pathfinder:campaign_systems2:masscombat
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pathfinder:campaign_systems2:masscombat [2020/07/08 16:29] – [Army Size] johnb | pathfinder:campaign_systems2:masscombat [2020/07/08 16:32] – [Sieges] johnb | ||
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- | Sieges have always been more difficult that open battles, and even taking buildings with light fortification or defence is more difficult than taking, or burning, civilian properties. This is because there are more combat trained people about, that can fill in when required. Under the Campaign rules there are auxiliaries and militia – and then there are all those guys who are too old to go off on active duty. However, they can fire crossbows | + | Sieges have always been more difficult that open battles, and even taking buildings with light fortification or defence is more difficult than taking, or burning, civilian properties. This is because there are more combat trained people about, that can fill in when required. Under the Campaign rules there are a few troops that were left at home, auxiliaries and militia – and then there are all those guys who are too old to go off on active duty. However, they can fire crossbows |
- | | + | * If the troops are at home (ie not out as part of an army) Defence Point Value for every fortified building, villages with palisades, or towns/ |
- | If the troops are away, with the army, the buildings are defended by those people left behind – so defence points still count (but at normal value) if the building or settlement is besieged. | + | |
- | The problem arises when you have a city like Tusk. Three districts | + | The problem arises when you have a city with some districts inside the walls, which benefit from defence, but more districts |