campaign_systems_kingdombuilding:busorgs:societies
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| + | ====== Clubs, Societies and Guilds ====== | ||
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| + | ===== Overview ===== | ||
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| + | Guilds are societies for people who share common interests or skills. | ||
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| + | The same set of buildings / additions could be used to create a headquarters for any sort of organization. | ||
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| + | ++Note | Many British private schools started out as Guild Schools. | ||
| + | ===== Buildings ===== | ||
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| + | You can start small and add to it as you go - or you can go flat out from the very start -If you can get a hall, or Lodgings, kt can grow independently - but you need those starter funds. | ||
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| + | ^Developments for Societies |||||||| | ||
| + | ^Classification^Name^Cost BP^ Spec ^Econ^Loy^Stab ^Defence| | ||
| + | |Guild|Guild Hall|2|0|1|1|1|0| | ||
| + | |Guild|Offices|0.5|0|0|0|0|0| | ||
| + | |Guild|Library|0.5|0|0|0|0|0| | ||
| + | |Guild|Museum|0.5|0|0|0|0|0| | ||
| + | |Guild|Shrine|0.5|0|0|1|0|0| | ||
| + | |Guild|Lodgings {★★} |1|0|1|0|0|0| | ||
| + | |Guild|Lodgings upgrade {★★★} |0.5|0|0|0|0|0| | ||
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| + | There are often different categories of membership, and management roles might be restricted to senior (or wealthier) members. | ||
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| + | ===== Descriptions ===== | ||
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| + | * **Guild Hall** – The basic hall that provides a meeting space for Guild Members. | ||
| + | * **Offices** – Somewhere for the guild officers and staff to work from. Staff will include administrators, | ||
| + | * **Library** – Contains information on guild practices and techniques. | ||
| + | * **Museum** – A collection of artefacts associated with the guild, its practices and its members. | ||
| + | * **Shrine** – Sometimes it is good to have the gods on your side. (See Note-1) | ||
| + | * **Lodgings** {★★} – Either as long term accommodation for members or those who want to stay overnight. | ||
| + | * | ||
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| + | ++++Note-1: Shrines| | ||
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| + | * Abadar – Might be a suitable choice for a Townsmens (or Townswomens) guild. | ||
| + | * Erastil – Might be a suitable choice for a Rural guild, | ||
| + | * Irori – Might be a suitable choice for a Sages or learned guild | ||
| + | * Nethys – Might be a suitable choice for a Wizards guild. | ||
| + | * Torag – Might be a suitable choice for a Miners or Smiths guild. | ||
| + | * Brigh - Might be a suitable choice for an Inventors guild. | ||
| + | ++++ | ||
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| + | See [[pathfinder: | ||
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