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        <title>JohnB&#039;s Games - consolidated:hann_empire:regions</title>
        <description>Role-Playing, my way.</description>
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        <dc:date>2026-03-23T23:22:43+00:00</dc:date>
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        <title>confederated_strongholds</title>
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        <description>The Confederated Strongholds of Northern Hann

Generally known as The Strongholds, The Confederated Strongholds of Northern Hann is a political entity that was created to manage relationships between the three major holdings along the River Still -  Stilan, Melange and The Complex.  Over time, Rostil and Westland have been added, and the structure tweaked to fit with that of The Hann Empire.</description>
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        <dc:date>2026-03-10T09:18:43+00:00</dc:date>
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        <title>far_coast_states</title>
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        <description>The Far Coast States

The Far Coast States are one the most cosmopolitan areas in Hann.  Originally settled by refugees from Greater Hann, it was invaded (and conquered) by troops from Sakar, although they were driven out before they could become firmly entrenched.  Then the new faiths and philosophy started to spread down this way.  Now it is a cosmopolitan region, that melds Hann, Telidan, Sakaran and Green ideologies, to give this group of nations a culture all of its own.</description>
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        <description>The Farran Isles

A small state that spreads along an island chain, off the coast of the Tannery States.  It has no metal and little agriculture of its own, but it has a strong fishing and merchant fleet.  

It is ruled by an elected Lord Mayor, who sends ambassadors to both the Imperial and Tannery councils.</description>
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        <description>Regions of the Hann Empire

 The Hann Empire is based around the Northern shores of the Hann Sea, an area of water bounded and pierced by mountain ranges from the north, which are the lands of the Hann. The central part of the sea is deep, has rough seas and is home to various sea monsters - few vessels dare to trade across it. Trade and communications is dominated by coastal vessels. The southern shores are known as Sakar, a land of represive cities, tribesmen and pirates.</description>
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        <dc:date>2026-03-10T13:01:07+00:00</dc:date>
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        <title>tannery</title>
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        <description>The Tannery League

Overview

The Tannery States are ruled by the Tannery Council from The Tannery. The Tannery is at the heart of the alliance that binds the states together. The original agreements were signed on a small island, used as a tannery, situated at the confluence of two rivers and precisely at the point that the three largest states met. The Rulers of Serise, Krote and Momir came together and signed the first set of documents that dealt with economic and security agreements between …</description>
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        <description>The Kingdom of Urgon

Set on the south side of a great bay on the western shores of the Hann Sea, Urgon is a very stable area, led by the King of Gonma from the capital city of Dingonal.  Most of the inland is filled with rural towns and villages although smaller cities at Falmar, Carford and Laroy give the land stability.  Urgon also has a Dwarf enclave and a province controlled by priests and paladins of Hieroneous.   Pelor, St Cuthbert and Abadar are the primary deities, which leads to a stro…</description>
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        <dc:date>2026-03-10T09:23:31+00:00</dc:date>
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	*  start
	*  Farran Isles
	*  tusk</description>
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        <description>The Strongholds

A well established confederation led by King Frederick VI of Stilan.  Pelor, Abadar and Pharasma  are the most prominent deities – which leads to a very stable and well organised nation that is at peace with itself.  Ehlhonna and the Green Faith are the secondary deities, while most dwarves follow Moradin.  It has a large Military College and a Magic university.  Holy Isle also hosts meetings of the Empire council and has training bases for the Imperial Guard and the Imperial Na…</description>
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        <dc:date>2026-03-10T09:23:34+00:00</dc:date>
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        <description>Tusk

Tusk is an independent City-State in West Telida and has become the focal point for trade in the north.  Old Keep, Sunsmarch and the Old Frontier region depend on it, while both Farmarch and Pretipark send a fair amount of goods downstream to The Tannery.</description>
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