====== Dwarf Mine-Holds ====== You will find dwarf mine-holds scattered around The Empire, and their leaders are generally recognized as Imperial Lords with few responsibilities to the local rulers or the empire. In truth, most of those mine-holds control a route into dwarf controlled sections of the ++darklands|(underdark)++, rather than a single mine entity. The ores and metals they export, are often mined deep underground or, perhaps, some distance from the mine hold, by independent clans of dwarves, then transported along underground roads to the sales outlet, the mine-hold. Because of this, a single mine-hold might produce a number of different metals and minerals. ===== Dwarf Community ===== A minehold has a mine to work, but it also functions between the underground and surface societies. The Sovereign Lord of the minehold is effectively king of the dwarven community at that minehold Leaders of other clans see themselves as equal to the Sovereign Lord and have ultimate control over their own holdings. The underground communities vary from small groups working a small and specific vein of ore, to larger communities who have found a motherlode. While there are Dwarves born in the minehold, there are may also be dwarves, and ++other races|(such as Mongrelmen or Kobolds)++ from other underground holdings living there or visiting - they recognize the sovereignty of the Imperial Lord, and follow his directions when they are in his domain. [[More about Dwarf Mineholds]] ===== Darklands ===== Trade routes through the darklands are dangerous, sparsely populated and not well travelled, they wind and twist along (mainly) natural caverns, that can be home to all sorts of hazards. Other humanoid races send hunting parties out to monitor the routes, so merchants either have to be strong or stealthy to travel them - so many of the ‘merchant caravans’ are small and only carry a few trade goods with them. Whatever they trade, has to be valuable, or the risk is too high. A single bottle of whiskey can be worth many hundreds of gold pieces when you are two miles underground! ===== List of mine-holds ===== This may be incomplete. * **__These mine-holds ARE NOT available as PC backgrounds__** * **Rockhome** - on the road between Sybarite and Jekleal, in the Far Coast States. (Followers of Moradin) * **Deep Delve** - a Dwarf Mine-hold deep in the Rostil Mountains, North of The Strongholds. (Followers of Moradin) * **Dersolbek** – set in the eastern mountains of Urgon. (Followers of Moradin) * **Farfobik** - A small Mine-hold in Galina, close to the coast. (Followers of Moradin) * - * **__These mine-holds ARE available as PC backgrounds__** * **Baraduum** - a poor mine-hold close to Porters Bar, without a link to the underdark. (Followers of Torag) * **Melmond** - High up in the Telidan mountain range, Melmond sends shipments of ingots to The Tannery, via Berhof - a journey of several weeks through dangerous terrain. (Followers of Torag) * - * **__We aren't sure about these yet__** * **Belarum** - a small mine-hold in Holden, East Telida. It probably follows Torag, but this has not been decided yet. * **Unknown** - the mine-hold at Paria, which hasn't yet been named