The game will be loosely based on colonisation of the ‘New World’ and the Caribbean Pirate/Buccaneer/Freebooter setting that arose from that. However, that spans a couple of hundred years, or so, and I will be choosing elements from across that period that suit my needs. It will not be historically accurate but should have a ‘flavour’ of those settings.
The PCs will come from the Hann Empire – a broad amalgam of my previous game settings, with a European feel to it. The local setting will be a well defended island town, supported by a couple of coastal settlements.
IDEA - perhaps run this as a Humanoids game. Players come from Paria, and all of these new human settlers are disrupting their lifestyle. However, the lifestyle includes raiding humanoid islands, exploring and generally adventuring.
The main ‘Competition’ will be …
Zakar – an amalgam of free cities with a North African/Zacharan/Lankhamar feel. They will also have a well defended island town (maybe two)
Sinan - Japanese / Chinese setting - They will also have a well defended island town - but probably just one.
Paria - a local town built around a mine hold - think independent humanoid pirate town - but with a trade base.
The ‘Home Team 1’ - humaoin settlements, pitares and raiders n the other islands. New settlers are unpopular becaue they have already driven the humanoids off of the islands that they occupy.
The ‘Home Team 2’ will be a Hobgoblin ‘Empire’ that dominates the central island. They have significant resources (both inland and on the coast) and will provide the higher opposition.
Deep Opposition - There will be some sort of portal the the planes of Magma (or something simplar) burried deep in the central mountain - and a series of 'underdark' tunnels leading from various locations on the surface.
The Neutrals, who can be converted to allies, consist of neutral tribes of humanoids – EG Neanderthals, Lizardfolk, Ratfolk, Catfolk, Gillmen – but see below.