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Deities from Official Pantheons
Over the years, I have used a lot of deities from different versions of the official pantheons - going right back to Deities and Demigods from AD&D I. This list describes my preferred version of those deities, that are significant in my world.
International Deities
Pharasma
TN (domains = Death, Healing, Knowledge, Repose, Water)
Holy Symbol = Comet Spiral
The Lady of Graves, is the goddess of birth, death, fate, and time. Gazing across all of time, she judges and shepherds recently departed souls to their final fates. Pharasma is depicted as a tall grey skinned woman, with an hour glass. She is there at birth and death and, at the end, sends souls to their allotted afterlife. Most depictions of Pharasma describe her as a tall, ashen-skinned woman with unruly white hair and white eyes, wearing a dark, hooded, robe-like dress and holding an hourglass filled with red sand. Pharasma took over from Wee Jas, as primary Death Deity of the whole region, when the Wangate Empire was overthrown.
Wee Jas
LN(E) (domains = Domination, Inquisition, Law, Magic, Mind, Repose)
Holy Symbol = a red skull
Wee Jas thinks of herself as a steward of the dead, and was once the primary death deity of the region. Though she is a relatively benign death goddess, she has no problem with undead being created - as long as they are not reanimated against their will, and their remains are procured lawfully. Wee Jas is unconcerned with questions of morality; if it can be done within the confines of the law, she will allow it. Jasidan priests teach that magic is the key to all things. Jasidan are expected to show respect towards their predecessors and the departed. She is known to have three 'sects' of followers, and may have more.
Hann Sect (LN): Mainly centred around Magic University at Twabeck, in The Strongholds. Sakhar Sect (LN[e]): Found as priests in the pyramids of Sakharan City Gods. The Old Sect (LE): Once rules the region via the Wangate Empire, still found as pockets of undead priests.
Great Deities of the Empire
Pelor
NG (domains = Nobility, Good, Healing, Strength, Sun, Community)
Holy Symbol = circle with six points that radiated outwards
Pelor most often appeared as an elderly man with untamed golden hair and a bushy beard, dressed in white garb. Pelor was seen most often as a gentle and sympathetic divine figure that appeared to good-hearted people in their time of need. He and his clergy were not pacifists however, and the Shining One brought down terrible wrath upon the forces of darkness in the multiverse. Pelor's doctrine teaches that strength is best exemplified with generosity and penitence. Those with true power never had to demonstrate it to others.
Abadar
LN (domains = Earth, Law, Nobility, Protection, Travel)
Holy Symbol = golden key
Abadar is often described as a clean, refined and cultured human, with dark hair and wearing a golden breastplate. Dressed in an embroidered cloak and fine clothes, he is often depicted possessing a number of keys. Abadar and his followers wish to bring the light of civilization to the wilderness, to help educate all in the benefits of law and properly regulated commerce. He expects his followers to obey all meaningful laws, but not those which are ridiculous, unenforceable, or self-contradictory. He is also a great proponent of peace, as war inevitably leads to the degradation of trade and the stifling of prosperity for the general public. He advocates cautious, careful consideration in all matters, and frowns on impulsiveness, believing that it leads to the encouragement of primitive needs. Abadar discourages dependence on government or any religious institution, believing that wealth and happiness should be achievable by anyone with keen judgement, discipline, and a healthy respect for all sensible, just laws
The Green
There is no standard method of worship, alignment, or a single deity associated with The Green, however the concept of treating nature with respect permeates the whole of the Empire. It might be the priests of Erastil in West Telida, Elhona in the Strongholds, Obad Hai and Jack Butterfly in Galina or The Old Lords spread around the periphery. Each of teaches that nature should be treated with respect – although the specifics of their faith will vary.
Local Deities
Kurgess
NG (Domains = Community, Good, Luck, Strength, Travel)
Holy symbol = a flexing muscular arm holding a golden chain.
Kurgess is a demigod associated with healthy competition, sport, and physical development, primarily venerated in East Telida. He strongly believes that competition is healthy and encourages mortals to challenge themselves and push beyond their comfort zones, hoping to inspire greatness and the setting of even higher goals. The Strong Man also teaches how not to be a sore loser, as well as how to be a graceful winner.
