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pathfinder:campaign_systems2:masscombat

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pathfinder:campaign_systems2:masscombat [2020/07/08 13:31] – [Army Size] johnbpathfinder:campaign_systems2:masscombat [2020/07/08 16:32] – [Sieges] johnb
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 There can only be one army per side.  If two or three armies come together to take on  a common enemy,  recalculate the CR value for the new larger army. There can only be one army per side.  If two or three armies come together to take on  a common enemy,  recalculate the CR value for the new larger army.
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 +===== Sieges =====
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 +Sieges have always been more difficult that open battles, and even taking buildings with light fortification or defence is more difficult than taking, or burning, civilian properties. This is because there are more combat trained people about, that can fill in when required. Under the Campaign rules there are a few troops that were left at home, auxiliaries and militia – and then there are all those guys who are too old to go off on active duty. However, they can fire crossbows from the walls, chuck rocks over the battlements, pour hot stuff through murder holes or poke spears at anyone who comes close. So …
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 +  * If the troops are at home (ie not out as part of an army) Defence Point Value for every fortified building, villages with palisades, or towns/cities with walls is doubled.
 +  * If the troops are away, with the army, the buildings are defended by those people left behind – so defence points still count (but at normal value) if the building or settlement is besieged.
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 +The problem arises when you have a city with some districts inside the walls, which benefit from defence, but more districts outside the walls that don't benefit from defence.   There is nothing to stop a marauding army destroying those districts, when the army is away from home.