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newworld-first_attempt:start [2022/10/21 09:18] – ↷ Page moved from newworld:start to newworld-first_attempt:start johnbnewworld-first_attempt:start [2024/01/07 14:36] johnb
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 These are the rules that underpin the game world - most of them deal with structural things, and players don't need to know how they work.  Come to that GMs don't really need to know how they work either :)  Although it might prove useful to know. These are the rules that underpin the game world - most of them deal with structural things, and players don't need to know how they work.  Come to that GMs don't really need to know how they work either :)  Although it might prove useful to know.
  
-[[newworld:theuniverse:start| The Universe]]+[[newworld-first_attempt:theuniverse:start| The Universe]]
  
 ------ ------
  
-===== Terre (the world) ===== 
- 
-This section will deal with things that cover ++Terre|(It is actually the French word for The earth, or Terra)++, the world where the game is set. such as races and deities. 
- 
-[[newworld:theworld:deities|Religions and Faiths across the world]] 
- 
-[[newworld:theworld:start| The World]] 
- 
------- 
  
 ===== Hann Empire ===== ===== Hann Empire =====
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 The first playing area is set in the Hann Empire  which is based on many of the fantasy settings I have ever built.  Some go back to the 1980 with D&D 1st ed, while other elements derive from things I have written for PF 1 campaigns - all wrapped up in a single map area. The first playing area is set in the Hann Empire  which is based on many of the fantasy settings I have ever built.  Some go back to the 1980 with D&D 1st ed, while other elements derive from things I have written for PF 1 campaigns - all wrapped up in a single map area.
  
-[[newworld:HannEmpire:start| The Hann Empire]] - an overview.+[[newworld-first_attempt:hannempire:start| The Hann Empire]] - an overview.
  
-  * [[newworld:hannempire:TheStrongHolds| The Strongholds]] - The original home of the Hann. +  * [[newworld-first_attempt:hannempire:thestrongholds| The Strongholds]] - The original home of the Hann. 
-  * [[newworld:hannempire:WestTelida| West Telida]] - Leaders in Trade and business. +  * [[newworld-first_attempt:hannempire:westtelida| West Telida]] - Leaders in Trade and business. 
-  * [[newworld:hannempire:urgon| Urgon]] - The most secure of all the Hann territories. +  * [[newworld-first_attempt:hannempire:urgon| Urgon]] - The most secure of all the Hann territories. 
-  * [[newworld:hannempire:GaliniaAngasa| Galinia & Angasa]] - A land of Trade and Turmoil. +  * [[newworld-first_attempt:hannempire:galiniaangasa| Galinia & Angasa]] - A land of Trade and Turmoil. 
-  * [[newworld:hannempire:EastTelida| East Telida]] - The Edge of the Empire 1 +  * [[newworld-first_attempt:hannempire:easttelida| East Telida]] - The Edge of the Empire 1 
-  * [[newworld:hannempire:FarCoast| The Far Coast States]] - The Edge of the Empire 2+  * [[newworld-first_attempt:hannempire:farcoast| The Far Coast States]] - The Edge of the Empire 2
  
 At the top is the classic mountains inhabited by Barbarians which, in this case, includes all sorts of humanoid tribes.  Across the middle is the Hann Empire, made up of the various game settings that I have designed over the years.   Most of them have been part of the setting for games that I have run.  A couple  have arisen from world building exercises, either as part of a team with other people, or just to keep me amused.  To the south is Sakhar, which is based on a TSR setting I used for  a game years ago. It overflowed into the Far Coast game setting, so it needed to stay. Further south are the Southern Seas, which are part of the Zakharan setting. Off to the east it is jungles and then the Orient, which is relevant to the history of Porters Bar. At the top is the classic mountains inhabited by Barbarians which, in this case, includes all sorts of humanoid tribes.  Across the middle is the Hann Empire, made up of the various game settings that I have designed over the years.   Most of them have been part of the setting for games that I have run.  A couple  have arisen from world building exercises, either as part of a team with other people, or just to keep me amused.  To the south is Sakhar, which is based on a TSR setting I used for  a game years ago. It overflowed into the Far Coast game setting, so it needed to stay. Further south are the Southern Seas, which are part of the Zakharan setting. Off to the east it is jungles and then the Orient, which is relevant to the history of Porters Bar.
  
-[[History]]  of the Region 
  
-[[.theworld:deities]] across the Empire 
  
 [[Politics]] of Empire [[Politics]] of Empire