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        <title>JohnB&#039;s Games - pathfinder:npc_classes</title>
        <description>Role-Playing, my way.</description>
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       <dc:date>2026-05-09T04:33:27+00:00</dc:date>
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        <title>JohnB's Games</title>
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        <description>Adept Archetypes

Overview

Adept is by far the most disappointing NPC class.  The other NPC classes have a clear place in the game, while the poor old adept is some sort of strange mix of arcane and divine casting abilities. I use these archetypes to fix that.  Apart from the notes below, these Adept Archetypes conform to the published class specification.</description>
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        <description>Arcane Adepts Spell List

Arcane adepts are restricted to spells that were in the original rules.  They may not use spells from any supplements or expansions.
0-Level Arcane Adept Spells (Cantrips)Acid Splash: Orb deals 1d3 acid damage.Arcane Mark: Inscribes a personal rune on an object or creature (visible or invisible).</description>
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        <title>aristocrats</title>
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        <description>Aristocrat Archetypes

Overview

Actually, I quite like the concept of an Aristocrat NPC class and it works quite well as it is -  however, there are more possibilities.  One thing is almost certain, they will have received specialist education and training, befitting their rank, somewhere.</description>
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        <title>commoners</title>
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        <description>Commoners

Overview

Commoners are the normal people who have nothing really going for them.  They don&#039;t have much of an education, and they get through life doing the basic work that a society without mechanization needs.  They are the labourers, cleaners, shop workers, bar staff and assistants of the world.</description>
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        <description>Experts
Experts are the most diverse of all the NPC classes.  They are fully customisable, fairly well armed and have access to a large range of feats and traits.  They don’t even need standard builds to make them work easily – you just give them the maximum points available for the skill they are supposed to have.  However, they are key to the way the world works.</description>
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        <title>start</title>
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        <description>NPC Classes

As a world designer, I have never been very happy with the way that NPCs were handled as D&amp;D developed, and that has run through into Pathfinder, and there have been too many hangovers from earlier editions, that don&#039;t quite work anymore. Instead, I use an overall of demographic of (roughly)  60% commoners, 30% other NPC classes and about 5-10% PC classes when I am world building.  However, the proportions vary according to the area.</description>
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        <title>warriors</title>
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        <description>Warrior

Overview

Warriors are the everyday muscle of most fantasy worlds, they fight the wars, guard the walls and police the streets.   It is, perhaps, one of the easiest classes to get training for - cities always need new guards, armies always want replacement soldiers and every caravan needs protection.  But that high turnover and easy access comes with higher risks, warriors have a much higher chance of being killed maimed or seriously injured during the course of their work, than any oth…</description>
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