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pathfinder:campaign_systems:initial_build_points [2019/06/08 13:57] – [DM Notes:] johnbpathfinder:campaign_systems:initial_build_points [2019/06/08 13:59] – [Initial Build Point] johnb
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-====== Initial Build Point ======+====== Initial Build Points ======
  
 ===== Overview ===== ===== Overview =====
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 **Loan:** Sometimes, you might not have the money when you want to invest in some advertising or buy an existing property.  In which case you might want to ask a bank for a loan.  Assuming that you are trustworthy and reliable, they will probably lend you some money -  however, this is an expensive way of doing things and you will have to pay it back, with interest,  in cash.  If you are really lucky you will find a fellow player (or significant NPC) who will lend you a BP for a small consideration. **Loan:** Sometimes, you might not have the money when you want to invest in some advertising or buy an existing property.  In which case you might want to ask a bank for a loan.  Assuming that you are trustworthy and reliable, they will probably lend you some money -  however, this is an expensive way of doing things and you will have to pay it back, with interest,  in cash.  If you are really lucky you will find a fellow player (or significant NPC) who will lend you a BP for a small consideration.
  
-===== DM Notes: =====+++++ DM Notes:|
  
 Key abilities in the kingdom system are Int, Wis, Cha – use the best bonus from those three abilities.  A Character can never attract more that his chosen Ability Bonus of settlers as bp as a starter.  After that all growth comes from within the rules.   Key abilities in the kingdom system are Int, Wis, Cha – use the best bonus from those three abilities.  A Character can never attract more that his chosen Ability Bonus of settlers as bp as a starter.  After that all growth comes from within the rules.  
   - Be nice.  Be on their side.  When they find a ruined tower put it next to a river – that means they can settle other local hexes more easily.  Maybe even let them find an Outpost, Fort or Keep  instead.  Let them find a disused mine in a nearby area, that can form the basis of a new development etc etc.  Let the head cleric in a local town support the idea of colonisation/resettlement.  Maybe the local lord has an illegitimate child he wants to set up somewhere?  Help, don’t hinder.   - Be nice.  Be on their side.  When they find a ruined tower put it next to a river – that means they can settle other local hexes more easily.  Maybe even let them find an Outpost, Fort or Keep  instead.  Let them find a disused mine in a nearby area, that can form the basis of a new development etc etc.  Let the head cleric in a local town support the idea of colonisation/resettlement.  Maybe the local lord has an illegitimate child he wants to set up somewhere?  Help, don’t hinder.
   - Remember it is a Role Playing addition and doesn’t really return any adventuring benefits – don’t charge them more than a few hundred gp to get started.   However, do try to tie the early acquisitions in with an adventure rewards.       - Remember it is a Role Playing addition and doesn’t really return any adventuring benefits – don’t charge them more than a few hundred gp to get started.   However, do try to tie the early acquisitions in with an adventure rewards.    
-  - To see how successful advertising for settlers is: \\ //d20+(ability bonus)+ (GPspent / 50)  DC15 = 1bp of settlers; DC20 = 2bp// \\ Let them take 10 on the roll, is they want to.  :}+  - To see how successful advertising for settlers is: \\ //d20+(ability bonus)+ (GPspent / 50) - - Result: DC15 = 1bp of settlers; DC20 = 2bp// \\ Let them take 10 on the roll, is they want to.  :}
   - Some religions will want to send settlers to build a shrine or chapel, but will want something in return.  Erastil might be supportive, but wants the hex to remain rural.  Followers of Abadar will probably want a town, or at least the promise of a town, to settle in.  Pharasma might send someone to build a Graveyard.  Other deities will have similar requirements based on their faith.  Gorum might be more trouble than he is worth :}   - Some religions will want to send settlers to build a shrine or chapel, but will want something in return.  Erastil might be supportive, but wants the hex to remain rural.  Followers of Abadar will probably want a town, or at least the promise of a town, to settle in.  Pharasma might send someone to build a Graveyard.  Other deities will have similar requirements based on their faith.  Gorum might be more trouble than he is worth :}
   - Benefactor:     - Benefactor:  
       - Stronghold - A noble might want a seat on the stronghold’s council for building a couple of social buildings, but might also want the right to develop an academic or commercial buildings.         - Stronghold - A noble might want a seat on the stronghold’s council for building a couple of social buildings, but might also want the right to develop an academic or commercial buildings.  
       - Town - A member of the town council wants to see a certain type of development in town, and arranges a free loan.  Perhaps they even offer a starting discount.       - Town - A member of the town council wants to see a certain type of development in town, and arranges a free loan.  Perhaps they even offer a starting discount.
 +++++
  
pathfinder/campaign_systems/initial_build_points.txt · Last modified: 2019/06/23 16:26 by 195.154.187.136