pathfinder:campaign_systems:merchant:start
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pathfinder:campaign_systems:merchant:start [2019/06/02 12:10] – [Town Base] johnb | pathfinder:campaign_systems:merchant:start [2019/06/29 16:13] – [Great Merchant] johnb | ||
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===== Merchant: ===== | ===== Merchant: ===== | ||
- | Most merchants make their money trading between different towns and cities - the bigger | + | Most merchants make their money trading between different towns and cities |
__**Town Base**__ | __**Town Base**__ | ||
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* // | * // | ||
- | As you develop bases in more towns and develop your trade routes, so your income and influence increases. | ||
------ | ------ | ||
+ | |||
===== Great Merchant ===== | ===== Great Merchant ===== | ||
- | If you really | + | If you want to be an important merchant you need to step your game up, and upgrade to larger premises (City Base) with better ways of moving goods around. |
- | ==== City Base ==== | + | __**City Base**__ |
* **Minimum Requirements are** | * **Minimum Requirements are** | ||
- | * city location | + | * City location |
- | * // | + | * // |
* // | * // | ||
// | // | ||
- | As you add city bases in more places, you start to become a dominant player on the trade routes. | + | As you add bases in more places, you start to become a dominant player on the trade routes. |
------ | ------ | ||
+ | |||
+ | ===== International Merchant ===== | ||
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+ | |||
+ | A Great Merchant House has bases in a number of different towns and cities, and can wield as much influence as many nobles houses may well be able to manage the flow of goods along a trade route. | ||
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+ | So far, the merchant has probably built and developed within their own community - but now they must expand into new areas. | ||
+ | |||
+ | |||
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+ | ------ | ||
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- | A turn lasts three months. | + | At the end of each Campaign Turn |
**Income Phase** | **Income Phase** |
pathfinder/campaign_systems/merchant/start.txt · Last modified: 2022/05/07 10:43 by johnb