JohnB's Games

Role-Playing, my way.

User Tools

Site Tools


consolidated:building:homes

This is an old revision of the document!


Homes

Overview

Homes cost the same whether you buy and existing house, or build a new one - see The PF Downtime Buildings page for the base prices - and remember that there will (almost certainly) be a Licence Fee to add to the cost.

There are different types of 'home' available for purchase. However, they do come with running expenses which are, generally, met from your Cost of Living expenses.

IncomeHomeDescription
Average
10gp/month
2000gp The PC lives in his own apartment, small house, or similar location—this is the lifestyle of most trained or skilled experts or warriors. He can secure any nonmagical item worth 1 gp or less from his home in 1d10 minutes, and need not track purchases of common meals or taxes that cost 1 gp or less.
Wealthy
30gp/month
4000gp The PC has a sizable home or a nice suite of rooms in a fine inn. He can secure any nonmagical item worth 3 gp or less from his belongings in his home in 1d10 minutes, and need only track purchases of meals or taxes in excess of 10 gp.
Rich
100gp/month
6000gp The PC has a sizable home, such as a mansion, or a nice suite of rooms in a fine inn. He can secure any nonmagical item worth 5 gp or less from his belongings in his home in 1d10 minutes, and need only track purchases of meals or taxes in excess of 10 gp.
Extravagant
1,000gp/month
>6000gp The PC lives in a Noble Estate or other extravagant home — he might even own the building in question. This is the lifestyle of most aristocrats. He can secure any non-magical item worth 25 gp or less from his belongings in his home in 1d10 minutes. He need only track purchases of meals or taxes in excess of 100 gp.
  • Income: Your Monthly Cost of Living expenses.
  • Home: Maximum value of the home it will support.
  • Description: Roughly what you can achieve on that income.

If you own a business, you can put the profits towards your cost of living expenses. A good business income, will pay for a mansion, an exceptional business might even pay for a Noble Estate.


Normal Homes

These homes are just places for living in, they do not contain any crafting areas.

  • Cottage (1,290 gp) - A small cottage that can house up to two adults or a new family. (1x bedroom, 1x sitting room)
  • House (2475 gp) a good house sized house for an established family (3x Bedrooms, 1x Sitting room, 1x Office)
  • Mansion (5,160 gp) - A large house for a wealthy family and its servants.
  • Noble Villa (8,920 gp) - A sprawling manor with luxurious grounds.
  • Palace (19,640 gp) - A grand edifice and grounds demonstrating wealth, power, and authority to the world.

Occupational Homes

These homes include crafting facilities, including MW for ONE Craft Skill or Item Creation Feat. Conventional crafters (including smith) can use the Exotic Artisan home for their craft skill. NOTE: You do not generate an income from these buildings unless you craft and sell items.

  • Exotic Artisan (1,730 gp) - The workshop and home for a creator of magic items, a fireworks maker, a glassblower, or the like.
  • Alchemist (1,940 gp) - The laboratory and home for a creator of potions, poisons, and alchemical items.
  • Herbalist (2,030 gp) - The workshop and home of a gardener, healer, poisoner, or potion crafter.
  • Caster’s Tower (4,750 gp) - The home and laboratory for a spellcaster.(*)

(*) The Casters Tower can support more than one Craft Skill / Item creation feat - but see the full description on The PF Downtime Buildings page.

Wilderness Homes

For is you want to build an isolated wilderness home - although you might get permission to build close to a village (for a fee).

  • Treehouse (3,440 gp) - Treehouse strongholds are particularly popular among small communities living in wildernesses so dangerous that sleeping on the ground is never safe.
  • Witch Hut (7,500 gp) - Be it a crazy old hermit, a hag, or just an herbalist who likes to live near the source of her craft, a spellcaster who prefers to dwell far from civilization calls this structure home. (*)

(*) The Witch Hut can support more than one Craft Skill / Item creation feat - but see the full description on The PF Downtime Buildings page.

.

consolidated/building/homes.1775482031.txt.gz · Last modified: by johnb