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        <title>JohnB&#039;s Games - campaign_systems_kingdombuilding:strongholds</title>
        <description>Role-Playing, my way.</description>
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       <dc:date>2026-06-30T10:26:45+00:00</dc:date>
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        <title>JohnB's Games</title>
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        <dc:date>2023-07-04T09:56:51+00:00</dc:date>
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        <title>balance</title>
        <link>https://rp.baileymail.net/doku.php?id=campaign_systems_kingdombuilding:strongholds:balance&amp;rev=1688464611&amp;do=diff</link>
        <description>Balancing the Economy

Overview

Your stronghold is defined by five key properties:


	*  Economy: Economy measures the productivity of your stronghold and the vibrancy of its trade, it represents money, labour and resources.  Good strong businesses provide for a strong economy.</description>
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        <title>civic</title>
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        <description>Urban Civic Developments

Buildings
ClassificationNameCostSpecEconLoyStabDefNotesCivicDump0.500010CivicMonument0.500100CivicPublic Baths0.500100CivicWell0.500010CivicPublic Gardens100110Walkways running through shrubbery and formal flower bed.Academic</description>
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        <title>definitions</title>
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        <description>Definitions

More detailed descriptions of key terms.

Economy

Economy is a strange beast.  In the modern world we think in terms of monetary value and everything comes down to £, $, €, ¥ or some other currency.  In the earliest days, however, it was pure barter – I’ll give you this basket of apples for a leg of that pig – or something similar.  However, for most of the time (since the invention of money) it has been a mixture of the two.  And so it must be in  a fantasy world.  Adventurers liv…</description>
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        <title>district</title>
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        <description>Urban Upgrades

District Upgrades

These upgrades are applied to a whole city district, they do not take up space in the district nor do they add to your population. You must apply them separately to each district, if you want the effects to cover your whole city.  While they don’t add to the  economic wealth of your city, they enable businesses.</description>
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        <description>Stronghold Management Process

Overview

During the Campaign Round you go through the following process  to determine the health, and wealth, of your Stronghold.  It is the same process for Wilderness, Rural or Urban strongholds - or if you have a mix of different types of hex.</description>
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        <title>military</title>
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        <description>Urban Military Developments

These buildings are the base for your military and peacekeeping forces.  There isn&#039;t a separate Police Force, Guard Unit, Army, Navy etc -  In this system those are all part of the same set up.  Think of your town guards as a cross between a French</description>
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        <dc:date>2023-07-04T09:57:36+00:00</dc:date>
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        <title>rural</title>
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        <description>Rural Developments

Overview

The Rural Economy is one step on from the Wilderness.  It is based around country side activities – hunting, trapping, farming, fishing and the like – although there is some room for business and religion.  Rural areas probably aren’t the best place for serious (NPC) casters, merchants or craftsmen – they all need access to lots of customers and good trade links.</description>
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        <title>start</title>
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        <description>Building a Stronghold

Overview

These are the most complex of the Kingdom Building Rules.  You need to have an idea of what you want to achieve, plan how to get there and then take time to follow the plan through.  You have to start off by claiming some land, and to do that you have to explore it and clear any monsters or humanoids out.  If you are really lucky, your GM will have some of the monsters or bandits hiding in a lair that will act as a base.  The chances are that your new piece of la…</description>
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        <title>stewardship</title>
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        <description>Stronghold Stewardship

Overview

As the ruler of a stronghold you can&#039;t do everything alone.  Well you can, but if you have people to help you, you get better results.  There are three main roles and two subsidiary roles that can affect the way a Stronghold is run.  The more suitable each person is for the role they hold, the more effective your stronghold management will be.</description>
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        <title>stronghold</title>
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        <description>Building a Stronghold

Overview

These are the most complex of the Kingdom Building Rules.  You need to have an idea of what you want to achieve, plan how to get there and then take time to follow the plan through.  You have to start off by claiming some land, and to do that you have to explore it and clear any monsters or humanoids out.  If you are really lucky, your GM will have some of the monsters or bandits hiding in a lair that will act as a base.  The chances are that your new piece of la…</description>
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        <title>strongholdexamples</title>
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        <description>Examples of Strongholds

These are examples of strongholds that have been built, or are planned, for my Stolen Lands game.

	*  Midmarch – is a whole province that contains a number of different individual strongholds, bound together by The Governors Lands.</description>
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        <description>Terrain and Logistics

Overview

Your Stronghold isn&#039;t going to prosper if it can&#039;t interact with the outside word.  To grow, you need people -  and they have to get to you somehow.  Once they are there, you need to bring in supplies to cloth and feed them - and you need to export whatever you produce.  This is, perhaps, less important if you have a Wilderness Stronghold - or perhaps a very small stronghold reliant of adventurers and hunter-gatherers -  but anything larger than that needs contac…</description>
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        <dc:date>2023-07-04T09:57:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wilderness</title>
        <link>https://rp.baileymail.net/doku.php?id=campaign_systems_kingdombuilding:strongholds:wilderness&amp;rev=1688464654&amp;do=diff</link>
        <description>Wilderness Developments

Wilderness developments suit rangers, druids and  other characters who want to help and maintain the world in its natural state.  It rarely works quite like that, as even the Wildest of Druids needs somewhere to call a home -  so a wilderness estate often includes a village, or even a small town, somewhere at its heart.  As you are building your holding, don&#039;t be frightened to mix and match with the stronghold rules, just remember that your estate can consist of multiple…</description>
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