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Table of Contents
Campaign System II
Introduction
A simplified way of building strongholds and businesses for PCs, built the GP-based part of the Downtime rules. It is, primarily, a background system, intended to allow PCs to create small businesses, personal holdings and towns, rather than to develop kingdoms. And should be fairly easy to administer for both PCs and DMs.
If you want detailed developments for cities and civilized areas, that covers building entourages, armies, Military Orders, honours system, among other things - see my full Campaign System.
Overview
It is a system 'Under Development' at the moment, as I work through things. Things (including this page) WILL Change.
Systems
Personal Holdings (Overview)
A Personal Holding might be just about anything. Your character might wish to retire to an inn, have a mansion, build a small town or a stronghold out in the wilderness - or some combination of those. Those are split into two distinct categories, Businesses (they earn an income) and Homes (that don't earn an income). For clarification, schools and temples are both classed as Businesses as they either charge fees or collect donations. However, they don't make quite so much profit as some other businesses.
Most development will be in 'civilized' areas. When you start, you won't be able to protect or guard holdings on the borders or in the wilderness.
Running a Holding
There is very little work involved in running a holding - just about every building and vessel comes with a skeleton staff to do the day-to-day work for you. They do enough to keep things ticking over and running in a basic fashion. Your business will (probably) make a profit, your home will be cleaned and something will be served for dinner - however, profits and standards are low.
You can improve both by recruiting better staff. You have to pay extra to recruit them, but the quality of work improves, and you earn more profits or get a decent meal every evening.
You can find all the details here. Build Link
Building a Home
A home is just the place where you live, and can be built just about anywhere. If it is out in the borders or wilderness, you will have to provide guards and soldiers to patrol the area - or else you will run into trouble from thieves, bandits and monsters. If you want to build a militarized home (more than a few low level guards) you will need to seek permission from the local ruler first - they get twitchy if they think someone is 'moving in' on their territory.
You can use any building with a Bedroom as your home, including the various craft workshops (although they will not generate a profit) or you can customize many other building, by adding a bedroom.
Building a Business
Building a Town
Building in the Wilderness
Recruiting NPCs
merchant rules Needs updating and bringing inline with the general Business rules.