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        <title>JohnB&#039;s Games - campaign_systems_kingdombuilding</title>
        <description>Role-Playing, my way.</description>
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        <title>JohnB's Games</title>
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        <dc:date>2023-07-04T09:56:59+00:00</dc:date>
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        <title>build_points</title>
        <link>https://rp.baileymail.net/doku.php?id=campaign_systems_kingdombuilding:build_points&amp;rev=1688464619&amp;do=diff</link>
        <description>Build Points

Overview

Build Points are used across the Campaign Rules as a form of currency.  However, BP is not money -  nor does 1 BP relate directly to a given amount of money, so there isn&#039;t a straightforward way to sell BPs for GPs.    

When you spend BP, you do much more than buy an asset.  The cost includes fees and taxes as well as investment in the local area, start up funds for the business, stock and supplies - and a whole host of other things.  The BP you spend, might include a co…</description>
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        <title>community</title>
        <link>https://rp.baileymail.net/doku.php?id=campaign_systems_kingdombuilding:community&amp;rev=1688464622&amp;do=diff</link>
        <description>Public and Community Developments

Overview

Community Developments are designed to support the local community, they are generally managed and run by community members.  They are a good way to make a &#039;donation&#039; that supports the whole of the local community, and some even give you a small profit.  A portion of their economic benefit is distributed among the community, so they are more expensive (Investment Vs Return) that conventional developments.</description>
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        <dc:date>2023-07-04T09:57:03+00:00</dc:date>
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        <title>defence_points</title>
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        <description>Defence Points

Overview

Historically, what I am calling defence, combined policing and military functions in one role and were the responsibility of the local lord.  In the Robin Hood stories, for example, ‘policing’ was carried out by The Sheriff’s Men while court cases were held by the local lord.  Sure, the sheriff was appointed by the King, but then they had almost unlimited authority -  certainly over all the non-nobles of the region.  That pattern  is common in European history – the loc…</description>
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        <title>down_time</title>
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        <description>Down-Time

Overview

Each Campaign Turn represents one year and will have 50 days free in which your character can pursue personal interests.   This could involve crafting, performing or following a profession, or just hanging out with your friends.  The rest of the time will be taken up running Businesses, Civic Duties, carrying out background tasks and undertaking the normal training and practice sessions that all characters have to find time for.</description>
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        <dc:date>2023-07-04T09:57:42+00:00</dc:date>
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        <title>hamlets</title>
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        <description>Hamlets

Overview

Hamlets are secondary settlements that can only be built after a hex has been cleared and settled.  They are found in the hinterlands of villages, towns and cities.  They can be about making more sophisticated use of the local resources or specialist knowledge, of just a way of adding further developments to a hex.   Anyone can build a hamlet, so long as they  get permission from the landowner before you start building.</description>
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        <dc:date>2023-07-04T09:57:10+00:00</dc:date>
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        <title>hinterlandtowns</title>
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        <description>Large Hinterland Developments

While every settlement can have Hamlets in their hex, cities and metropolises can have villages and small towns as well.  These larger developments are treated in the same way as hamlets, they are administered by the main settlement, and the main settlement collect taxes and picks up all the expenses associated with them.  They cannot be independent strongholds.</description>
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        <dc:date>2023-07-04T09:57:10+00:00</dc:date>
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        <title>loyaltyboosters</title>
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        <description>Loyalty Boosters

Some things you can build to boost Loyalty.
ClassificationNameCostSpecEconLoyStabDefHospitalityInn {★★★}403100Hospitality Hotel {★★★★}6.504210LeisurePark1.500210CivicMonument0.500100CivicPublic Baths0.500100CivicNight Soil Collectors</description>
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        <dc:date>2023-07-04T09:57:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>merchant-house</title>
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        <description>Merchant Houses

Overview

Merchant Houses are the lifeblood of the land. If strongholds represent the bones that allows a community or nation to grow – Merchant Houses are the blood that circulates goods and ideas between them. Merchant houses enable trade, they are the outlet for the goods a community produces, enable transportation for one area to another and bring in the items a town needs to develop - as well delivering a few foreign luxuries.</description>
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        <dc:date>2023-07-04T09:57:12+00:00</dc:date>
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        <title>roleplaying</title>
        <link>https://rp.baileymail.net/doku.php?id=campaign_systems_kingdombuilding:roleplaying&amp;rev=1688464632&amp;do=diff</link>
        <description>Role Playing

The world building rules are meant to help you role-play - not in small scale day-to-day actions, but in the way your character behaves in the longer term.  Using these rules you can build towns, businesses and organizations that follow your character&#039;s personal philosophies in the way they do business, the way they treat their citizens and in a number of other, broader, ways.</description>
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        <title>rural_development_details</title>
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        <description>Agricultural Development Details

Small Holdings

Small holdings are at the heart of life outside the town walls, and you find them both in  Rural and urban hinterland(in the same hex as a town or city)++ areas. The majority of country folk are small holders of one sort or another, treat them as Commoners with the skill Profession:Farmer  +5 and other craft skills at +4.</description>
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        <dc:date>2023-07-04T09:58:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>start</title>
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        <description>Campaign System  (Kingdom Building)

Overview

The campaign system is a Role Playing tool uses a number of mechanics to help players (and their characters) interact with the game world.  It complements the games rules, rather than replaces them, and  players who choose not to use this system won&#039;t suffer during the &#039;adventure&#039; part of play.  Drawing inspiration from Paizo&#039;s Ultimate Campaign tome, it also pulls together concepts that I have been using for years - into a system that is consistent…</description>
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        <dc:date>2023-07-04T09:57:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>urban</title>
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        <description>Urban Developments

Overview

If you haven&#039;t already done so, you should read the Wilderness and Rural rules, and take note of the parts that talk about upgrading to a town Hex. Unless you have a great many BP available to you, you will need to start small and work up - even if your eventual goal is to be Lord of a City Stronghold. Be careful, because a hex that contains a Town or City built under these rules may lose some of the rural or wilderness developments that already exists in the area.</description>
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        <dc:date>2023-07-04T09:57:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>world_building</title>
        <link>https://rp.baileymail.net/doku.php?id=campaign_systems_kingdombuilding:world_building&amp;rev=1688464636&amp;do=diff</link>
        <description>World Building Rules

In some respects this is one massive rule-set that will allow your characters to take a chunk of wilderness and turn it into a city.  In another way, it is a whole series of interlinked rule-sets that will let characters develop their own small piece of the world.   For example a Cleric could build a Cathedral, or a monastic order with Holy Houses or Priories spread across the state.  A PC might want to set up as a Merchant with a fleet of ships and interests in every port.…</description>
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