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Table of Contents
Campaign System II
Introduction
A simplified way of building strongholds and businesses for PCs, built the GP-based part of the Downtime rules. It is, primarily, a background system, intended to allow PCs to create small businesses, personal holdings and towns, rather than to develop kingdoms. And should be fairly easy to administer for both PCs and DMs.
If you want detailed developments for cities and civilized areas, that covers building entourages, armies, Military Orders, honours system, among other things - see my full Campaign System.
Overview
It is a system 'Under Development' at the moment, as I work through things. Things (including this page) WILL Change.
Systems
Personal Holdings (Overview)
A Personal Holding might be just about anything. Your character might wish to retire to an inn, have a mansion, build a small town or a stronghold out in the wilderness - or some combination of those. Those are split into two distinct categories, Businesses (they earn an income) and Homes (that don't earn an income). For clarification, schools and temples are both classed as Businesses as they either charge fees or collect donations. However, they don't make quite so much profit as some other businesses.
Most development will be in 'civilized' areas. When you start, you won't be able to protect or guard holdings on the borders or in the wilderness.
Running a Holding
Building a Home
Building a Business
Building a Town
Building in the Wilderness
Recruiting NPCs
merchant rules Needs updating and bringing inline with the general Business rules.