====== Arcane Adepts Spell List ====== Arcane adepts are restricted to spells that were in the original rules. They may not use spells from any supplements or expansions. ^0-Level Arcane Adept Spells (Cantrips)| |Acid Splash: Orb deals 1d3 acid damage.| |Arcane Mark: Inscribes a personal rune on an object or creature (visible or invisible).| |Bleed: Cause a stabilized creature to resume dying.| |Dancing Lights: Creates torches or other lights.| |Daze: A single humanoid creature with 4 HD or less loses its next action.| |Detect Magic: Detects all spells and magic items within 60 ft.| |Detect Poison: Detects poison in one creature or small object.| |Disrupt Undead: Deals 1d6 damage to one undead.| |Flare: Dazzles one creature (–1 on attack rolls).| |Ghost Sound: Figment sounds.| |Light: Object shines like a torch.| |Mage Hand: 5-pound telekinesis.| |Mending: Makes minor repairs on an object.| |Message: Whisper conversation at distance.| |Open/Close: Opens or closes small or light things.| |Prestidigitation: Performs minor tricks.| |Ray of Frost: Ray deals 1d3 cold damage.| |Read Magic: Read scrolls and spellbooks.| |Resistance: Subject gains +1 on saving throws.| |Touch of Fatigue: Touch attack fatigues target.| ^1st-Level Arcane Adept Spells| |Alarm: Wards an area for 2 hours/level.| |Animate Rope: Makes a rope move at your command.| |Burning Hands: 1d4/level fire damage (max 5d4).| |Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.| |Charm Person: Makes one person your friend.| |Chill Touch: One touch/level deals 1d6 damage and possibly 1 Str damage.| |Color Spray: Knocks unconscious, blinds, and/or stuns weak creatures.| |Comprehend Languages: You understand all spoken and written languages.| |Detect Secret Doors: Reveals hidden doors within 60 ft.| |Detect Undead: Reveals undead within 60 ft.| |Disguise Self: Changes your appearance.| |Endure Elements: Exist comfortably in hot or cold regions.| |Enlarge Person: Humanoid creature doubles in size.| |Erase: Mundane or magical writing vanishes.| |Expeditious Retreat: Your base speed increases by 30 ft.| |Feather Fall: Objects or creatures fall slowly.| |Floating Disk: Creates 3-ft.-diameter horizontal disk that holds 100 lbs./level.| |Grease: Makes 10-ft. square or one object slippery.| |Hold Portal: Holds door shut.| |Hypnotism: Fascinates 2d4 HD of creatures.| |Identify: Gives +10 bonus to identify magic items.| |Jump: Subject gets bonus on Acrobatics checks.| |Mage Armor: Gives subject +4 armor bonus.| |Magic Aura: Alters object's magic aura.| |Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).| |Magic Weapon: Weapon gains +1 bonus.| |Mount: Summons riding horse for 2 hours/level.| |Obscuring Mist: Fog surrounds you.| |Protection from Chaos/Evil/Good/Law: +2 to AC and saves, plus additional protection against selected alignment.| |Ray of Enfeeblement: Ray causes 1d6 Str penalty + 1 per 2 levels.| |Reduce Person: Humanoid creature halves in size.| |Shield: Invisible disc gives +4 to AC, blocks magic missiles.| |Shocking Grasp: Touch delivers 1d6/level electricity damage (max 5d6).| |Silent Image: Creates minor illusion of your design.| |Sleep: Puts 4 HD of creatures into magical slumber.| |Summon Monster I: Summons extraplanar creature to fight for you.| |True Strike: +20 on your next attack roll.| |Unseen Servant: Invisible force obeys your commands.| |Ventriloquism: Throws voice for 1 min./level.| ^2nd-Level Arcane Adept Spells| |Acid Arrow: Ranged touch attack; 2d4 damage for 1 round + 1 round/three levels.| |Alter Self: Assume form of a Small or Medium humanoid.| |Arcane LockM: Magically locks a portal or chest.| |Bear's Endurance: Subject gains +4 to Con for 1 min./level.| |Blindness/Deafness: Makes subject blinded or deafened.| |Blur: Attacks miss subject 20% of the time.| |Bull's Strength: Subject gains +4 to Str for 1 min./level.| |Cat's Grace: Subject gains +4 to Dex for 1 min./level.| |Command Undead: Undead creature obeys your commands.| |Continual FlameM: Makes a permanent, heatless light.| |Darkness: 20-ft. radius of supernatural shadow.| |Darkvision: See 60 ft. in total darkness.| |Daze Monster: Living creature of 6 HD or less loses its next action.| |Detect Thoughts: Allows "listening" to surface thoughts.| |Eagle's Splendor: Subject gains +4 to Cha for 1 min./level.| |False Life: Gain 1d10 temporary hp + 1/level (max +10).| |Flaming Sphere: Rolling ball of fire deals 3d6 fire damage.| |Fog Cloud: Fog obscures vision.| |Fox's Cunning: Subject gains +4 to Int for 1 min./level.| |Ghoul Touch: Paralyzes one subject, which exudes stench that makes those nearby sickened.| |Glitterdust: Blinds creatures, outlines invisible creatures.| |Gust of Wind: Blows away or knocks down smaller creatures.| |Hideous Laughter: Subject loses actions for 1 round/level.| |Hypnotic Pattern: Fascinates 2d4 + level HD of creatures.| |Invisibility: Subject is invisible for 1 min./level or until it attacks.| |Knock: Opens locked or magically sealed door.| |Levitate: Subject moves up and down at your direction.| |Locate Object: Senses direction toward object (specific or type).| |Magic MouthM: Object speaks once when triggered.| |Make Whole: Repairs an object.| |Minor Image: As silent image, plus some sound.| |Mirror Image: Creates decoy duplicates of you.| |Misdirection: Misleads divinations for 1 creature or object.| |Obscure Object: Masks object against scrying.| |Owl's Wisdom: Subject gains +4 to Wis for 1 min./level.| |Phantom TrapM: Makes item seem trapped.| |Protection from Arrows: Subject gains DR 10/magic against ranged attacks.| |Pyrotechnics: Turns fire into blinding light or thick smoke.| |Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type.| |Rope Trick: As many as eight creatures hide in extradimensional space.| |Scare: Frightens creatures of less than 6 HD.| |Scorching Ray: Ranged touch attack deals 4d6 fire damage, + 1 ray/four levels (max 3).| |See Invisibility: Reveals invisible creatures or objects.| |Shatter: Sonic energy damages objects or crystalline creatures.| |Spectral Hand: Creates disembodied glowing hand to deliver touch attacks.| |Spider Climb: Grants ability to walk on walls and ceilings.| |Summon Monster II: Summons extraplanar creature to fight for you.| |Summon Swarm: Summons swarm of bats, rats, or spiders.| |Touch of Idiocy: Subject takes 1d6 penalty to Int, Wis, and Cha.| |Web: Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement.| |Whispering Wind: Sends a short message 1 mile/level.| ^3rd-Level Arcane Adept Spells| |Arcane Sight: Magical auras become visible to you.| |Beast Shape I: You take the form and some of the powers of a Small or Medium animal.| |Blink: You randomly vanish and reappear for 1 round per level.| |Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level.| |Daylight: 60-ft. radius of bright light.| |Deep Slumber: Puts 10 HD of creatures to sleep.| |Dispel Magic: Cancels one magical spell or effect.| |Displacement: Attacks miss subject 50% of the time.| |Explosive Runes: Deals 6d6 damage when read.| |Fireball: 1d6 damage per level, 20-ft. radius.| |Flame Arrow: Arrows deal +1d6 fire damage.| |Fly: Subject flies at speed of 60 ft.| |Gaseous Form: Subject becomes insubstantial and can fly slowly.| |Gentle Repose: Preserves one corpse.| |Halt Undead: Immobilizes undead for 1 round/level.| |Haste: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.| |Heroism: Gives +2 bonus on attack rolls, saves, skill checks.| |Hold Person: Paralyzes one humanoid for 1 round/level.| |Illusory ScriptM: Only select creatures can read text.| |Invisibility Sphere: Makes everyone within 10 ft. invisible.| |Keen Edge: Doubles normal weapon's threat range.| |Lightning Bolt: Electricity deals 1d6/level damage.| |Magic Circle against Chaos/Evil/Good/Law: As protection spells, but 10-ft. radius and 10 min./level.| |Magic Weapon, Greater: Weapon gains +1 bonus/four levels (max +5).| |Major Image: As silent image, plus sound, smell and thermal effects.| |NondetectionM: Hides subject from divination, scrying.| |Phantom Steed: Magic horse appears for 1 hour/level.| |Protection from Energy: Absorbs 12 points/level of damage from one kind of energy.| |Rage: Gives +2 to Str and Con, +1 on Will saves, –2 to AC.| |Ray of Exhaustion: Ray makes subject exhausted.| |Secret Page: Changes one page to hide its real content.| |Sepia Snake SigilM: Creates text symbol that immobilizes reader.| |Shrink Item: Object shrinks to one-sixteenth size.| |Sleet Storm: Hampers vision and movement.| |Slow: One subject/level takes only one action/round, –1 to AC, Reflex saves, and attack rolls.| |Stinking Cloud: Nauseating vapors, 1 round/level.| |Suggestion: Compels a subject to follow stated course of action.| |Summon Monster III: Summons extraplanar creature to fight for you.| |Tiny Hut: Creates shelter for 10 creatures.| |Tongues: Speak and understand any language.| |Vampiric Touch: Touch deals 1d6 damage per two levels; caster gains damage as temporary hp.| |Water Breathing: Subjects can breathe underwater.| |Wind Wall: Deflects arrows, smaller creatures, and gases.| ^4th-Level Arcane Adept Spells| |Animate DeadM: Creates undead skeletons and zombies out of corpses.| |Arcane Eye: Invisible floating eye moves 30 ft./round.| |Beast Shape II: You take the form and some of the powers of a Tiny or Large animal.| |Bestow Curse: –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action.| |Black Tentacles: Tentacles grapple all creatures within a 20-ft. spread.| |Charm Monster: Makes monster believe it is your ally.| |Confusion: Subjects behave oddly for 1 round/level.| |Contagion: Infects subject with chosen disease.| |Crushing Despair: Subjects take –2 on attack rolls, damage rolls, saves, and checks.| |Detect Scrying: Alerts you to magical eavesdropping| |Dimension Door: Teleports you a short distance.| |Dimensional Anchor: Bars extradimensional movement.| |Elemental Body I: Turns you into a Small elemental.| |Enervation: Subject gains 1d4 negative levels.| |Enlarge Person, Mass: 1 humanoid creature/level doubles in size.| |Fear: Subjects within cone flee for 1 round/level.| |Fire Shield: Creatures attacking you take fire damage; you're protected from heat or cold.| |Fire TrapM: Opened object deals 1d4 damage + 1/level.| |Geas, Lesser: Commands subject of 7 HD or less.| |Globe of Invulnerability, Lesser: Stops 1st- through 3rd-level spell effects.| |Hallucinatory Terrain: Makes one type of terrain appear like another (field as forest, or the like).| |Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across.| |Illusory Wall: Wall, floor, or ceiling looks real, but anything can pass through.| |Invisibility, Greater: As invisibility, but subject can attack and stay invisible.| |Locate Creature: Indicates direction to familiar creature.| |Minor Creation: Creates one cloth or wood object.| |Mnemonic EnhancerF: Wizard only. Prepare extra spells or retain one just cast.| |Phantasmal Killer: Fearsome illusion kills subject or deals 3d6 damage.| |Rainbow Pattern: Lights fascinate 24 HD of creatures.| |Reduce Person, Mass: As reduce person, but affects 1 humanoid creature/level.| |Remove Curse: Frees object or person from curse.| |Resilient Sphere: Force globe protects but traps one subject.| |ScryingF: Spies on subject from a distance.| |Secure Shelter: Creates sturdy cottage.| |Shadow Conjuration: Mimics conjuration below 4th level, but only 20% real.| |Shout: Deafens all within cone and deals 5d6 sonic damage.| |Solid Fog: Blocks vision and slows movement.| |Stone Shape: Sculpts stone into any shape.| |StoneskinM: Grants DR 10/adamantine.| |Summon Monster IV: Summons extraplanar creature to fight for you.| |Wall of Fire: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage + 1/level.| |Wall of Ice: Ice plane creates wall or hemisphere creates dome.| ^5th-Level Arcane Adept Spells| |Animal Growth: One animal doubles in size.| |Baleful Polymorph: Turns subject into harmless animal.| |Beast Shape III: You take the form of a Diminutive or Huge animal, or Small or Medium magical beast.| |Blight: Withers one plant or deals 1d6/level damage to plant creature.| |Break Enchantment: Frees subjects from enchantments, transmutations, and curses.| |Cloudkill: Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage.| |Cone of Cold: 1d6/level cold damage.| |Contact Other Plane: Lets you ask question of extraplanar entity.| |Dismissal: Forces a creature to return to its native plane.| |Dominate Person: Controls humanoid telepathically.| |Dream: Sends message to anyone sleeping.| |Elemental Body II: Turns you into a Medium elemental.| |FabricateM: Transforms raw materials into finished items.| |False VisionM: Fools scrying with an illusion.| |Feeblemind: Subject's Int and Cha drop to 1.| |Hold Monster: As hold person, but any creature.| |Interposing Hand: Hand provides cover against 1 opponent.| |Mage's Faithful Hound: Phantom dog can guard a location and attack intruders.| |Mage's Private Sanctum: Prevents anyone from viewing or scrying an area for 24 hours.| |Magic JarF: Enables possession of another creature.| |Major Creation: As minor creation, plus stone and metal.| |Mind Fog: Subjects in fog get –10 to Wis and Will checks.| |Mirage Arcana: As hallucinatory terrain, plus structures.| |Nightmare: Sends vision dealing 1d10 damage, fatigue.| |Overland Flight: You fly at a speed of 40 ft. and can hustle over long distances.| |Passwall: Creates passage through wood or stone wall.| |PermanencyM: Makes certain spells permanent.| |Persistent Image: As major image, but with no concentration required.| |Planar Binding, Lesser: Traps extraplanar creature of 6 HD or less until it performs a task.| |Plant Shape I: Turns you into a Small or Medium plant.| |Polymorph: Gives one willing subject a new form.| |Prying Eyes: 1d4 + 1/level floating eyes scout for you.| |Secret ChestF: Hides expensive chest on Ethereal Plane; you retrieve it at will.| |Seeming: Changes appearance of 1 person per 2 levels.| |Sending: Delivers short message anywhere, instantly.| |Shadow Evocation: Mimics evocation below 5th level, but only 20% real.| |Summon Monster V: Summons extraplanar creature to fight for you.| |Symbol of PainM: Triggered rune wracks creatures with pain.| |Symbol of SleepM: Triggered rune puts nearby creatures into catatonic slumber.| |Telekinesis: Moves object, attacks creature, or hurls object or creature.| |Telepathic Bond: Link lets allies communicate.| |Teleport: Instantly transports you as far as 100 miles per level.| |Transmute Mud to Rock: Transforms two 10-ft. cubes per level.| |Transmute Rock to Mud: Transforms two 10-ft. cubes per level.| |Wall of Force: Wall is immune to damage.| |Wall of Stone: Creates a stone wall that can be shaped.| |Waves of Fatigue: Several targets become fatigued.|