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pathfinder:campaign_systems:merchant:start

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pathfinder:campaign_systems:merchant:start [2019/06/02 12:10] – [Town Base] johnbpathfinder:campaign_systems:merchant:start [2019/06/29 16:13] – [Great Merchant] johnb
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 ===== Merchant: ===== ===== Merchant: =====
  
-Most merchants make their money trading between different towns and cities - the bigger and better your base and merchant fleet the more money you make To really exploit the opportunities in  a town (or city) you need sizeable base.+Most merchants make their money trading between different towns and cities across the region.  Medium length (10-hex) trade routes operated by Ox trains and Shallops support, or even replace, the local trade routes  As the Merchant House becomes known across wider area, so their influence increases.
  
 __**Town Base**__ __**Town Base**__
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   * //Benefits//: +2 Economy, +2 Stability, +2 Loyalty, +3 Influence  (for each town base)   * //Benefits//: +2 Economy, +2 Stability, +2 Loyalty, +3 Influence  (for each town base)
  
-As you develop bases in more towns and develop your trade routes, so your income and influence increases.  ++Stolen Lands Game| It important to note that building in Towns or Cities outside Henry's control WILL be more expensive - The bigger the city the more it will cost to 'break in to' the economy.++ 
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 +
  
 ===== Great Merchant ===== ===== Great Merchant =====
  
-If you really want to be an important merchant you need to step your game up, and upgrade to larger premises (City Base).   This allows you to control more of the goods along a particular trade route, and earn a healthier profit.   The settlement must be a large town (or larger) to support a city base.+If you want to be an important merchant you need to step your game up, and upgrade to larger premises (City Base) with better ways of moving goods around Caravans and larger trading vessels allow you to develop longer trading routes, and  allow you to control more of the goods coming through your city.  Your influence and reputation increases as your vessels and caravans pass through distant towns and cities.
  
-==== City Base ====+__**City Base**__
   * **Minimum Requirements are**    * **Minimum Requirements are** 
-  * city location +  * City location 
-  * //Land//:  Merchant House, Large Warehouse, Caravanserai and at least two Caravans+  * //Land//:  Merchant House, Large Warehouse, Caravanserai and at least one Caravan.
   * //Water//:  Merchant House, Large Warehouse, Pier and at least one Trade or Merchant ship (Keeler or Sailing Barge).   * //Water//:  Merchant House, Large Warehouse, Pier and at least one Trade or Merchant ship (Keeler or Sailing Barge).
  
 //Benefits//: +6 Influence and +4 economy, +4 Stability, +4 Loyalty,  (for every City Base that your business owns) //Benefits//: +6 Influence and +4 economy, +4 Stability, +4 Loyalty,  (for every City Base that your business owns)
  
-As you add city bases in more places, you start to become a dominant player on the trade routes.   ++Stolen Lands Game| It important to note that building in Towns or Cities outside Henry's control WILL be more expensive.+++As you add bases in more places, you start to become a dominant player on the trade routes.   
  
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 +
 +===== International Merchant =====
 +
 +
 +A Great Merchant House has bases in a number of different towns and cities, and can wield as much influence as many nobles houses may well be able to manage the flow of goods along a trade route. 
 +
 +So far, the merchant has probably built and developed within their own community - but now they must expand into new areas.  The build points that the merchant has used to build warehouses or buy ships are a local currency made up of favours, services and all sorts, and don't transfer easily to a different area.  There are a number of different strategies the merchant can use to get a foothold in a new city -  but none of them are cheap or straightforward.
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 +------
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-A turn lasts three months. At the end of turn turn go through the following process to ascertain and document your expenditure.+At the end of each  Campaign Turn  go through the following process to ascertain and document your expenditure.
  
 **Income Phase**  **Income Phase** 
pathfinder/campaign_systems/merchant/start.txt · Last modified: 2022/05/07 10:43 by johnb