Table of Contents

The Quarry

Overview

The Quarry is a forest village where a group of dwarves, under Thorhilda Brightstone cut limestone. The quarry is supported by an unusual shrine, a shop and a tavern, as well as a forming a base for hunters and trappers. The hamlet is connected to the Dwarven Mining Village of Iron Keep by a well-marked trail, and a regular(ish) trade caravan. Set in a forest clearing, dominated by a pair of limestone escarpments, it was discovered by a scouting party from a previous expansion drive. The dwarf in the group noted that the limestone was eminently quarriable, and when the disused shrine was discovered, it became a 'place of interest' and further settlement.

The Quarry does not have a formal leader, although Thorhilda always seems to have the last word. However, in general, everyone rubs along together fairly amiably, Tavern brawls happen occasionally, but they are normally broken up before anyone gets seriously injured. There is no formal guard unit, although many of the residents have some combat experience, and regularly carry weapons, The Quarry isn’t an easy place to raid, and the few tribes who tried have long since given up.

The Quarry

The Quarry is the largest operation in the village. Thorhilda and her assistants lives in a Crafter’s Cottage, where she oversees the production of powdered lime and similar products. Ten other Dwarves live in a Creel Cottage converted into Lodgings, cut and shape limestone into blocks suitable for small statues and tablets suitable for making commemorative plaques. Another Creel house provides a stable on the ground floor with Common Room accommodation above, to host mule trains and their drivers. Thorhilda is a Warrior/Expert, most of the other dwarves (12x) are Commoner-1, although there are a couple of warriors among the general staff. The Mule Drivers (x3) could be any Commoner-1 (any race) and include couple of warriors (x2) along to act as guards.

Other Buildings

None of the other buildings are particularly significant, only really here because the quarry gives them an opportunity.

Backstory and Economy

An association of ex-pat dwarves want to colonise an area for themselves, they have their eye on a mountain range further into the wilderness, Iron Keep, Dverg Tower (a small lookout post) and Quarry are a stepping stone. Lime is an important part of iron smelting, so this was a lucky find which would help fund Iron Keep. Limestone is also a good rock for carving and building, but it is heavy and difficult to transport - hence the thinner tablets and statue sized blocks. The trade caravan also benefits from leathers, furs and other trade goods for the other residents of the hamlet. When there is spare capacity, the caravan takes rock chippings and uses then to reinforce the trail that leads to Ironkeep. The return trip brings flour, vegetables and ale as well as minor items for the shop.

Defence

Just in case you should need it … On average, The Quarry can turn out: