Senior Officers should all have personalized individual profiles that probably include PC classes.
Naval Profiles
Naval Lieutenant (Auxiliary, Expert/Aristo)
Auxiliary, Male Human Adept3/Aristo1 (Lieutenant)
Init +0 (+0 Dex, +0 Misc); Spd Walk 30 ft.;
Saves: Fort +3, Ref +1, Will +5;
AC 16 (touch 11, flatfooted 13), HD (4d8)+8; hp 29;
MELEE: Dagger +2 (1d4+1 19-20/x2), Short Sword +2 (1d6+1 19-20×2)
RANGED: Crossbow, Light +2 (1d8 19-20/x2), Dagger (Thrown) +2 (1d4+1 19-20)
STR 12, DEX 12, CON 12, INT 13, WIS 12, CHA 12
Skills: Climb +7, Diplomacy +8, Intimidate +8 , Know(Geography)+8, Perception +7, Profession (Sailor) +11, Profession (Soldier) +5, Swim +7 (21 to spend)
Feats: Great Fortitude, Skill Focus (Sailor +3) Toughness
Trait: Auxiliary (proficient with LXB & Dagger; Prof Soldier +1)
Possessions: 1x studded Leather, Buckler; 10x Crossbow Bolts; 1 Dagger; 1 Crossbow, Light, 1x Club (truncheon, sign of rank)
Naval Petty Officer (Auxiliary, Expert)
Auxiliary, Male Human Adept3 (Petty Officer)
Init +0 (+0 Dex, +0 Misc); Spd Walk 30 ft.;
Saves: Fort +3, Ref +1, Will +3;
AC 14 (touch 11, flatfooted 13), HD (3d6)+6; hp 23;
MELEE: Dagger +2 (1d4+1 19-20/x2), club +2 (1d6+1 x2)
RANGED: Crossbow, Light +2 (1d8 19-20/x2), Dagger (Thrown) +2 (1d4+1 19-20)
STR 12, DEX 12, CON 12, INT 12, WIS 12, CHA 12
Skills: Climb +7, Diplomacy +7, Intimidate +7 , Know(Geography)+6, Perception +7, Profession (Sailor) +10, Profession (Soldier) +5, Swim +7
Feats: Great Fortitude, Skill Focus (Sailor +3) Toughness
Trait: Auxiliary (proficient with LXB & Dagger; Prof Soldier +1)
Possessions: 1x Leather; 10x Crossbow Bolts; 1 Dagger; 1x LXB, 1x Club (truncheon, sign of rank)
Naval Sailor (Auxiliary, Commoner)
Auxiliary, Male Human Commoner3 (Sailor)
Init +0 (+0 Dex, +0 Misc); Spd Walk 30 ft.;
Saves: Fort +3, Ref +1, Will +1;
AC 13 (touch 10, flatfooted 13), HD (3d6)+6; hp 19;
MELEE
Dagger +1 0(1d4 19-20/x2)
RANGED
Crossbow, Light +1 (1d8 19-20/x2)
Dagger (Thrown) +1 (1d4 19-20)
STR 11, DEX 11, CON 11, INT 11, WIS 11, CHA 11
Skills: Climb +5, Profession (Sailor) +4, Profession (Soldier) +5, Swim +5
Feats: Great Fortitude, Endurance, Toughness
Trait: Auxiliary (proficient with LXB & Dagger; Prof Soldier +1)
Possessions: 1x Leather; 10x Crossbow Bolts; 1 Dagger; 1 LXB
Naval Rower (Auxiliary, Commoner)
Auxiliary, Male Human Commoner3 (Naval Rower)
Init 0 (+0 Dex, +0 Misc); Spd Walk 30 ft.;
Saves: Fort +3, Ref +1, Will +1;
AC 12 (touch 10, flatfooted 12), HD (3d6)+6; hp 19;
MELEE: Boarding Pike +1 0(1d8 20/x3); Dagger +1 (1d4 19-20)
RANGED: Dagger +1 (1d4 19-20)
STR 11, DEX 11, CON 11, INT 11, WIS 11, CHA 11
Skills: Climb +4, Perception +5, Profession (Soldier) +5, Swim +5
Feats: Great Fortitude, Endurance, Toughness
Trait: Naval Rower (Proficient with Boarding Pike & Dagger; Prof(Soldier) +1)
Possessions: 1x Leather; 1x Boarding Pike 1x Dagger;
Marine Profiles
Marine Lieutenant (Light Foot, Fighter/Aristo)
Fighter3/Aristo1 (Marine Lieutenantt)
Initiative: +1 Perception: 1
AC: 14 HP: 37 (3d+9)
Fort +4: Ref 1: Will +5
Melee: Cutlass +4 (d6+1 18-20×2); Dagger +4 (d4+1 19-20 x2)
Ranged: LXB +4 (d8 19-20 x2) Dagger +4 (d4+1 19-20 x2) Range 10
Str:12, Dex:12, Con:12, Wis:12, Int:13, Cha:12 (+1 bonus all abilities)
Feats: L1: Toughness (+3hp) , Race: Iron Will (Will save +2), L3 Athletic (+2 Swim, Climb)
Special – Armour Training: reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1
Bonus Feat 1: Aquatic Combatant: +2 bonus on Swim checks; avoid normal penalties on melee attack rolls underwater
Bonus Feat 2: Exotic Weapon: Light Ballista
Skills: Climb +9, Diplomacy +8, Profession(Soldier) +6, Profession(Sailor) +5, Intimidate +8, Swim +11 |
Favoured Class: HPx3
Gear: Leather Armour, Buckler, Cutlass, Dagger x6, LXB.
Marine Sergeant (Light Foot, Fighter)
Fighter L3 (Marine Sergeant)
Initiative: +1 Perception: 1
AC: 14 HP: 30 (3d+9)
Fort +4: Ref 1: Will +3
Melee: Cutlass +4 (d6+1 18-20×2); Dagger +4 (d4+1 19-20 x2)
Ranged: LXB +4 (d8 19-20 x2) Dagger +4 (d4+1 19-20 x2) Range 10
Str:12, Dex:12, Con:12, Wis:12, Int:12, Cha:12 (+1 bonus all abilities)
Feats: L1: Toughness (+3hp) , Race: Iron Will (Will save +2), L3 Athletic (+2 Swim, Climb)
Special – Armour Training: reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1
Bonus Feat 1: Aquatic Combatant: +2 bonus on Swim checks; avoid normal penalties on melee attack rolls underwater
Bonus Feat 2: Exotic Weapon: Light Ballista
Skills: Profession(Soldier) +6, Profession(Sailor) +5, Intimidate +7, Climb +9, Swim +11 |
Favoured Class: HPx3
Gear: Leather Armour, Buckler, Cutlass, Dagger x6, LXB.
Marine (Light Foot, Warrior)
Warrior L3 (Marine)
Initiative: +1 Perception: 1
AC: 14 HP: 30 (3d+9)
Fort +4: Ref 1: Will +3
Melee: Cutlass +4 (d6+1 18-20×2); Dagger +4 (d4+1 19-20 x2)
Ranged: LXB +4 (d8 19-20 x2) Dagger +4 (d4+1 19-20 x2) Range 10
Str:12, Dex:12, Con:12, Wis:12, Int:12, Cha:12 (+1 bonus all abilities)
Feats: L1: Toughness (+3hp) , Race: Iron Will (Will save +2), L3 Athletic (+2 Swim, Climb)
Skills: Profession(Soldier) +6, Profession(Sailor) +5, Intimidate +7, Climb +8 (+9), Swim +8 (+9) |
Favoured Class: HPx3
Gear: Leather Armour, Buckler, Cutlass, Dagger x6, LXB.