pathfinder:campaign_systems2:masscombat
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pathfinder:campaign_systems2:masscombat [2020/07/07 16:50] – [Missions] johnb | pathfinder:campaign_systems2:masscombat [2020/07/08 16:32] – [Sieges] johnb | ||
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====== Mass Combat ====== | ====== Mass Combat ====== | ||
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+ | ===== Overview ===== | ||
The Mass Combat Rules are different to those used in most fantasy RPGs. Rather than being an attempt to use a simplified War Game, I have decided to continue with the heroic themes normally found in RPGs. Rather than commanding the troops of an army, the PCs are sent off on battle-critical missions that are resolved in the same way as all other PC encounters. | The Mass Combat Rules are different to those used in most fantasy RPGs. Rather than being an attempt to use a simplified War Game, I have decided to continue with the heroic themes normally found in RPGs. Rather than commanding the troops of an army, the PCs are sent off on battle-critical missions that are resolved in the same way as all other PC encounters. | ||
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===== Building an Army ===== | ===== Building an Army ===== | ||
- | For every Defence Point a settlement has, it can send one unit to fight in the army. | + | For every Defence Point a settlement has, it can send one unit to fight in the army. The more defence points you have, the bigger your army. |
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+ | To get defence points and to build an army you need to pay for and develop buildings with defence points - most of which are listed on the | ||
+ | [[pathfinder: | ||
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+ | Every defence point in the Campaign System represents a building that houses | ||
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+ | ===== Army Size ===== | ||
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+ | Each defence point contributes a single | ||
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+ | If each unit is a CR8 encounter, calculating the overall CR of the army is fairly straightforward using the Encounter Scaling guidelines on [[https:// | ||
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+ | There can only be one army per side. If two or three armies come together to take on a common enemy, | ||
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+ | ===== Sieges ===== | ||
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+ | Sieges have always been more difficult that open battles, and even taking buildings with light fortification or defence is more difficult than taking, or burning, civilian properties. This is because there are more combat trained people about, that can fill in when required. Under the Campaign rules there are a few troops that were left at home, auxiliaries and militia – and then there are all those guys who are too old to go off on active duty. However, they can fire crossbows from the walls, chuck rocks over the battlements, | ||
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+ | * If the troops are at home (ie not out as part of an army) Defence Point Value for every fortified building, villages with palisades, or towns/ | ||
+ | * If the troops are away, with the army, the buildings are defended by those people left behind – so defence points still count (but at normal value) if the building or settlement is besieged. | ||
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+ | The problem arises when you have a city with some districts inside the walls, which benefit from defence, but more districts outside the walls that don't benefit from defence. | ||
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