campaign_systems_kingdombuilding:busorgs:business
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| campaign_systems_kingdombuilding:busorgs:business [2023/07/04 09:56] – removed - external edit (Unknown date) 127.0.0.1 | campaign_systems_kingdombuilding:busorgs:business [2023/07/04 09:56] (current) – ↷ Page moved from campaign_systems2:busorgs:business to campaign_systems_kingdombuilding:busorgs:business johnb | ||
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| + | ====== Business ====== | ||
| + | ===== Overview ===== | ||
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| + | A business is just a collection of building that you purchase to produce an income for you, personally. The basic Capitalist set up - you pay to set the business up, and reap a regular reward in return for your investment. | ||
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| + | As you build a business empire you will find that there are economies of size – the larger your business empire the higher your return. | ||
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| + | |||
| + | ===== Business Types ===== | ||
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| + | There are five business classifications :- | ||
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| + | * [[commercial| Commercial Developments]] - Professional and Service Industry | ||
| + | * [[manufacturing| Manufacturing]] - Craft based businesses that have an end product | ||
| + | * [[magical| Magic Businesses]] - Businesses based in magic | ||
| + | * [[residential| Residential ]] - Every town needs somewhere for people to live - be a slum landlord or go upscale .... | ||
| + | * [[hospitality| Hospitality and Entertainment]] - Pubs, Clubs, Bars, Inns, Hotels, Dancehalls, brothels and so on. | ||
| + | | ||
| + | ===== Management Process ===== | ||
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| + | **Phase 1 – Incomes** | ||
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| + | This is how many BP you generate from buildings and teams in your business. | ||
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| + | * **Core Economy** - | ||
| + | * +1BP for every 2 points of economy on buildings that you own. | ||
| + | * **Magic Economy** - | ||
| + | * +1BP for every building owned by your business that produces Minor Magical Items | ||
| + | * +1BP for every building owned by your business that produces Medium Magical Items | ||
| + | * +1BP for every building owned by your business that produces Major Magical Items | ||
| + | * **Size Bonus** - //all of these that apply//. | ||
| + | * +1BP for every 10 Points of Economy that comes from buildings with the same Classification (ie Commercial, Residential, | ||
| + | * +1BP for every 10 Points of Economy, that comes from buildings in the same town or city. | ||
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| + | __Acts of DM:__ Sometimes Kingdom Event Rolls, or other similar things, will affect income. Particularly good weather might mean that trade is boosted across the land, while a flood or famine might mean extra costs for everyone. It might just be one area, or it might be the whole region … | ||
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| + | **Phase 2 - Costs** | ||
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| + | * There are no regular business costs that you need to meet. Developments are priced to include startup costs, ongoing costs and taxes. | ||
| + | * However you will find that Stronghold Owners will ask you to make extra Donations (of BP) to the town when you want to develop new parts of your business. | ||
| + | * Payback outstanding debts. | ||
| + | |||
| + | __Acts of DM:__ Sometimes Kingdom Event Rolls, or other similar things, will affect your costs. Particularly good weather might mean that trade is boosted across the land, while a flood or famine might mean extra costs for everyone. It might just be one area, or it might be the whole region … | ||
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| + | **Phase 3 - Developments** | ||
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| + | This is when you change things, if you want to. Once everything is settled up for the turn, you know how many BP you have to play with. You could :- | ||
| + | * Build something New (with permission from the Land Owner) | ||
| + | * Upgrade an existing Development (with permission from the Land Owner) | ||
| + | * Make a voluntary gift to another player, stronghold or the state. | ||
| + | * Do a good deed (Build a Shrine, Graveyard, Orphanage etc (with permission from the Land Owner) | ||
| + | * Lend one (or more) BP to a different PC (You can charge interest, if you agree it beforehand) | ||
| + | * Save BP until next turn so you have more to spend. | ||
