpol/shackles_politics.1765366242.txt.gz · Last modified: by johnb