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        <title>JohnB&#039;s Games - campaign_systems_kingdombuilding:busorgs</title>
        <description>Role-Playing, my way.</description>
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       <dc:date>2026-06-13T15:48:30+00:00</dc:date>
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        <title>JohnB's Games</title>
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        <dc:date>2023-07-04T09:57:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>academicorganisations</title>
        <link>https://rp.baileymail.net/doku.php?id=campaign_systems_kingdombuilding:busorgs:academicorganisations&amp;rev=1688464662&amp;do=diff</link>
        <description>Academic Buildings

Overview

This section covers a number of associated developments that have some sort of Academic aspect, however, it is split into two sections.  The Schools and Colleges section can be upgraded fairly easily, the &#039;Other&#039; section has limited upgradability.</description>
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        <dc:date>2023-07-04T09:56:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>brewing</title>
        <link>https://rp.baileymail.net/doku.php?id=campaign_systems_kingdombuilding:busorgs:brewing&amp;rev=1688464580&amp;do=diff</link>
        <description>Brewing

This page deals with Ales, Cider, Wines and Spirits - all under the guise of &#039;Brewing&#039;. 

In the Stolen Lands Game - When the entry says &#039;you need a brewing-5&#039; (or any other number) the campaign rules assume that you (automatically) employ a manager with those skills to oversee your business.</description>
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        <dc:date>2023-07-04T09:56:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>business</title>
        <link>https://rp.baileymail.net/doku.php?id=campaign_systems_kingdombuilding:busorgs:business&amp;rev=1688464581&amp;do=diff</link>
        <description>Business

Overview

A business is just a collection of building that you purchase to produce an income for you, personally. The basic Capitalist set up - you pay to set the business up, and reap a regular reward in return for your investment.  However, there is a catch.  There is always someone who owns the land you want to build on (Such as the Local Lord, or the Town Council)) and you need to get their permission before you can build.   They will probably ask you to contribute (in BPs) to buil…</description>
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        <dc:date>2023-07-04T09:56:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>commercial</title>
        <link>https://rp.baileymail.net/doku.php?id=campaign_systems_kingdombuilding:busorgs:commercial&amp;rev=1688464581&amp;do=diff</link>
        <description>Commercial Properties

Commercial buildings make money by selling goods or services. They don&#039;t make anything, but they sell all the goods and services a town&#039;s residents need.  You will find some of these developments listed under other Classifications as well.</description>
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        <dc:date>2023-07-04T09:56:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>deitytypes</title>
        <link>https://rp.baileymail.net/doku.php?id=campaign_systems_kingdombuilding:busorgs:deitytypes&amp;rev=1688464582&amp;do=diff</link>
        <description>Deity Types

Overview

I see most deities fitting into one of three different roles in Society. The priests of Community Deities focus on bringing their faith to the people, priests of Insular Deities concentrate more on the act of worship and veneration, but still have some interactions with the community, while priests of specialist deities tend to worship the deity by facilitating their specialism, rather than specific acts of worship.  However, it is important to remember that  deities might…</description>
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        <dc:date>2023-07-04T09:56:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hospitality</title>
        <link>https://rp.baileymail.net/doku.php?id=campaign_systems_kingdombuilding:busorgs:hospitality&amp;rev=1688464582&amp;do=diff</link>
        <description>Hospitality Properties

Buildings in this category specialise in providing personal and entertainment services.  You build these properties with the intention of letting most of the rooms and apartments out for a profit. You may, however, reserve one standard room or apartment for your personal use.</description>
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        <dc:date>2023-07-04T09:56:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>leisure</title>
        <link>https://rp.baileymail.net/doku.php?id=campaign_systems_kingdombuilding:busorgs:leisure&amp;rev=1688464582&amp;do=diff</link>
        <description>Leisure

I am thinking of adding this new leisure category.
ClassificationNameCost BPEconomyLoyaltyStabilityNotesHospitality Brothel {★★}1100Basic BrothelHospitality House of Pleasure{★★}2200High class brothelHospitality Gambling Den1100Cards, Dice, &amp; other small games of chance</description>
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        <dc:date>2023-07-04T09:56:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>magical</title>
        <link>https://rp.baileymail.net/doku.php?id=campaign_systems_kingdombuilding:busorgs:magical&amp;rev=1688464582&amp;do=diff</link>
        <description>Magic Based Businesses

Overview

While other businesses can produce minor magical Items (often through mundane rather than pure magical abilities) the magic profession deals almost exclusively in magic.  At the lower end of the scale it might just be magical components, but as the business grows, casting service and eventually magical items are added to the list of products.</description>
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        <dc:date>2023-07-04T09:57:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>manufacturing</title>
        <link>https://rp.baileymail.net/doku.php?id=campaign_systems_kingdombuilding:busorgs:manufacturing&amp;rev=1688464657&amp;do=diff</link>
        <description>Manufacturing Properties

Overview

These developments are Bread and Butter of production - They take Raw Materials to produce something different.  They make their money by increasing the value of the original items.  Any manufacturing business will have masterwork tools in there workshops -  if you own the business you can use the workshop and tools (giving a +2 to your craft roll).  If you also have an entourage member with appropriate skills, they can make an &#039;Aid Another&#039; roll to help you (…</description>
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        <dc:date>2023-07-04T09:56:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>manufacturingprogression</title>
        <link>https://rp.baileymail.net/doku.php?id=campaign_systems_kingdombuilding:busorgs:manufacturingprogression&amp;rev=1688464584&amp;do=diff</link>
        <description>Manufacturing Progression

Note:  All of these developments come with the staff described below.

A Normal Craft-Workshop is generally run by an Expert-3, whose main skill is in whatever craft (or profession) is designated as the main skill for the workshop.   They have Craft:Main +7 and can produce items up to DC:15 comfortably.  That expert will have secondary skills in Prof:Merchant, Appraise and other business like skills.</description>
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        <dc:date>2023-07-04T09:57:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>residential</title>
        <link>https://rp.baileymail.net/doku.php?id=campaign_systems_kingdombuilding:busorgs:residential&amp;rev=1688464640&amp;do=diff</link>
        <description>Residential Properties

Buildings to Let

You build these properties with the intention of letting most of the rooms and apartments out for a profit.  You may, however, reserve one  standard room or apartment for your personal use.
Manufacturing Developments</description>
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        <dc:date>2023-07-04T09:56:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>retail</title>
        <link>https://rp.baileymail.net/doku.php?id=campaign_systems_kingdombuilding:busorgs:retail&amp;rev=1688464586&amp;do=diff</link>
        <description>Retail
NameCost BPSpecEconLoyStabDefenceNotesShop  101000 Somewhere to sell your goods.  Most shops are general stores selling a range of products to make life easier for the people who live in there area.Merchant Store {★★★}   1.501000 merchants stores sell a limited range of products and a run by a specialist.  Examples include:  tea merchant, Spice merchant, Wine merchant etc.</description>
    </item>
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        <dc:date>2023-07-04T09:56:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>societies</title>
        <link>https://rp.baileymail.net/doku.php?id=campaign_systems_kingdombuilding:busorgs:societies&amp;rev=1688464586&amp;do=diff</link>
        <description>Clubs, Societies and Guilds

Overview

Guilds are societies for people who share common interests or skills.  For example a Town might have a Crafts Guild that all of the towns Craftsmen belong to - a city might have different guilds for each trade  (or group of trades).  A stronghold might have a Miners&#039; Guild, a Merchant-Venturer guild or a Wizards&#039; Guild - they all come into this category.  The Guild does a number of things.  First it tries to regulate trades in its catchment area, some say t…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-07-04T09:57:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>start</title>
        <link>https://rp.baileymail.net/doku.php?id=campaign_systems_kingdombuilding:busorgs:start&amp;rev=1688464656&amp;do=diff</link>
        <description>Business

Overview

A business is just a collection of building that you purchase to produce an income for you, personally. The basic Capitalist set up - you pay to set the business up, and reap a regular reward in return for your investment. However, there is a catch. There is always someone who owns the land you want to build on (Such as the Local Lord, or the Town Council) and you need to get their permission before you can build. They will probably ask you to contribute (in BPs) to building …</description>
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