stolen_land:campaign_systems_kingdombuilding:busorgs:commercial
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| - | ====== Commercial Properties ====== | ||
| - | Commercial buildings make money by selling goods or services. They don't make anything, but they sell all the goods and services a town's residents need. You will find some of these developments listed under other Classifications as well. | ||
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| - | ===== Buildings ===== | ||
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| - | ^Commercial Developments|||||||| | ||
| - | ^Classification^Name^Cost^Spec^Econ^Loy^Stab^Defence| | ||
| - | |Commercial|Jetty|1|0|1|0|0|0| | ||
| - | |Commercial|Serai |1|0|1|0|0|0| | ||
| - | |Commercial|Shop|1|0|1|0|0|0| | ||
| - | |Commercial|Office|1|0|1|0|0|0| | ||
| - | |Commercial|Warehouse|1|0|1|0|0|0| | ||
| - | |Commercial|Taldan Bath|1|0|1|0|0|0| | ||
| - | |Commercial|Carriage Park (max 4 carriages)|1|0|0|0|1|0| | ||
| - | |Commercial|Carriage (needs a Carriage Park) |1|0|1|0|0|0| | ||
| - | |Commercial|Merchant Store {★★★} |1.5|0|1|0|0|0| | ||
| - | |Commercial|Local Market|1.5|0|1|0|1|0| | ||
| - | |Commercial|Caravanserai |2|0|2|0|0|0| | ||
| - | |Commercial|Wharf|2|0|2|0|0|0| | ||
| - | |Commercial|Stable|2|0|2|0|0|0| | ||
| - | |Commercial|Taldan Great Bath|2|0|2|0|0|0| | ||
| - | |Commercial|Warehouse {Large}|2|0|2|0|0|0| | ||
| - | |Commercial|Mercenary Base |2|0|1|0|0|1| | ||
| - | |Commercial|Private Guard Hire |2|0|1|0|0|1| | ||
| - | |Commercial|Bank|2|0|1|1|1|0| | ||
| - | |Commercial|Sword School {★★★} |3.5|0|1|1|1|1| | ||
| - | |Commercial|Luxury Store {★★★} |4.5|1|2|0|0|0| | ||
| - | |Commercial|Shopping Court {★★★} |6.5|2|3|1|1|0| | ||
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| - | ===== Descriptions ===== | ||
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| - | * **Merchant Store** | ||
| - | * ** Jetty** – A Commercial Jetty is used as a base for fishermen and can support up to 6bp worth of Fishing Boats | ||
| - | * **Serai** - Normally found on the edge of town, a Serai proves basic accommodation for mule trains and local traders. | ||
| - | * **Carriage Park** - somewhere to keep carriages and their horses when not in use. It acts as a terminus for carriages carrying post and passengers over long distances. A Carriage Park can service up to four carriages. | ||
| - | * **Carriage** - a four-seater carriage designed for long distance travel. | ||
| - | * **Shop** – Normally a general purpose store, selling a bit of everything. | ||
| - | * **Warehouse** – Used for the storage of goods and commodities. | ||
| - | * **Office** - A basic office for someone who offers professional services. | ||
| - | * **Taldan Bath** - Equipped with saunas and plunge pools, this is a luxurious way to get clean. | ||
| - | * **Local Market** - Full of stalls selling meat, veg, fish, eggs (whatever is caught or grown locally) as well as other small mundane items and services. | ||
| - | * **Caravanserai ** - Similar to the Serai described above, the Caravanserai is larger and can provide secure | ||
| - | * **Wharf** – A dockside area that allows any size vessels to be loaded and unloaded. It can accommodate up to 25000 worth of vessels. | ||
| - | * **Stable** - Basically a place for storing horses, mules and other similar beasts. | ||
| - | * **Warehouse (Large)** – Used for the storage of goods and commodities. | ||
| - | * **Mercenary Base** - Somewhere for your mercenary troops to stay and train | ||
| - | * **Private Guard Hire** | ||
| - | * **Bank** – Exchange money for a credit note, get a strong box to keep your valuables (including your credit notes) in. Much safer than keeping them at home. Sometimes built as an extension to a temple of Abadar. | ||
| - | * **Sword School** - a purely commercial sword school that trains all-comers in basic military skills. | ||
| - | * **Luxury Store** – A single store selling a small range Furs, jewellery, courtiers' | ||
| - | * **Shopping Court** – A collection of high quality shops selling | ||
| - | * **Magic Shop** – A business specialising in the supply of magical items. | ||
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| - | ===== Notes ===== | ||
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| - | See [[residential# | ||
stolen_land/campaign_systems_kingdombuilding/busorgs/commercial.1787643899.txt.gz · Last modified: by johnb
