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The Central Dominions
A Hobgoblin Empire
Overview
A Hobgoblin empires control the large central island, with many hobgoblin strongholds scattered across the hills that surrounds the mountain.
Many towns are set some distance inland, part way up the various rivers that cascade from the great central mountain. The areas between are populated by Goblin and 'Grunts' tribes - who are regularly farmed for slave labour.
Each town is built like a fortress, divided into sections for the various companies that live there. Each Company is composed of 10-12 units of military hobglins (50-60 individuals) who form a single company, under their Captain (the leader) with an extra 50% non-military hobgoblins (as per the definition of a tribe in the Organization section on This page. The leader of the biggest and strongest tribe is Known as the Captain-General, who has four or five units (20-25 individuals) of Elite hobgoblins (F3) to reinforce his superiority. The Captains-General of the towns come together to form the overall leadership, known as the Junta. The Junta do little more that ensure that there is a peace (of sorts) between the towns.
Each town is surrounded by fields farmed by slaves, and many own a Flotah or two, a primitive type of Light Galley, that they send out to raid the outer islands for slaves, food, booze, treasure, weapons etc. Since the coming of the colonists they have started attacking and raiding colonist towns and shipping as well. Quite a few of the 'grunts', hobgoblins and even a few Orcs, in Paria, come from escaped galley slaves.
The Hobgoblins have not spread into the central area, and consider the great central mountain to be 'Holy Ground' and associated with the deity Hadregash, as it is infested with 'Grunts' Bugbears and Goblin Snakes (among other monsters).
The Hobgobs fight wars on three fronts (as well a fighting between themselves) - there are The Giants, The Lizards and the Humans. Lizards and Humans make good slaves, Giants are destroyed on sight.
- The Giants - Thawn, Cyclops, Firbolgs
- Lizards - Kobold, Variant Lzardfolk
- Humans - Wen, Neanderthals, mongrelmen (Include Orcs?)
There is an underground trade network between some of the groups. Cloaked Mongrelmen, trade with Firbolgs, Lizard Fork, Wen and Nenderthals - allowing goods and items to pass from one group to another. (I need to decide whether to add Kobolds to this list - they are Lawful and therefore (sort of) trustworthy - maybe swapping ore [they are proficient miners] for spear points.)
