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        <title>JohnB&#039;s Games - consolidated:neighbours</title>
        <description>Role-Playing, my way.</description>
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       <dc:date>2026-05-09T05:40:55+00:00</dc:date>
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        <title>JohnB's Games</title>
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        <dc:date>2025-07-20T06:35:31+00:00</dc:date>
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        <title>berhof</title>
        <link>https://rp.baileymail.net/doku.php?id=consolidated:neighbours:berhof&amp;rev=1752993331&amp;do=diff</link>
        <description>Berhof

Berhof was the setting for The Birthday Campaign, a Table Top game that runs for just one weekend a year.  

Set high up in the Telidan mountains, this run down ex-barony is ‘owned’ by the Duke of Krote (See the tannery states)  although he has little interest in the area.  Originally the holding of a Bandit Lord, it came to control a trade route along the spine of the mountains, and then sunk into decline as sea-trading became more prominent.   The Duke has appointed a Hereditary Govern…</description>
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        <title>dwarf_mineholds</title>
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        <description>Dwarf mine-holds

Need to integrate this page, with the dwarf minehold list on the main Dwarf page.

Most Dwarves live in independent mine-holds, underground mining towns populated almost entirely by dwarves.  You will find mine-holds scattered in and around The Empire, and other parts of the game world, where they interact and trade with the local community. Mine-holds tend to be family and guild based, and the leader is often selected from a ruling family - in a semi-hereditary way (although t…</description>
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        <dc:date>2025-04-29T06:18:14+00:00</dc:date>
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        <title>elven_enclaves</title>
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        <description>Elven Enclaves

Elves are isolationist.  My elves are Tolkienesque elves.  They live deep in well protected forests and don’t welcome visitors, but send ambassadors to deal with the rest of the world on their behalf.  A few &#039;young&#039; elves make journeys of ‘discovery’, a bit like the ‘European Grand Tour’ – they are few and far between, but it is these elves who are available for play as a PC.  I will ask that PCs to be played with the appropriate sense of naivety and arrogance (almost like a Brit…</description>
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        <title>melmond</title>
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        <description>Melmond

Overview

Melmond is a small town built around the entrance to a large Dwarf Mine-hold  (technically Holfruum) and is one of the few developed areas in these mountains.  The Dwarves find it amusing, as Melmond is a corruption of Bad Land / Bad World in an old language, and they often describe themselves as ‘From Melmond’ when taking to non-dwarven races.  The town is a mixed bag, although most are wanderers who have settled here, or renegades, exiled from their own lands, but now given …</description>
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        <dc:date>2025-04-29T06:18:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>port_elizabeth</title>
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        <description>Port Elizabeth

Port Elizabeth is an independent frontier town set on a subtropical jungle island.  The interior of the island is a full-on jungle and is a very dangerous place to be, however, the hinterland is safe and used for farming as all of the local tribes, humanoids and monsters have been befriended or driven away over the years.  Ruled by a mishmash council the town feels very disorganised and is not well defended.  Mainly Sakaran, it has the feeling of a frontier town.  Almost all of t…</description>
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        <title>start</title>
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        <description>The Neighbours

Neighbours

Neighbours of The Empire, these small states all have trade, cultural or family connections with some (or all) of the Empire.  

	*  Porters Bar -  On the southern tip of Telida, Porters Bar is a small city state that has family ties to Finaroka, Angasa &amp; Galinia.  It is a major hub on the trade route between The Empire, Sakar and East Telida.</description>
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        <title>westernisles</title>
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        <description>The Western Isles

Razardi and Finaroka, two archipelagos at the south-west corner of the empire.  They straddle the western sea route between the ocean and The Hann Sea. They are not part of the Hann Empire, but are part of the Hannish trade routes.  Both are, as far as Sakar is concerned, an unacceptable expansion of Hannish influence.</description>
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